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I love Figma Motion so far.But i made a small animation for a SoMe post where i used a video as background. When exported all the motion elements worked, but the background video turned static.I hope this will be fixed in future ✌️
Almost one year since your IPO and my dear Figma, you have lost your way.Remember when you used to be about us, the designer? Remember when you cared?!Now you are just another tech company shoving crappy useless AI add-ons down are throats, along with adding other bloated and unnecessary features (like, now you do animation?! 😂) that we don’t need.A recent trial of your AI Agents did nothing more than duplicate my work instead of updating anything after 5-10mins of playing around. If I wanted to just duplicate my work I could have done that already in 2secs with the copy/paste command that has served me for over 20+ years. Laughable.
As a UX designer that works on multiple projects, I open many tabs simultaneously. It would be very helpful to use groups for tabs, manage their name and color, and be able to save / retrieve these groups. Thanks!Avigail
I've been working with FigmaMake for sometime, and I've been enjoying it immensely. Granted the projects that I've been working on have been more proof of concept and me attempting to see what the AI and software that enables it can do but again I've been overall impressed.That is, I was impressed. In a mixture of shock it myself and shame, I realized about 20 hours into a moderately complex website. I was having make treat for me that I had never addressed security or vulnerabilities, exploits, coding issues or basic encryption.So I did what anybody would do in the mid 2020s... I asked the LLM banging out all the code for me in FigmaMake to switch gears and check the code base on our website for security, vulnerabilities, and potential exploits.Any part of this that was lighthearted or funny up to this point evacuated the scene. Here’s what the LLM found from the site code IT GENERATED on the Figma data infrastructure and servers: I see a fourth security issue right now — AdminPasswor
I’ve been playing around with Motion over the last few days and I’m really enjoying it. It’s such a great addition to Figma. That said, I did run into a few things that I think would make it much stronger as a timeline-based animation tool.The biggest issue for me right now is that GIF exports get cut off after about 13 seconds. Since GIF is currently the only export format that supports transparency, it’s my only option. WebM still isn’t reliable enough on Safari, and transparent MP4 support would be a game changer. GIF is such an old format and it feels like we’re hitting its limitations.I also tried shortening my animation, but I couldn’t find a way to scale the entire timeline. It would be really useful to have a global timeline where you could squeeze or stretch the full animation instead of adjusting everything individually.A few other things I’d love to see:The ability to group animations on the timeline. Being able to reorder animations by dragging them around. Color variables
I feed the agent in the design file an HTML cause I like certain parts and hated certain part of the HTML. I was planning to copy and paste the best parts into my app.The agent did not recreate the design on the HTML file. It has errors and it looked completely different.My workflow that i like to have: Have AI create a design that I like → output is HTML → hated certain parts → put the HTML into design file agent to recreate certain things → copy & paste the best parts out and put it into existing design framesA lot of my designs are already on Figma. If this smoothens out, I would definitely use it a lot.Also, the figma design agent cannot create figma components, which is the most tedious part of doing Figma.
So currently there is no Desktop app (except the unofficial version) for Linux, which is very sad! We need official desktop App for the linux.
I wanted to share some honest feedback on the new left-side menu.Right now it doesn't follow the usual patterns for side menus, and it takes up space on the canvas (which is the one area where we really need to keep things clean and simple to work well.)I know you understand how sensitive that space is. The floating panels in the 2024 config had a similar problem, and I was glad you changed your mind on those. I'm hoping this menu can get a second look too.We don't need the icons removed from the left menu, they can stay there. I just have a few small ideas that would keep them easy to find while giving the canvas more room:1: Show on hover. The new left menu could appear when the mouse reaches the far-left edge of the screen, and hide again when the mouse moves away.2: Add a pin. A simple pin button would let users choose: keep the menu always open, or only show it on hover when they need it.3: Open by default. I know you want features to be easy to find, and there's a real worry that
The drag handler seems missing on animation to reaarange which animation to address up or it doesnt work like that ? anybody suggestion ?
Hi Figma team,In Figma on macOS dark mode, the active tab state is too subtle and difficult to recognize at a glance, especially when using a dark desktop wallpaper/background.This became more noticeable after the release of tab groups. Tab groups have stronger color treatment and take more visual attention, while the active tab outside of a group can be hard to identify quickly.I attached a screenshot as an example. In this case, the Config tab is active, but the difference between it and the tab next to it is barely visible.It would be helpful if the active tab in dark mode had stronger contrast or a clearer visual indicator.Thanks.
