I want to share feedback on the Figma Make credit system, because in its current form it is not workable for real projects.
Yesterday I spent one working day building a page in Make (Full seat, 3,000 credits/month). By the end of the day I had consumed almost the entire monthly allocation — without reaching the intended result. The core problem: the agent frequently makes mistakes, ignores constraints, and breaks previously working parts of the build. Each mistake requires another prompt to fix, and each fix consumes more credits. The more rework the agent causes, the faster credits drain. Effectively, users pay for the model's errors.
Suggestions:
1. Improve agent reliability, or stop charging full credits for correction cycles caused by the agent's own errors.
2. Add cost estimates before execution, usage alerts, and spending caps.
3. Reconsider whether 3,000 credits is a realistic monthly limit for professional iterative work — right now it can disappear in a day.
I like the product concept, but until the economics are fixed I'll be evaluating alternatives for iterative development and keeping Make only for initial generation from design context. I hope the team takes this feedback seriously — judging by this forum, I'm far from alone.
