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Hello! Gamedev designers have been adopting Figma more and more into our workflow, and we would love more controller support for better prototyping and navigation options. Some examples: Better joystick radial support. We currently only have up/down/left/right stick movement, but to prototype menus like weapon wheels and radial selections we need more precise input. Hold button + long press button options for D-pad, face buttons and shoulder buttons. Support for swipe gestures on the PS5’s touchpad. To do any of the above we currently need to jump through hoops and map controller inputs to keyboard buttons through 3rd party software, which is not great and doesnt work for many of the above options. If the community has more suggestions, please leave a comment below 🙏 Thank you!
Hello, Someone already posted this, but i was too late to see it, so im posting again. I have a very similar issue. For my part I find it almost impossible to see where a comment should have been if you’ve already moved things around and of course simply Showing Version History doesn’t include comments even if they were present in those versions. I’ve had to rely on context clues and directly asking the commenter for clarity when this happens. Below in quotes was the original poster’s issue “Would the Figma Team please show comments in the SHOW VERSION HISTORY? Right now, I look at comments in the current version, inspect the SHOW VERSION HISTORY, and take a screenshot to see where an orphaned comment should go. And I will look at the comments and the versions because I want to see the state of the wireframes on that date. Thanks for the consideration!”
Hello, I am working on a class project where I am prototyping a map for a small museum space. My goal is to have 4 buttons at the bottom of the display that when tapped, highlight different activities that correspond to each. Attached below is a screenshot of what I have so far (sorry for the lines across I have other interactions). In short I need each button to: when pressed highlight each shape of the corresponding color when pressed again revert those shapes to their default settings allow other buttons to be pressed at the same time, since some activities will correspond to multiple things Any help would be greatly appreciated!
If you see the screenshot that I attach, the annotations appear in Design mode. I believe that they should appear only in Dev mode. Please advise how I can fix this situation.
Material theme builder version 20, released in May 2024, is not operational. The plugin generates theme colours but does not update them in any project files other than the original kit project. This means that if you had any work using Material 3 kit, you are not able to update the theme since May 2024. It is not possible to do any theme-related M3 work with a custom theme since May 2024. Themes in any project that people had done in Material3 UI Kit cannot be updated anymore since May 2024. There is no other Material theme builder plugin. We are hostages of the situation. There are tens, if not hundreds, of reports on the M3 DK page and on the Theme Builder itself page where it has been ignored since early 2024. It appears that version 20 of the plugin was released untested, and the development team was immediately reassigned or disbanded. Nobody from the Material team reads bug reports; nobody responds. Figma announced the category of UI kits but did nothing else; nobody tests anyth
Hello one and all, I would kindly ask the Figma developers to keep the FigPal’s feature as it is great and all that hard work should stick permenantly. I would say that it would be great if we had some more customisation settings, think Clippy on windows XP. Helpful little guy. I would like the FigPal to stick to my cursor, not have a animation delay, personally I feel like it would be good if you could toggle that so either they are stuck to your cursor, delayed, or you put them back in their house. Great feature, pls keep
ngl, the new ui3 is pretty good. the only thing i dont like is the toolbar position. im still not used to it. maybe add an option to move it to the top?
Firstly great job Figma Font variables are here!!! Figma tutorial: Variables for typography The only thing missing is the use of percentages in the line-height property. You can not use a percentage in the line-height as it only accepts variables that are a number type. Although the variables for line-height caters for pixel (absolute) line-heights (10,12,14)- it does not accommodate relative line heights. In other words you can’t use percentage variables for line heights that are a percentage of the font size (100%, 120%,150%). Interestingly …You can use a variable for letter-spacing ( which accepts a number variable - but reads it as a percentage) - the challenge remains that line heights by default are absolute not percentages - even though you can input a percentage. Percentages allow greater flexibility and less calculations Word around would be to allow formula in a variable e.g. =[variable] * 1.5 Or figuring out a way for the line height to be toggle between absolute or relative
The whole “Panels” sub menu under “View” is sometimes not available. When it happens the Panels menu is not available at all. Search via the Help menu voor Toggle Variables / Variables gives no results I eventually got the menu back but I was not sure if what I did actually had anything to do with it. Open file See variables panel missing Open an other project (that has the panel in the menu Close both projects Close Figma Relaunch Figma Re-open intial file where I encountered the bug. The panel is accessible via the menu again. But then I changes the name (totally unrelated to this issue i thought). I think I have figured out what is causing this. My project that I created was in all caps and had a Hyphen. Like this example: CLIENTNAME - PROJECT My file had the same but I think the project name causes the issue not the file. When I changed both to lowercase my panel started loading again. this looks like a very wierd bug, why would the naming of a project/file be causing this? I have
Hello! I desperatly trying to find out, why the IOS Assets (or components) can not be seen in the Prototype but in the figma file. What am I doing wrong? Wether if I copy and paste the assets to the frame or inserting it, i dont see anything. Is there something to activate or something? Im am using a windows laptop, freshly updated, drivers are updated. It’s so frustrating. In Prototype Mode In Figma File
I’m reaching out to see if anyone else has encountered a bug with local variables in Figma. I’ve created local variables (color, text, etc.), but after applying them to components and assets, they sometimes vanish and become detached after a while. This can be frustrating and disrupt the workflow. Has anyone else experienced this? Are there any known workarounds or temporary fixes? Could it be related to a specific Figma version? Thanks in advance for sharing your experiences and any insights!
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Hi, I am using an android table to use Figma. Both the actual app and the website run on Chrome won’t give me the option to edit anything. I need to use this app for my class and the time I’ve waisted from trying to figure out what’s wrong is effecting my grade.
Figma has removed the ability to switch frame between Portrait and Landscape mode (without adding rotation to nested elements). Now the only option is to “rotate” the canvas and it adds -90degress to everything that is designed within. Which also flips W and H. And if a component is designed in portrait and then added to landscape (rotated artboard) and you want to “fill” autolayout and contraint proportions totally mess up. I could make my own frame and use that instead, but I cannot save it as a template within Frame templates, super annoying. Bring this back please: https://www.delasign.com/blog/figma-frame-landscape-portrait/
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