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Figma has been an essential tool for my daily work as a solo UI/UX designer. However, the recent bundling of AI Credits into the Professional plan has significantly increased the subscription cost, even for users who never use AI features.Previously, I was paying around USD 20/month for the Professional plan. After the Config 2026 changes, the cost increased to approximately USD 55/month because AI Credits are now included by default. There is currently no option to disable AI Credits or choose a lower-cost Professional plan without them.This creates a real problem for independent designers, freelancers, and small businesses. We subscribe to the Professional plan because we need features like:Unlimited design files Components and Libraries Variables Advanced prototyping Version history Team collaborationThese are the reasons we pay for Professional—not necessarily for AI.Forcing every Professional user to pay for AI, regardless of whether they use it, feels unfair. Many of us already r
Hello Figma Team,I've been a long time Figma user and have relied on it extensively for website design. Unfortunately, over the past year I've found the overall experience becoming increasingly frustrating. Many workflows that were once fast and intuitive now require significantly more effort, and it feels like the focus has shifted away from the needs of production designers.Some of the issues I've encountered include:Copying a layer from one frame to another no longer pastes it in the same relative position. This used to be a huge time saver when working across multiple artboards. Selecting layers has become much more difficult, especially within nested Auto Layouts. I often find myself drilling through multiple layers just to select the object I want. Auto Layout has become overly complex. Small changes frequently produce unexpected results, making simple edits unnecessarily time consuming. Changing layouts, such as moving from a four column grid to a three column grid, often stretc
I really appreciate how much Figma has invested in Dev Mode and AI features. With MCP support and AI-assisted workflows, Figma is becoming an essential tool not only for designers, but also for developers.However, I think there is a growing group of users that doesn't fit well into the current pricing model: solo developers and small teams without dedicated designers.I'm currently a paying Professional subscriber because it's the only plan that gives me access to the developer features I need. As a solo developer, however, I mainly use Figma for:MCP integration with AI coding assistants AI-generated UI designs Editing designs with prompts Inspecting layouts Generating code from designsI rarely use advanced collaboration features, team libraries, branching, or other designer-focused capabilities included in the Professional plan.I would love to see a new plan designed specifically for AI-first developers. It could be a lower-cost individual subscription that includes Dev Mode, MCP, AI d
Hi everyone,First off — Figma AI (Agent) has been an incredible addition to our workflow. Really impressed with how well it understands and interacts with design systems. Huge kudos to the team behind it!I've read through the article https://help.figma.com/hc/en-us/articles/38978644498199-AI-workflows-collection-Best-practices-to-help-Figma-AI-understand-your-design-system#h_01KKFV30GE7M7PH1YPBCNXG07W , and while it provides great foundational guidance, I'm finding it hard to translate those principles into a concrete restructuring plan for our own design system. The "what" is clear, but the "how it should actually look in practice" is still a bit ambiguous.We'd love to restructure our design system to fully align with Figma AI best practices, but we're missing a tangible reference to work from. So my question is twofold:Could Figma publish an official example design system file that demonstrates these best practices end-to-end? Something the community could open, inspect, and use as a
AI tools like Figma AI are definitely changing the way designers work. It'll be interesting to see how this improves productivity and creative workflows over time. I recently came across a helpful resource about modern game UI design that explains some similar concepts. Great update!
I discover a functionality in Figma that help me to create animation. It is MOTION, an essential tool that is necessary and useful when you want to create something quickly. However, when I export a creation, the quality is poor as static and when is animated it sends me to a presentation web page, where I can see my design. I want to downloading the animation on my desktop and the quality to be clear. I am delight to know that this problem is taken in account and I am looking forward to this update to be implemented.
I tried to make a grid with outline rectangles, I have make sure the position of the outline has been set to center, yet the result after I grouped or make them auto layout, the line doesn't well aligned instead it's curving. How to solve this issue?
I’m encountering an issue in Figma Motion.I want to animate a rectangle to grow from its centre (expand equally left and right). However, when I animate the ‘Width’ property, the rectangle always appears to grow from left to right, as if the transform origin is fixed to the left edge.The rectangle is constrained to centre/centre (in the design tab), and there are no auto-layouts applied to the parent frame.Not sure if it’s me or the product? Feels like a pretty basic feature to be missing!Edit: It seems like the origin is set to centre if you manually drag to resize while holding the ⌥ key... not ideal
I wanted to provide some feedback on both the app and my Config experience.1. Feedback in the appI was surprised there wasn't an easy way to submit feedback directly from the app. A dedicated feedback button or form would have been helpful, especially when issues occurred during the event.2. Maker Stage event registrationI assumed Maker Stage events would reserve spots based on registration, similar to other sessions. I only discovered later that they were first come, first served. This made me question the purpose of signing up in the first place. If registration doesn't guarantee a seat, I think that should be communicated much more clearly during signup and in the event details.3. Problems accessing online event linksUnfortunately, I missed two events because I couldn't get the "View Event Online" link to work in the app. When I tried accessing it from my laptop using my hotspot, my login credentials were not accepted. I had also experienced login issues before Config and had to res
We work on large display but Figma UI doesn’t adjust and shows minuscule panels for Text Styles, Library, Font lists, etc…. See related post below:
AI Balance should be displayed in the User Menu, instead of the Figma File Menu.It’s an account-associated info, so it should be displayed there.
It’d be useful to be able to rename plugins. Right now it seems that you can only alter the name at the point of creation - the AI can rebuild it but will lose all existing chat/history.