I create a lot of user flows every week in Figjam for my team. In Figjam, under Shapes, and then the “Flowchart” shapes, I can’t find the Delay (half pill) or Display (curved rectangle with a left chevron). Are there any plans to add those soon?
K shortcut for Scale should work in animate mode aswell
Just wanted to share this, have been waiting for this, can finally ditch After Effects now haha
You just added 1 to 2 clicks to a feature that worked perfectly fine and only required one click.As a power user that needs to quickly select a hex value or change it you just added the equivalent of hundreds more clicks a day to my work load. I know I probably sound pathetic but I’m having a hard time justifying the changes to what I thought was a functionality that was as simple as efficient. Why add complexity to simplicity??Am I the only one complaining about this?
i can’t upload a pdf without converting it. it’s one of the most basic features and not supported since yearswithout this i can’t switch from miro
Hi,When I want add a PDF to a Figjam board I see a modal window with a few options (see attachment). I do not always want to convert the PDF. And when I want to convert the PDF I noticed that the file is not converted the correct way. Is there a way to add PDF without converting?
I want to be able to see looped animation / motion play in the prototype view without jerky frame resets not just the motion panel. I also want to be able to duplicate animation blocks, colour code them/name them, cut them up and drag them in the timeline and be able to easily flip reverse them. Can’t see a way to do this with the beta atm.
The left side bar with agents, files and assets is taking up too much space for things I dont need to design. I design on a small laptop and I want to minimise it as its just too much UI.
I've been using the Figma MCP for a while and wanted to share where it's been falling short for me, because I think it points at a positioning question.Right now the MCP feels built almost entirely for Design→Code. That path does work — but in an inefficient way and in it's also the part Figma already handles well in manual operation (Dev Mode, Code Connect, Make), so it's not really where I was hoping an MCP would help me. The work I actually wanted to bring AI into is different:Reviewing UX copy Inventorying details that are painful to audit by hand — inconsistent states, missing variants, token drift, naming gaps Content management across many frames Most importantly, getting an AI to follow the logic of a design, not just its pixels A lot of this already sits beyond what Figma's built-in features and plugins can do, so it felt like the natural place for an AI layer to add something new. But in practice it's been rough: every call is slow and very token-heavy, I end up stacking mult
I've been testing Figma Agent for Auto Layout conversion and screen recreation workflows. While the results are promising, I encountered a few recurring issues and have a suggestion that could improve the experience.1. Auto Layout Application IssuesWhen working with existing screens that do not have Auto Layout properly configured, the Agent struggles to apply Auto Layout correctly.Observed behavior: The Agent often modifies or breaks the existing layout structure. It applies Auto Layout only to some frames while skipping others. Multiple attempts with additional prompts, feedback, and explicit rules did not consistently improve the results. 2. Screen Recreation from Existing DesignsWhen recreating screens from scratch, the overall layout is good, but asset preservation needs improvement.Observed behavior: Images are often replaced with different images. Icons are substituted with similar but incorrect alternatives. The recreated screen visually resembles the original but does
All the AI features forced on me is annoyingly disruptive when I have no interest in ever using them. Would love the be able to hide all of them like the new Agents sidebar/chat and the “Make an image” feature that I keep accidentally clicking. A sincere thank you to whoever added the ability to hide Agents on canvas.Hope there’s plans to let users opt out of AI features…
Hello Figma Team,Thank you for granting me access to Figma AI. As a mother of two, time-saving tools make a real difference in helping me balance work and family, and I am excited to start using these new features in my workflow. I truly appreciate the care your team puts into improving Figma, and I am grateful for the opportunity to explore Figma AI. Thank you again for your support and for building such a valuable product.With gratitude,Evelina
figma文件一直在加载打不开
I’d like to share feedback regarding the implementation of AI credit limits in Figmake. As a designer managing multiple complex projects, I believe credit restrictions would greatly undermine Figmake’s usefulness in real-world design and prototyping workflows. 1. Most AI usage is for fixing bad or incomplete output, not luxury use. In practice, a large percentage of AI prompts in Figmake are iterative—used to correct layout issues, rebuild misinterpreted elements, or align behaviors with visual intent. Each refinement quickly consumes credits even though the output quality depends on that iteration. Penalizing iteration limits the model’s ability to produce accurate prototypes, especially when the AI output is imperfect through no fault of the user, making credit usage really unfair and frustrating.2. Predictability becomes impossible, discouraging adoption. With a credit cap that no one knows how to predict and calculate ahead of time, I can’t plan how far my Figmake usage will tak
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