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Figma’s products have been developed to add value to users and we continue to want to hear what you have to say! That’s why we’ve created this category - a dedicated category where you can post your feedback, both positive and constructive. Here’s a few points to bear in mind in the Share Your Feedback category:Please keep the discussion constructive, and follow our Forum Guidelines and Code of Conduct Our team will merge topics with feedback on the same subject Inactive topics that are 6 months or older may be closed or archived. We’ll make sure that our product teams have seen the feedback though before closing the topic. Note: If you have product ideas or feature requests, head over to the category Suggest a Feature.
Sometimes when I am working on a specific frame I accidentally click the Figma make sparkle icon and it brings up the chat as a popup and there is no way to click out of this unless you click out of the frame (it is extremely difficult because I use sections to group my frames)
I ran into a font issue while working with MCP use_figma and wanted to share it here. I have a font installed on my system (Pretendard) that works perfectly fine in the Figma UI — it shows up as "Installed by you" in the font picker. However, it's completely invisible to the Plugin API when running through MCP use_figma. listAvailableFontsAsync() returns around 7,600 fonts, but none of them are locally installed ones. It seems to only return Google Fonts.loadFontAsync() also fails, and trying to appendChild a component instance that contains text using the font throws a font load error — even into a non-auto-layout frame. Steps to Reproduce 1. Install a local font on your system (I tried both ~/Library/Fonts/ and /Library/Fonts/ on macOS) 2. Confirm the font shows up normally in the Figma UI 3. Run the following via MCP use_figma: const fonts = await figma.listAvailableFontsAsync(); const result = fonts.filter(f => f.fontName.family === "Pretendard"); return result.length; // 0 awa
I lost a key edit to a file, undo wouldn’t recover it. I found it in the version history.Hard to find Couldn’t restore the edit. I found it, but I couldn’t copy and paste it. I hit recover, but it would glitch up and go back to the other edit when I closed it.End result, I had to finish a rush item by cropping a screenshot, not by restoring it in Figma, even though I could see the edit I wanted to restore and tried for 15 minutes.Serious concerns about stability of product after seeing this.
It is impossible to annotate a parent frame that has multiple frames in Figma. If an auto-layout frame is made up of 3 nested frames, we can press “Y” and annotate only the nested frames. We can’t click on the parent frame to annotate the entire frame. See attached screen recording for reference.Annotations are an important feature for the dev mode that Figma charges a bomb for. This simple annoyance ruins the user experience. Does anyone know an easy way to annotate the parent frame?
Por favor, parem de mudar o layout sem aviso prévio. Mudar algo que já passamos por uma curva de aprendizado e ficou estabelecido como modelo mental e de repente vocês mudam ferra o nosso lado aqui. Primeiro, foi a mudança do menu, depois a sidebar (mais de uma vez). Algumas foram boas mudanças, outras criaram fricções. 1. Eu tenho que parar o que estou fazendo no meu dia a dia para aprender um novo comportamento.2. Preciso de um segundo icon "close" que feche o painel quando eu estiver em assets, porque toda vez, cometo o erro de clicar no icon "book"e abro o ds publicados. Por que estou condicionado a clicar quando estou na aba file. Joga um posthog aí ou similar que é provável que mais usuários passam por isso. Enfim.
Yet another UI update that ruins the workspace.Now a whole column width is reducing the workspace size, created to accommodate one AI agent button that I have no interest in using. You’ve moved the library and assets to a less usable place because you couldn’t figure out how to add the AI agent somewhere else? How can I roll back this change to the version that actually worked?
The Figma agent isn't reading comments. I used to use the Figma agent to change text in the layout; it was convenient when the agent would read a comment and replace the text automatically. Now, it just says there are no comments, even though there are actually plenty of comments in the frame. The agent doesn't see them—have you encountered this situation?
