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Figma’s products have been developed to add value to users and we continue to want to hear what you have to say! That’s why we’ve created this category - a dedicated category where you can post your feedback, both positive and constructive. Here’s a few points to bear in mind in the Share Your Feedback category:Please keep the discussion constructive, and follow our Forum Guidelines and Code of Conduct Our team will merge topics with feedback on the same subject Inactive topics that are 6 months or older may be closed or archived. We’ll make sure that our product teams have seen the feedback though before closing the topic. Note: If you have product ideas or feature requests, head over to the category Suggest a Feature.
Please let me disable this fly-out. It’s so annoying!
This should be off by default. I was not aware this crap was on. I did not and do not approve. F- for sneakiness.
Hey everyone!I've been considering switching to Figma for my design work, and before fully committing to it, I'd love to hear from people who have been using it for a while.I'm trying to understand what using Figma is actually like in practice, beyond the features and tutorials.What do you love most about it? What makes your workflow easier or faster? And just as importantly, what frustrates you, what feels unnecessarily complicated, or what do you wish you had known before getting started?I'm also curious whether there are any limitations you've run into over time, especially when collaborating with others, managing design systems, or working on larger projects.If you could go back to when you first started using Figma, would you make the same decision again? Is there anything you'd do differently?I'd really appreciate hearing your honest experiences, both the good and the bad. I'm trying to make an informed decision before moving my workflow over.
Anybody else really dislike, that when you copy paste a link into FigJam there are horizontal and vertical options for how the link is displayed, but the size is not changeable? Why not? It is usually too big to fit in nicely and could be so simple to make the size adjustable.Hope this can be changed by the FigJam Devs!
你好,新的UI更新之后,原来的AI图像生成和编辑工具出现了三大可用性倒退,严重拖慢了我的工作流程:缺少提示历史:“最近提示”历史(时钟图标)完全从新的浮动工具栏中消失了。每次我需要重用或调整一个复杂的提示词时,我都被迫从头重新输入。 缺少快速参考(+):以前,当图像生成面板打开时,我只需点击画布上任何图片或画框上的“+”图标,就能自动添加为参考。该选项已被移除,添加参考文献需要更多步骤。 缺少图片尺寸自动识别功能: 以前只需要点击图片,再点击“创建图片”即可按照原图尺寸生成图片。现在默认尺寸固定为 512×512,无法自动匹配原图比例,只能每次手动修改尺寸。如果误点击生成,会直接消耗生成点数并得到错误尺寸的图片,严重影响工作效率。希望恢复图片尺寸自动识别功能。这些变化使得对AI图像的迭代速度和挫败感都比以前慢得多。请尽快恢复最近的提示历史标签和快速画布参考工具、图片尺寸自动识别功能。谢谢!
Hi Figma Support Team,I’m experiencing an issue with the Layers panel in Figma.Previously, I could select multiple Frames and then use the Ctrl key while collapsing one of the selected Frames. This would collapse all the selected Frames at once.However, this behavior no longer works. Now, when I select multiple Frames and try to collapse one of them using the same method, only that particular Frame gets collapsed while the other selected Frames remain expanded.This was a very useful workflow for quickly organizing and managing large Figma files.Could you please confirm whether this behavior has been intentionally changed in a recent Figma update, or if this is a bug?If the feature has been changed, please let me know if there is an alternative shortcut or method to collapse all selected Frames simultaneously.Thanks for your help.
