Rolling out: Projects become folders 📂 ✨
Let us know what would make Figma better for you.
Recently active
Since Figma Desktop has become noticeably slower and heavier in recent times, any accidental quit can be very annoying, especially with multiple files open. Restarting consumes a lot of power, even on a high-end machine like M4/24GB RAM MBA. This makes it particularly disruptive during meetings while screen sharing, as the app often freezes or lags when reopening, so that's why I find very welcoming to toggle such warning before try to close the app like Chrome/Brave.PT/BR to EN: "Warn before quit"
When I’m working in Figma Make, when the AI is thinking and/or writing code, I will often do something else for the 1-10 minutes its working. And sometimes the AI pauses for no apparent reason and needs a nudge to continue. I have to constantly check to ensure the AI is still working and to see when it’s finished working. The fact that the AI has paused or the Stop button has appeared is not enough affordance when my attention is split. When the AI stops working (whether because it’s finished or stuck) I’d like a large affordance to capture my attention so I can get the AI working again or enter my next prompt. Some thoughts:A bright green banner above the chatbox that says the AI is ready for my next prompt. A bright pink banner above the chatbox that says the AI is has paused and needs a nudge to continue. Switch the ui from light mode to dark mode twice to captuer may attention
I made a small animated icon in Figma with Smart Animate. I want to export it as a looping video or a GIF. However, there's no clean way to export it like this natively in Figma. Currently my workaround is to just screenrecord, but I can't help thinking there should be a better way than this.
There are many times I want to go back in the conversation thread and find something I’ve written previously, but after 800 iterations, that’s nearly impossible. If I could hide the AI’s side of the conversation, I could much more easily find my earlier prompts.
tl;dr Adding options for crop marks and print bleed expands the usefulness of PDF exports and better leverages Figma for print design. Problem Figma is a fantastic design tool. So much so, designers are finding it capable beyond screen design and into the world of print. The PDF export option allows designers to easily produce posters, business cards, and other print-based documents that have been created via Figma. Although the PDF Export option is useful in many situations, it falls short in some areas that limit its ease of use for print designers. One way the PDF Export falls short is the absence of crop marks and print bleed. These elements are essential for designers wishing to use Figma to produce printed documents with elements cropped to the edge of the page. It is possible to work around these issues, but not without extra effort and knowledge of Figma and print beyond the basics. Solution Print production is a broad subject. To fully address print production would be to incl
I have been a UX designer for over 12 years, and in that time I have seen countless tools come and go. Very few truly stand out, but Motiff was one of them.Unfortunately, most people never really got to know Motiff, and as a result it struggled to gain enough traction to sustain its own design platform. That said, I was genuinely excited to learn that the team decided to bring back their powerful features in the form of a Figma plugin, essentially Motiff AI 2.0.Here is the concern. Figma typically approves plugins within 10 business days. Yet it has been over a month, and the Motiff plugin still has not been approved. I can’t help but wonder why. From what I can see, there are plenty of mediocre AI plugins already available, but the one tool that could truly raise the bar for design quality is being held back.I also found a post by the Motiff team in this forum where they shared an update. It even had a reply, but since then there has been complete silence. That makes this situation fe
I’m a designer at a large e-commerce company. I introduced Figma to a team that worked exclusively in Adobe, and I’m now leading an organization-wide shift to make Figma our primary tool—for web and print. We’re building a label-automation workflow entirely in Figma, and I believe there’s a big product opportunity for Figma here.The problemEnterprise security policies (ours included) often block Google/Microsoft data sharing, so external connectors aren’t viable. Yet modern print ops—labels, care tags, manuals, packaging—are data-driven at scale. Adobe tools have been hard to automate and to collaborate in; Figma is the only environment that fits our collaboration + automation needs, if key print/data features are native.The opportunity for FigmaA secure, file-scoped, on-canvas data + print-ready export workflow would let commerce, manufacturing, logistics, and retail teams run high-volume print production inside Figma, expanding usage beyond design into ops, QA, vendor management, and
We should get option to detach all components inside all the selected Frames in one click which will detach all nested and parent compoents in one click.
Por favor, arrume uma função que dê a opção de escolher limpar ou pausar histórico de projetos visitados recentemente.
Thumbnails will not be updated (or not predictably anyway) in the project gallery unless you perform Restore default thumbnail + Set as thumbnail sequence on the wanted frame. This problem has been around forever, would be great to finally fix it as it is pretty annoying. Found this ticket describing it, which was closed sadly: My new thumbnail didn't refresh even after waiting 8h how to force refresh?
My question is in the title. Can auto-emoji be disabled when typing? For example, when copy-pasting “↔” in a text field, Figma will automatically render the emoji that matches those arrows. Can this (feature?) be disabled somewhere, maybe temporarily? I looked around on https://help.figma.com/ but found nothing about.