This update is genuinely one of the most frustrating UX changes I’ve experienced in a professional design tool 😡 😡 😡The new left-hand navigation panel permanently steals ~60px of horizontal space on small screens, which is completely unacceptable. That space is my primary working area — the canvas. I am literally losing room to do my job so a panel can sit there doing nothing most of the time.Yes, Variables, Files, Assets, Find, and Library are important.No — they are NOT minute-to-minute actions.They do not deserve permanent, always-visible real estate. This panel is idle 90% of the time, yet it constantly punishes my workflow.On smaller displays, this feels especially hostile. Instead of prioritising the canvas (the entire reason Figma exists), the UI forces a bulky navigation column that adds zero value moment-to-moment and actively makes precision design harder.This change feels like it was designed for: Large monitors only Product demos Feature discoverability …not for actu
So this is a question and a conversation as well, in the recent update of figma where it changed it's Ai image generating model from GPT Image 2.5 to GPT Sunburst, it genuinely sucks bro. Previously GPT Image 2.5 was the best it was generating images accurately as per the prompt but now this Sunburst is annoying, and why do figma even have those nano banana models, nano banana 2 is good but why do we even have Nano banana mini? Please help I'm stressing out my self I don't wanna buy Chatgpt Plus now to generate images
Why was the function for “Simplified instances” deprecated? I was looking for it all over the place and found out is is phased out. Why oh why? Is there any alternative? Sigh….
We need a side-by-side visibility!The switch from a floating/movable Variables modal to a full-screen tab has hurt my workflow.I need to see the canvas and variables side by side — to check a token change against the design, compare values across modes, catch mismatches before they ship.Switching back and forth constantly is tedious! This isn't just slower — it's causing errors. Editing without seeing the canvas means working from memory instead of visual confirmation, which leads to picking the wrong step in a scale or missing something like a contrast issue.Please! make it float again.
I spend far too much time deleting that blurb when all I want to do is point Claude to the correct URL from the MCP. I have better prompts.Either make that bit go away, or let me copy just the URL.
Changing the Variables panel to be a tab along the side that takes over the view instead of a panel I can move around has impacted by design flow. I would often have the variables panel open side-by-side to my designs so I can view/add/update variables and build design simultaneously. Now I have to flip back and forth causing frustration and slower process.
It appears as though the higher resolution a Figma Motion export is, the more compression is applied, which greatly affects color reproduction. Without being able to set a consistent compression, color is constantly changing in exports, which makes the exports unreliable for evaluation and deliverables for production. If the compression is indeed adaptive, targeting a certain bandwidth cost or file size limitation, it's a big flaw in Figma motion exporting. We need a way to maintain the color space consistency in exports.
I’m working with a team on a large project, and we have a complex file structure. Removing the file previews has made it much harder to navigate our file system. Each group of files has its own color; previously, you could just glance at the main screen and understand where to go or see the file name in the preview. With only the folder icon and name, it’s much harder to remember where something is located. Please give us the option to revert to the previous interface with clear file previews.
I have a shape element (a message bubble), I cannot flip it against it’s vertical axis to create a simply dialogue visual for my project. 2 people having a conversation….the message bubble has to be flipped.I don’t understand the logic of principle with building a tool like Figma that is highly precise and detailed, but then building it’s sister app “FigJam” with bare bone features.As designers, I still want the ability to manipulate elements. Why is there only 2 thick levels for lines?This type of experience makes me want to abandon FigJam entirely and make my documentation in Figma original or use a different tool like Miro.I understand and respect wanting to simplify the workspace, but believe you guys have over-optimized in this direction and consequently limiting the creative aspect of designing visual documentation for teams.
When I’m just ideating on a new design and don’t want to use auto-layout yet, it would be really nice if there were a button that allows me to quickly move an object to butt up against another object. Something like the alignment buttons, but I don’t want to align the object to the sides of the frame.