I’d like to share feedback regarding the implementation of AI credit limits in Figmake. As a designer managing multiple complex projects, I believe credit restrictions would greatly undermine Figmake’s usefulness in real-world design and prototyping workflows. 1. Most AI usage is for fixing bad or incomplete output, not luxury use. In practice, a large percentage of AI prompts in Figmake are iterative—used to correct layout issues, rebuild misinterpreted elements, or align behaviors with visual intent. Each refinement quickly consumes credits even though the output quality depends on that iteration. Penalizing iteration limits the model’s ability to produce accurate prototypes, especially when the AI output is imperfect through no fault of the user, making credit usage really unfair and frustrating.2. Predictability becomes impossible, discouraging adoption. With a credit cap that no one knows how to predict and calculate ahead of time, I can’t plan how far my Figmake usage will tak
There is a couple if usability issues related to this window 1 – Review updates window – lies color modesReviewing components from external library using variable modes for e.g. Dark / Light UI - this window shows fake color modes for sub frames of the component. Thus it makes impossible to validate if specific elements are ok to or not. Example: review window displays Background from Dark mode, but texts from Light mode In reality components look like thatReal Dark and Light look 2 – Weak usability – Clickology when large number of components to review Example: To review 250 components I need to perform one thousand of clicks Super annoying workflow Solution proposal:Instead of that, I would recommend using strategy from text editors, commonly known as “find and replace and go to next one”. In our case it could be: “Update & next” or similar.In 99% of cases I use it like that. If there is a second verification needed after update - I can click “< back” 2b – Go to instance
I can’t believe this. Figma ai agent used 1524 credit for an icon creation. An Icon. and it doesn’t even work decent. Half of the icon doen’t even seen in the file. I will never use this again. It is definedly a SCAM.
Hello Figma, Im writing to request a missing feature for text edit, currently there are only 4 types of text alignment natively in Figma: Text align Left, Text align center, Text align right and text align justify. Im looking for a Justify all lines, same we have in Illustrator, Im looking to achieve this text look, and so far has been imposible to replicate it in Figma.Hope we can have this small but Important improvement natively in Figma soonCheers!
Example:I have a bunch of elements that intentionally have a fixed height and width applied to them.I want to put them in a grid.When I do so - their width and height changes to fill. This is an unwanted destructive change and should be fixed or at least have a way to override.Is this how flex works in css? I don’t think it is - using display: flex - children keep their intrinsic size unless you explicitly opt into growing.
We need an option to retain our sort preferences. I notice that this change was made on purpose for people who thought they were missing their projects - but I think there should be a way in each person’s individual preferences if they would like to retain their sort preference every time or not. This is one of my most frustrating experiences when using Figma daily, and I think others agree. Lots of great updates have been made! This one missed the mark.
Hello. Since the latest UI3 updates, the native AI image generation and editing tool has suffered two major usability regressions that significantly slow down my workflow:Missing Prompt History: The "Recent prompts" history (the clock icon) is completely gone from the new floating toolbar. Every time I need to reuse or tweak a complex prompt on a new image, I am forced to retype everything from scratch. Missing Quick References (+): Before, while the image generation panel was open, I could simply click a "+" icon on any image or frame on the canvas to add it as a reference automatically. That option has been removed, and adding references now takes considerably more steps.Together, these changes make iterating on AI images much slower and more frustrating than before. Please restore the recent prompts history tab and the quick canvas reference tool as soon as possible. Thank you.
Yet another UI update that ruins the workspace.Now a whole column width is reducing the workspace size, created to accommodate one AI agent button that I have no interest in using. You’ve moved the library and assets to a less usable place because you couldn’t figure out how to add the AI agent somewhere else? How can I roll back this change to the version that actually worked?
First of all, thank you for bringing motion design into Figma. I've been trying Figma Motion, and I'm really excited about its potential.Here are some thoughts I had while using it—features and improvements that I think could make the experience even better.1. Copy & Paste AnimationIt would be extremely helpful to have the ability to copy animation properties from one layer and paste them onto another layer.For example: Copy all keyframes from one object to another. Copy only specific animated properties (Position, Scale, Rotation, Opacity, etc.). Similar to "Copy/Paste Effects" or "Paste Animation" in other motion design tools. This would significantly speed up repetitive animation workflows.2. Better Text Animation WorkflowAnimating text is currently quite tedious because many animations need to be created manually.It would be great to have: Built-in text animation presets (Fade Up, Slide, Pop, Typewriter, Blur In, etc.). Character, word, and line-based animation. Stagger
Unsure if this would be considered a bug or feedback but it’s impossible to write words including the letter “n” within the text properties of components in Figma Buzz’s design mode tab in Asset view. The moment I type “n,” it immediately moves to the next frame instead of updating the text property or allowing me to continue typing. Editing the text directly in the canvas does not cause this issue, but it is frustrating to work around and troubleshoot for non-designer collaborators who are more comfortable using the properties panel instead of directly editing the text object.
