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Annotations and Measurements - when attached to an item, option to hide when item hidden.
While in prototype mode, try dragging the screen or interactive elements in multiple directions—left, right, up, and down—to test how the interface responds to user gestures and transitions.
1. Variable/Library Connection in Prototyping Overlay BackgroundsWhile Figma Libraries and Variables are brilliant tools, I noticed a gap:Buried Access: Picking colors from the library for overlay backgrounds is buried under multiple clicks and is not intuitive.Static Colors: Even after picking a library color, it behaves statically (just a hex/opacity). This means if the library color changes, the prototype overlay doesn’t reflect that update.Suggestion:Provide an upfront, dynamic option to pick colors from the library directly in the prototype panel. If the library is updated, the overlay should also automatically update. 2. No Memory of Overlay Background ColorsFor multiple overlays in a prototype, I have to set the background color manually for each one. While Figma remembers certain settings like Smart Animate (e.g., it retains the last-used easing and duration, reducing repetitive effort), it does not do this for colors. The overlay background color always defaults to #000000 25%
I work in the design system team, and we’re constantly updating and publishing the Figma component library. This is great for users who already have design files: They can choose whether or not to accept our updates. BUT for designers starting work on a NEW file, they can only use the current version of the Figma library components. That may sound ideal, but it’s not. Here’s why: Often product engineering teams are some way behind the changes that we publish in the Design System team. They simply may not be able to implement those changes quickly, or possibly, at all. Their designers may want to work with previous versions of the Figma library in order to design TO THE PRODUCT. If they are forced to use the current library, this can cause confusion in the product teams, because devs and QA won’t be able to work to or check against those designs. Could the lovely Figma guys somehow allow designers to choose which version of a library they pull assets from?
Hello,In the UI3 when you switch to light mode the topbar becomes transparent-grey, other than looking like a UI from 90s, it does not pass the contrast test! Contrast test results:It used to be black like this (even in the UI3), and everyone was happy with it, please bring this back:
I lead a team of designers and when i log into our project I want to sort by most recently edited; i want to see all the stuff thats been/being worked on since the last time i looked. This must be a common use case. What am I missing?
It would be really handy to be able to set your own defoult settings for adding new section. I always use specific background color and corner radius and I need to change that each time I am creating new section it is really abundant work...
Hi Figma team,I’d like to suggest a feature that would be really helpful in collaborative workflows: the ability to copy and paste comments between different files.Currently, comments are a great way to communicate within a file, but when we need to reuse or migrate comments such as when duplicating parts of a project into another file we have to recreate them manually. It would be very useful to be able to copy a comment from one file and paste it into another, preserving its content, author, and ideally its relative position.This small improvement could save a lot of time and make collaboration even smoother.Thanks for the great work on the platform!
Just like how GitHub has the “Forking” feature where, we make our own personal copy of a public file so to edit it freely, without effecting the original. This way alot of other people can contribute to the file and help in improving it, adding new features or fixing problemsIt would be great to have such “Remix” ability to the community files so a bunch of people together can contribute in keeping files up-to-date. For examples, community files for Shadcn UI are outdated, they have not been updated for 2 years due to sheer amount of work. With remix, anybody can help in updating these files without the need of a primary dependency.Thanks.
Please update the feature for printing purpose. Because If I want to print magazines , brouchers at all and and multiple pages option also. I go for adobe only. Please include this feature to coming up more users into figma .I hope you update this feature as soon as possible.
Hi Figma team,I’d love to suggest a feature that could bring mobile prototyping to a whole new level: support for haptic feedback in prototypes tested on mobile devices (especially via the Figma mobile app).Today, Figma already allows us to prototype with beautiful transitions and rich interactions. But being able to trigger haptic feedback (via the Taptic Engine on iOS, or vibration on Android) during key interactions (tap, success, error, screen transition, etc.) would let us:Simulate real product experiences more accurately Design more emotionally engaging and trustworthy interactions Test and iterate on sensory feedback during user testing Elevate the quality of motion & micro-interaction design directly within FigmaIt would be amazing to have:Native support for defining haptic patterns (e.g. soft tap, success pulse, warning alert) per interaction Compatibility with existing mobile preview features Potential integration with Core Haptics or custom presetsLetting designers proto
Current behaviour (in Org): 1- after sharing a link to anything in a file (page, frame, section, etc) the url uses those names 2- if the name of any of those names included in the url changes, then the url, which has been included in documentation and dev tickets, breaks. Expected behaviour: use unique identifiers instead, so the url already shared do not break due to file renaming due, file clean up, etc Anecdote: 1- an entire set of sprint tickets (50+) had to be painfully relinked due to file name, frame and section renaming that happened after the PM grabbed the urls. 2- after a feature has grown (or low memory warning), and there’s a need to split the file into multiple files in another project folder, the frames are cut and pasted into another file. Once again, simple file management breaks urls already shared and an entire project needs to be relinked.