My Figma Learning Journey 🎨✨I’m starting my journey of learning Figma and exploring the world of UI/UX design. My goal is to understand the fundamentals of design, improve my creativity, and learn how to create clean, modern, and user-friendly interfaces.Throughout this journey, I’ll be sharing my learning experiences, design experiments, challenges, and progress with the Figma community.I’m excited to learn new skills, connect with fellow designers, get feedback, and grow as a designer one step at a time.Let’s learn, design, experiment, and grow together! 🚀#Figma #LearningJourney #UIDesign #UXDesign #DesignCommunity #FigmaCommunity
In the new UI, the color options have been changed to buttons that you click on to open the color picker:I now need multiple clicks to get to a text field that I can edit or copy the value of. The old UI (still used for Selection colors) was much more accessible: I could even paste a non-hex value into the field and it would recognise it correctly!Can we please bring back the old input or an alternative/faster/easier way to quickly edit/copy color values?
As stated in title. It’s wasteful, unnecessary and removes personal agency from the creation process.
User StoryAs a Figma administrator, I want to access files in Trash, filter them using the available criteria, user, and previous location, and permanently delete multiple items at once, so that I can manage deleted content efficiently and keep Trash organized.Acceptance Criteria The administrator can access the Trash section from the Figma application. The administrator can view deleted files and relevant information, including file name, user, and previous location. The administrator can use the existing filtering criteria. The administrator can filter files by user. The administrator can filter files by previous location. Filters can be combined, and the list updates according to the selected criteria. The administrator can select one or multiple files from the list. The administrator can permanently delete the selected files in bulk. The administrator can permanently delete all files displayed in the filtered list. The administrator can select an option to empty t
First of all, thank you for bringing motion design into Figma. I've been trying Figma Motion, and I'm really excited about its potential.Here are some thoughts I had while using it—features and improvements that I think could make the experience even better.1. Copy & Paste AnimationIt would be extremely helpful to have the ability to copy animation properties from one layer and paste them onto another layer.For example: Copy all keyframes from one object to another. Copy only specific animated properties (Position, Scale, Rotation, Opacity, etc.). Similar to "Copy/Paste Effects" or "Paste Animation" in other motion design tools. This would significantly speed up repetitive animation workflows.2. Better Text Animation WorkflowAnimating text is currently quite tedious because many animations need to be created manually.It would be great to have: Built-in text animation presets (Fade Up, Slide, Pop, Typewriter, Blur In, etc.). Character, word, and line-based animation. Stagger
Hello Figma Support,Please route this maintenance suggestion to the team responsible for the Figma plugin skills distributed for Codex. This concerns instruction discovery and packaging, rather than a Figma document or a demonstrated Plugin API failure.Environment: Codex desktop on macOS. Installed component: figma@openai-curated-remote, version 2.0.21. Observation date: 2026-09-14.In skills/figma-use/SKILL.md, the description at line 3 begins with mandatory prerequisite warnings and puts the actual capability and triggering objects later. In a display with limited description space, the warning is more likely to remain visible than the scope. The installed entry point has 34,998 characters and 435 lines. This is a static discovery concern, not a measured automatic-selection failure rate.Suggested English description:“Create, edit, or inspect nodes, components, variables, and layouts in Figma files using use_figma JavaScript. Read this skill’s API and execution requirements before call
The announcement of Figma Motion had me excited, but right now it feels like a more advanced prototyping mode. I understand that it’s still in Beta mode and I hope in the future it will actually be usable for integrating motion in a design system.Animation between statesIf I take a button from our brands design system, it would be very helpful to be able to keyframe states and variants. Maybe take a page from Rive’s book and add something like a State Machine.Text animationText animation is non-existent at the moment. If we want to create an animation of text being typed I’m not sure how we achieve this.TokenizationWhen exporting JSON, there are no tokens visible in the JSON file, it’s just raw values.Preset AnimationsThe preset animations are nice and all, but it would help immensely to be able to make a library of our own animations, so we can quickly build out motion components.Styles/ChoreographiesSimilar to how you can add multiple values to a typography and apply it as a style (c
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