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When exporting nodes with exportAsync({ format: 'SVG' }), the REST API sometimes generates <g filter="url(#id)"> references pointing to a <filter> element that has no primitives. According to the SVG spec, applying such a filter causes the group to render nothing.This means that shapes with simple fills/strokes (e.g. Polygon, Line, Vector) can appear correctly in Figma, but the exported SVG appears empty in strict renderers. Steps to reproduce: Create a polygon, vector or line. Add a drop shadow effect. Export via plugin using node.exportAsync({ format: 'SVG' }). Inspect the SVG: the node is wrapped in <g filter="url(#filter0)"> but <filter id="filter0"> has no child primitives. Open the SVG in browser → shape is invisible. Expected result:If an effect cannot be represented in SVG, the exporter should omit the filter attribute (or insert a trivial <feMerge><feMergeNode in="SourceGraphic"/></feMerge> so the geometry is preserved).Actual
I want to use the plug in html.to.design (or another method) to convert things that I have created in Figma Make to Figma Design. When I publish the site, I get a url. When I surf to sub pages (links within my prototype) the url does not change so I can only get the first page ‘converted’. Is there a way that I can see individual URLs of sub pages?
I have a number of main components which I’ve set to ‘Fill width’ - however, when I drop an instance of this component into a frame, it goes in as ‘Fixed width’, aligned to the actual width the main component. For example, Main componentContaining frame is 1000px, button is set to fill, so the button is 1000px (responsive). InstanceContaining frame is 500px, button instance is added and goes in as fixed width 1000px - I have to manually set it to fill in order for it to fill the 500px frame. Expected behaviourMain component = Fixed width ∴ Instance = Fixed width Main component = Fill width ∴ Instance = Fill width Main component = Hug ∴ Instance = Hug Have seen a few people raise this so it would be nice for it to be resolved.
Hello! I am exporting Illustrator files as svgs (90x90 px with 5 point stroke weight). When I import these into Figma, they always import a lot smaller (9x9 px and 0.5 point stroke weight) therefore having to resize each every time. Any ideas why my svgs are always coming in at the wrong size in Figma compared to the svgs exported from Illustrator? Many thanks!James
Hello Figma Support Team,I would like to remove my saved credit card details from my Figma account. Please assist me with deleting the existing payment method. Account email: [redacted by forum admin/moderator to remove PII] Workspace/Organization name (if applicable): Sai santhosh If necessary, please guide me through the process to ensure my billing information is fully removed.Thank you for your assistance.Best regards,[Your Name]
Hey Team, Since a few days I have been experiencing this problem where the code generation cuts off mid-way and then I receive this error “Try Again with fewer inputs". Funny thing is that Figma Make shows Version Success on the chat but in the preview section it shows “Build Error” and also “Error Messages” in the console. When I try to autofix these, the same issue occurs where the code generation process cut-off abruptly. This is happening randomly and at times, this whole cycle keep continuing. I have not been able to code or make any updates because of this. Its like stuck in a constant glitch. Kindly help me out
I am a user in Chinese Mainland, and my computer system is Windows11. Now I have a bad problem. When exporting frame and export layer in figma, fonts and graphics in the exported image have stroke lines, as shown in the figure. This problem has been bothering me for a long time, and I am eager to know how to solve it.
Hi! I'm Gee and I want to be UI designer by 2026. I just found myself drawn to it this week and my heart was beating fast at the thought of being one, the only problem is I don't know how to begin. I watched tutorial for figma and I finished it. Do you have any recommendations on how to be one? I'd be really glad if you could provide me resources. Thank you so much for reading up until this point. I really appreciate any insights that you might have.P.S I don't have graphic design or background related to UI.
In any other vector software, Snap to Geometry (or snap to point, depending on the software) means anything will snap to object points or edges. In Figma, Snap to Geometry doesn't allow me to snap a guide to just any vertex (point), only some points that are around the object's bounding box. It's even worse: some points only snap with horizontal guides and others only vertical ones, depending on the point's location. Try to snap horizontal and vertical guides to all points of a T shape, you will see the problem.It also doesn't snap other objects to these points… Actually it doesn't snap anything! Once I deactivated Snap to Objects the guides don't stick to anything anymore.That function is broken and it needs to be fixed.
Hi Figma team,I’m writing because I’ve just noticed a charge of $43.20 on my account, despite having cancelled all paid subscriptions well before the renewal date.To make matters worse, I received absolutely no email or notification warning me that a payment was about to be processed. This lack of transparency is extremely disappointing, especially coming from a company like Figma.On top of that, trying to check or manage my subscription and billing information is unnecessarily complicated. It genuinely feels like the system is designed to make it difficult for users to know where they stand, what’s active, what’s not, and what they’re being charged for.Frankly, it starts to resemble the kind of tactics used by less reputable services, even scammers: no clear way out, no notice, and a surprise charge you can’t easily stop.I’d like this payment to be reviewed and refunded immediately, and I’d also appreciate a proper explanation of how this was allowed to happen.