I often find myself trying to use the font weight shortcuts to change the weight of a line. Would be a helpful shortcut when you have a line selected. Possibly also when you have an object selected, it could edit the stroke width on that object. cmd - alt - < cmd - alt - >
What about having a feature where one user can share his/her selections to other team member who's working in the same file?
Doing UI/UX for 23 years, since 2000. Hi everybody. The major issue of editing components right now, is the fact that ussually you have to go to the isolated component library and edit it there. And while you are doing that, you are completely disconnected from the rest of the design. I would like to see the future, for editing instance of component on the spot, and immediately see the result. After edit is done, there should be the “Publish changes…” button. Universe bless the Figma.
Hi I am trying to implement SFX into my prototype however it has been quite the struggle since the only way for me to do it by adding a video with that audio I want, and half of the time the audio plays out very „buggy“ in the prototype view. Will there be a feature to allow such implications in the future? It will make presentations to clients or project groups way easier and more fun. Otherwise I have good unity knowledge where I can try and implement such ideas, but I rather stick to Figma when its just about prototyping and UI design, otherwise I can just fully build that whole prototype in Unity, but it will take longer :/
This would mitigate all of the users who are making single layer Auto-layouts specifically so they can do this.
I was curious why our product, fresh out of dev and into QA, lacked accuracy for a number of interactions, transitions, etc. It was only after walking in devs’ shoes for a minute that I realised they cannot actually see any detail if any of the interaction uses variables. This is extent of what they see: But they should be seeing these values: Instead, my design team now has to manually document all interactions to ensure they are accurately reproduced. …or are we all just doing it wrong?
Hi, I discovered dev mode today to add comments to design (without big bubbles). I see that we can add links to dev mode of Confluence but I’m surprised that the links are not auto linked because I add them in Confluence. Ex: I add link of a frame in Confluence, so the link of Confluence page(s) is/are auto add to Figma dev mode. To go further, it will be great if the right panel could display the confluence page (don’t need to open a browser to open it). Thanks for your time
We have 3 menus, why? We can combine file and Figma’s dropdown menu or at least remove some unnecessary items from it. Also what is the 3rd one? We can merge that with the main Figma dropdown menu.
Hello, Lastly I faced a problem with the wrap mode. I need to be able to fix a max number of items per line before wrapping to the next line (with a min/max width per item of course). It’s for the sake of simplicity because I don’t want to remove wrap mode just for that. Should be clear enought, if you have any further question ? 🙂 Cheers, Xavier.
As a large organization who auto approve any member wanting a Figjam edit seat, we would like an organization specific link we can share internally that allows new users who sign up to be onboarded into our organization by default - with added protection of whitelisted domains and enforced SSO we already use.It's not always appropriate to have to invite a user into a file for them to get started, and we don’t want the additional admin burden of inviting new users manually.
I would love a way to make designs more responsive, especially when showing the final designs in the prototype mode, by being able to set widths of certain components based on number of columns if using a preset grid layout, or even percentage of the frame the component is in. Auto-layout is great and almost there in helping designs become more responsive in prototype view, but it can be enhanced even more by being able to set certain widths or rules based on screen size. For example, I am creating a dashboard layout, and certain cards on the dashboard are 25% width, or 3 columns of a 12 column grid layout, and then will resize to 50% width when the screen size goes to a tablet screen size. This would help in communicating how components and designs reflow based on screen sizes.
Currently Figma only shows font weights as Thin, Regular, Medium, Bold, Black, etc. on the Design Panel, and you can only see the actual value of the weight in the inspect panel, but it would speed up design spec work and documentation work a lot if in the Design panel, next to each weight it also showed the value for that weight, as in Thin (100), Regular (400), Medium (500), Bold (600), and so on, as it is what tokens should use and developers would implement most often.
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