I've been experimenting with multiple video fills in a fairly longer than average Figma Motion composition (2-3min). Thanks to the workaround from another thread, I've managed to get videos playing in the final export by adding two rotation keyframes.However, video synchronization still seems to be an issue. For example, I have a 141s video that's supposed to start at 0:00 when its layer appears at 32.14s in the composition. Instead, Figma starts playing the footage roughly 32 seconds into the original video, as though it's following the overall composition timeline rather than the individual layer's timing. It also unexpectedly loops later on randomly somewhere you don’t wanted.I've tried adjusting layer duration, opacity (0% → 100% with Hold easing), and Position/Rotation keyframes without success.Of course, Motion is still in Beta, but having independent playback controls for video fills (at least a start time, offset, trimming, or looping) would be incredibly helpful for more compl
When using the new text, Several functions in design are not available😅
The announcement of Figma Motion had me excited, but right now it feels like a more advanced prototyping mode. I understand that it’s still in Beta mode and I hope in the future it will actually be usable for integrating motion in a design system.Animation between statesIf I take a button from our brands design system, it would be very helpful to be able to keyframe states and variants. Maybe take a page from Rive’s book and add something like a State Machine.Text animationText animation is non-existent at the moment. If we want to create an animation of text being typed I’m not sure how we achieve this.TokenizationWhen exporting JSON, there are no tokens visible in the JSON file, it’s just raw values.Preset AnimationsThe preset animations are nice and all, but it would help immensely to be able to make a library of our own animations, so we can quickly build out motion components.Styles/ChoreographiesSimilar to how you can add multiple values to a typography and apply it as a style (c
I’d like a way to add a fill to a main component that is visible only while editing the component. It should not appear on instances used in other files through a library.Current behaviorIn a library file, I add a fill to a layer in a component, such as a background or guide color. I turn Show in exports off for that fill. This works, and the fill stays out of exports. I publish the library and use the component in another file. The instance still shows the fill on the canvas. These are client-facing end screens, so the fill shouldn’t be visible there.What I needWhen a fill is set to not show in exports, I want a way to have it also hidden on instances in consuming files. This could be a separate option, for example “Hide on instances,” or the same setting applied to instances.Design systems often need fills that help while building a component but shouldn’t appear in the final screens. The current workarounds are to hide the fill by hand on every instance, or to build a separate varia
I discovered by accident the new ⌥+TAB keyboard shortcut to quick toggle between modes (not sure what that’s officially called?). This seems super useful, except for whatever reason the order the modes are displayed in the quick toggle UI, is completely different from the order they’re displayed in the keyboard. In the toolbar they are ordered: Draw, Design, Motion, Dev Mode. Motion is relatively new, but I’d assume this is the order nearly everybody is used to.After hitting ⌥+TAB the quick toggle UI appears and the modes this time are ordered: Design, Draw, Dev Mode, Motion.This feels unnecessarily confusing to me. I rely heavily on the spatial positions of the active mode icon in the toolbar to see which mode I’m in. The icons themselves are relatively small and visually similar, so I feel like their position is a much stronger visual cue than the icon itself. So when the spatial consistency is suddenly broken, I have to stop and consciously read the labels and think about it for a m
Currently, when multiple objects are grouped, moving an individual object within that group causes it to be removed from the group. This makes working with groups unnecessarily difficult, as even minor adjustments require users to manually ungroup and regroup the remaining objects afterward.Instead, users should be able to reposition objects within a group while preserving the group relationship, allowing for quicker iteration and reducing unnecessary rework. This would make groups behave more predictably and better support common editing workflows.
So…. working today w/ the agent and now that button is gone. it is in the other boards but not in one of my librarys. i have shut down i have reinstalled, i have done the thigns…. but it still is missing = what is going on?
Please enable Figma motion to work for “Change To” interaction in components. I use it in specific sections that change on click / mouse enter interactions but can’t use it because of this obstacle.Example: 1st, 2nd, and 3rd variant has animations. When I proto click → change to variant 2, the animation does not load. However if I have it looped, it starts after the full loop time length finishes for some reason.It works when using “Navigate To”, so for now I have to fake it by creating multiple frames of the full page instead of it simply working within the specific section.
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