Hey folks, Just wanted to share some feedback I had about the new Figma Agent feature when it comes to generating plugins and shaders. I was prompting this morning to create a new shader fill, and initially the agent refused my request to support a dropdown in the shader config because it said it didn’t exist. I checked the docs, found where it is supported, and sent a screenshot to the agent, after which it corrected course. Seems like something it should have understood out-of-the-box. Also, it claims it can’t add handles or overlays to its shader fills, such as how the Mesh Gradient fill gives you handles to configure the colors. Not sure if this is true or not, but if so seems like it would be a nice thing to support for shaders made by users and not just official Figma shaders.
I’m a UX designer using an Enterprise Full Seat licence, and I’m very frustrated that my AI credits run out too quickly. When I’m actively working on a project, I suddenly can’t continue because the credits are depleted, and then I have to wait for several weeks for a refill. For a delivery-focused design workflow, this is extremely disruptive.It’s also odd that admins cannot reallocate AI credits from other full-seat members who are not using them. And we can only upgrade tokens at the full team level…, whaaaat? no targeted capacity for people that actually need it?This credit handling is not just annoying, it directly blocks work and causes delays. I’ve seen other designers reporting similar issues with unexpected credit drain and long downtime when credits hit zero.Please fix that...Providing enough AI credits to work without long interruptions. Allowing admins to transfer unused AI credits between members. Enabling more granular upgrades (at least per user), not only full-team upgr
Canvas become tight with the new Figma updates, if Figma can fix this issue for us please
This is more of a general comment, but I’m curious if anyone else has had the frustrating experience of clicking on “Publish to Community” when trying to copy a Dev Mode link to something. This seems like such a bad idea by Figma to put it there (under the Share button list). In what world is publishing my job’s design files (of which I’m bound by an NDA to NOT share) is more important than copying a link so a dev or stakeholder at my job can see an art board. Publishing to the Community should be separated and far form any work-related actions needed.
I love Figma Motion so far.But i made a small animation for a SoMe post where i used a video as background. When exported all the motion elements worked, but the background video turned static.I hope this will be fixed in future ✌️
Almost one year since your IPO and my dear Figma, you have lost your way.Remember when you used to be about us, the designer? Remember when you cared?!Now you are just another tech company shoving crappy useless AI add-ons down are throats, along with adding other bloated and unnecessary features (like, now you do animation?! 😂) that we don’t need.A recent trial of your AI Agents did nothing more than duplicate my work instead of updating anything after 5-10mins of playing around. If I wanted to just duplicate my work I could have done that already in 2secs with the copy/paste command that has served me for over 20+ years. Laughable.
As a UX designer that works on multiple projects, I open many tabs simultaneously. It would be very helpful to use groups for tabs, manage their name and color, and be able to save / retrieve these groups. Thanks!Avigail
I've been working with FigmaMake for sometime, and I've been enjoying it immensely. Granted the projects that I've been working on have been more proof of concept and me attempting to see what the AI and software that enables it can do but again I've been overall impressed.That is, I was impressed. In a mixture of shock it myself and shame, I realized about 20 hours into a moderately complex website. I was having make treat for me that I had never addressed security or vulnerabilities, exploits, coding issues or basic encryption.So I did what anybody would do in the mid 2020s... I asked the LLM banging out all the code for me in FigmaMake to switch gears and check the code base on our website for security, vulnerabilities, and potential exploits.Any part of this that was lighthearted or funny up to this point evacuated the scene. Here’s what the LLM found from the site code IT GENERATED on the Figma data infrastructure and servers: I see a fourth security issue right now — AdminPasswor
I’ve been playing around with Motion over the last few days and I’m really enjoying it. It’s such a great addition to Figma. That said, I did run into a few things that I think would make it much stronger as a timeline-based animation tool.The biggest issue for me right now is that GIF exports get cut off after about 13 seconds. Since GIF is currently the only export format that supports transparency, it’s my only option. WebM still isn’t reliable enough on Safari, and transparent MP4 support would be a game changer. GIF is such an old format and it feels like we’re hitting its limitations.I also tried shortening my animation, but I couldn’t find a way to scale the entire timeline. It would be really useful to have a global timeline where you could squeeze or stretch the full animation instead of adjusting everything individually.A few other things I’d love to see:The ability to group animations on the timeline. Being able to reorder animations by dragging them around. Color variables
I feed the agent in the design file an HTML cause I like certain parts and hated certain part of the HTML. I was planning to copy and paste the best parts into my app.The agent did not recreate the design on the HTML file. It has errors and it looked completely different.My workflow that i like to have: Have AI create a design that I like → output is HTML → hated certain parts → put the HTML into design file agent to recreate certain things → copy & paste the best parts out and put it into existing design framesA lot of my designs are already on Figma. If this smoothens out, I would definitely use it a lot.Also, the figma design agent cannot create figma components, which is the most tedious part of doing Figma.
So currently there is no Desktop app (except the unofficial version) for Linux, which is very sad! We need official desktop App for the linux.
I wanted to share some honest feedback on the new left-side menu.Right now it doesn't follow the usual patterns for side menus, and it takes up space on the canvas (which is the one area where we really need to keep things clean and simple to work well.)I know you understand how sensitive that space is. The floating panels in the 2024 config had a similar problem, and I was glad you changed your mind on those. I'm hoping this menu can get a second look too.We don't need the icons removed from the left menu, they can stay there. I just have a few small ideas that would keep them easy to find while giving the canvas more room:1: Show on hover. The new left menu could appear when the mouse reaches the far-left edge of the screen, and hide again when the mouse moves away.2: Add a pin. A simple pin button would let users choose: keep the menu always open, or only show it on hover when they need it.3: Open by default. I know you want features to be easy to find, and there's a real worry that
The drag handler seems missing on animation to reaarange which animation to address up or it doesnt work like that ? anybody suggestion ?
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