I have a frame that I named “Store Map (Desktop - User Journey)”. Below is a link to my work. I’m having trouble dragging the bottom, blue progress indicator to make it scroll horizontally. Any ideas why that is? Please see the screenshot at the very bottom below.
When I use Figma Sites, fonts in the build view looks fine.But when I use Preview, some fonts default to arial. I’m using the latest version of Figma Desktop for Mac. Authoring View - Montserrat Semi BoldPreview - Changes to Arial Bold The fonts are loaded on my system.
Hi all, Question 1:I’m recently working on a project using Figma Make AI which helps me a lot. I was wondering if I can somehow transfer the project that generated by Figma Make to Figma Design, so I can keep polishing the project even after I used all AI Credits for Figma Make. Question 2: I was watching Youtube tutorial on creating app on Figma Design using First Draft but unfortunately I do not have that option from my end. How can I apply for that function? Thanks!
Hi.My minimal usecase:Layer 1 with a path with endpoint 1 and endpoint 2.Layer 2 with a path with endpoint 1 and endpoint 2.How can I snap enpoint 1 of layer 1 to endpoint 1 of layer 2 please?Thanks.
I’m logging with same e-mail address. I have different pp on https://help.figma.com/ and have different one on https://forum.figma.com/ . When I try to change on help.figma.com it says “The name, profile photo, phone, and email are set automatically. You can't change them here.” I’m not logging with google etc
Hi there. To create my prototype, I am cutting and pasting a lot of images into my Frames. Currently on one of my Parent Frames, I created a child Frame to import an image. I was finally able to get all the content in however, there is a big gap to the left - please see attached. I would like all content to be preserved and just expand the width. Does anyone have an idea of what I can do? I will be doing a lot of cutting and pasting into frames. So If someone has a clean step by step process of how I can easily insert an image, keep all contents and expand it to the parents length that would be amazing. I am all ears. I spent a full day trying to solve this problem, which is probably a simple fix :) Many Thanks, Susanne
What is the most frustrating or repetitive task you encounter in Figma that you wish could be automated with a plugin, but you haven't found a good solution for yet?
i designed a web page without auto layout because i need to apply parallax effects. when i hand off the project to developer. everything works well except the responsiveness. sometimes it shows every objects in a right place in some screens, but in some different screens the objects and layout deformed and do not behave well. i also apply right constraints to each objects and frames but it doesn’t work. anyone can help me with that? here's a stage link: https://stage.creatorsclass.co/fa/about
Issue:Components created with responsive variables in a shared library do not adapt when used in a separate design file.Steps to reproduce: Create components in the library using responsive variables. Insert those components into a separate design file. Switch the containing frame between mobile and desktop sizes. Observed behavior:The components do not respond to frame size changes.Expected behavior:The components should adapt responsively, just as they do when created directly in the separate design file.Any thougts on this? Best,o
Hey everyone,I’ve been working on some design concepts for the mobile experience of Super Bear Adventure, focusing mainly on how to adapt its 3D platforming mechanics into a smooth and touch-friendly UI/UX prototype in Figma.One of the main challenges has been translating the console-like feel of movement, collectibles, and interactions—things like jumping, attacking, talking to NPCs, and navigating open-world levels—into a layout that feels natural on mobile. I’ve been experimenting with interactive components for virtual joystick placement, customizable action buttons, and smooth transitions between menus like character customization, map navigation, and inventory, and I’m also referencing tools like the (Super bear adventure by earthwak games).Getting these interactions to feel seamless (especially for layered elements like pause menus, dialogue boxes, and camera controls) has been tricky.I’m curious if anyone here has worked on platformer-style mobile UI in Figma before. How do you
Hello! We have been having memory trouble with our Library file and have been working on making it more usable.In the process of doing this I did a test where I duplicated my library, and then proceeded to erase everything from it, every page, every style, every variable, every linked library.At the end the only thing left was 1 empty new page that I had created. After a refresh, the file was still showing 26% of memory usage and over 75k layers. I’m really unsure of what to make of that, over a half of the memory usage of my file is coming from… Nothing? Is this a known bug?
I’m seeing “An error occurred while copying this file” when I attempt to duplicate a version from the history of a merged branch - see attached. Is this not doable?
Hello, I encounter a problem with a certain file.Some random square/rectangles/shadows appear on it but only for me (the other user on the file don’t see it), even when I’m connected on the owner acc.Also, the shadows change places when i zoom/dezoom I can’t find a solution or understand where its from
I have a similar problem, a specific page doesn't open (all the others are working), Figma shows the same error. I just tried to apply textures to the text, and then everything stopped working.
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