Today it seems that a comment’s date/time does not update with the last reply date/time in the comment thread. This makes following comment threads kind of impossible or at least hard.E.g. if I sort comments by date I see comments from 3 days ago on top even though there are comments that have a reply more recently than that.Sorting comments by ‘unread’ is not a solution because I might click through them quickly and then they will move out of the top of the list to anywhere where they move (based on comment creation date I guess). What is the purpose of having comment threads if it’s only possible to sort them by creation date? Or am I missing something obvious?Thanks.
Hi Figma, glad for the update so far. I just want to share an idea or you can call it a suggestion. For now we have inner shadow, drop shadow and blur for effects. What about add one more effect such as outline just like in css?
Right now you can only select (and therefore filter) by Library, each of which is a separate, published file. If you have multiple primitive sets or collections within a single library, then scrolling through them to find the right variable is currently an incredibly poor user-experience. Yes you can search by variable name, but this requires you to remember variable names and it does not allow you search by collection name! This is particularly bad if you are setting up multi-brand variable architecture and surely you want to make that as easy as possible right, so people will need more than 4 modes? Overall, this encourages multi-file systems (so you can filter by library), which have their pros and cons, but namely that you can’t duplicate whole projects/multi-file systems and maintain the mappings/connections.
Hi There, consider Dev Mode in browsers.Imagine how painful the endless right-to-left mouse work would be, if the element inspector was hard-left, with the CSS panel hard right… Well, that’s Figma today An outdated concept?It seems Figma might be based on an outdated idea that if tools are spread around the work area, it’s more efficient.But in reality, that’s not how it works because we use the grabber hand to position work next to the tools. So when the tools are all on one side, there’s never any need to move to the far left - drastically reducing the daily grind. Reduce the daily grindPlease allow us to dock the left panel to the right, then dock the toolbar vertically next to it.It takes a day to get used to, but if you work long days, you can’t go back because most of the time, you’re only moving the mouse across half the screen… Here’s a Photoshop example… And a Figma mockup… Spare a though for all of us working long hours on large displays! Hope that all makes sense.Similar req
For many years, I’ve been working as a designer, accumulating over 10 years of experience using almost all Adobe products. Now, I’ve transitioned to Figma, as it’s an excellent tool not only for prototyping but much more. I’ve encountered an issue that might be of concern not just to me, but to others as well. Specifically, it’s about the placement of the two most important panels, namely the “Layers” and “Properties” panels, on opposite sides of the screen. I have a 34-inch monitor, and Figma is open in full-screen mode. However, when I need to perform actions on a specific set of layers, I find myself moving the cursor across the vast screen from left to right. Now, imagine needing to perform 10 or more consecutive actions like this. A significant portion of time is spent simply moving the cursor back and forth across the screen, along with the physical strain of repeatedly shifting focus and aiming at small buttons. It’s an ordeal and a waste of time on unnecessary actions. The solu
Hi, Figma community! It would be great to support dotted/dashed underlines in Figma. In CSS, it’s supported through the text-decoration-style attribute - see [text-decoration-style - CSS: Cascading Style Sheets | MDN]. Please vote 👍 👍 👍 for this feature! We hope to see it supported one day in Figma. 🥳
FigJam should have vertical alignment of text (Top, Middle, Bottom) in the table.
ATLEAST LET US GO BACK TO PREVIOUS UI VERSIONS OF FIGMA. STOP TRYING TO REINVENT THE WHEEL EVERY MONTH AND CHANGING EVERYTHING
Currently, when copying ChatGPT content into Figma, it does not carry over the formatting. It copys the ChatGPT formatting as markdown, but Figma does not convert the markdown back into formatted styles. It would be helpful for Figma to recognize markdown and convert it into styles when pasting content.
There is a variable option for text strings that pulls in the value of a variable. I would like to an option to apply a variable name to a text string. This would allow my design system documentation to be dynamic based on the changes I make to the variable names. I used this option in Tokens Studio and it was incredibly useful.
Ability to color code at the project level for easier PMO
I’m trying to make a simple prototype of four screens for an web app. At first everything was more or less ok, but the last two days the AI is constantly hallucinating, making changes that are not requested to the point that my project is almost ruined. From the simple request to add additional column to a table the AI changed my layout, typography, etc. for absolutely no reason
We really need to be able to create animated components in a more feasable way than what it is now.By animated, I mean animated, not the ‘smart animate’ interaction transition, but classic, loopable, keyframed animation. I sometimes need to show a thing happening in background, which I can, by using variants and ‘after delay’ interaction. This, however, is really wonky because it, for some reason, blocks keyboard inputs not associated with currently animated component. THis effectively locks the entire prototype if a component loops its animation.
Simple and straightforward:I am designing prototypes for video games, that include games that rely on mouse control (strategy, city builders, turn-based) as well as ones that sometimes don’t require mouse control (first-person shooters, third-person shooters). Sometimes a screen does not have a mouse control and is reliant only on keyboard strokes (or gamepad buttons).This is critical when showing prototypes to users because I need to test whether they can function without a pointer and find their way around a screen where only keystrokes are allowed.In order to do that I need to be able to turn off mouse pointer on specific screens, but allow them on other. An example would be an FPP shooter, which normally has no pointer on HUD, but reveals one when opening up the equipment screen.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.