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When I add properties to a master component, I don’t see them show up in component variants. So, I can’t actually change or set their values. How can add a property to the master component and have it propagate to the variants? If that is not possible, how do I add a property to a variant? It seems I can only add a new property to the master component. why don’t I see all the other properties?? I’d be able to fix this error if it allowed me to change the properties I defined on my master component
For the last two days I’ve been having this major issue where if I add a component that includes nested components from a library (via copy or from another file or directly from the library), the nested components are getting detached which isn’t a feature, even though it’s been requested as such.I’m experiencing this issue on Windows 11 (Native app, Chrome, Firefox) and Fedora 42 (Chrome, Firefox), with either old or new components created so it’s definitely something not on my end.I have to mention that this doesn’t happen if I use the nested components in the same file they were created.Anyone encountered the same issue? Thanks!
I made a Figma Make which is quite complex (more than 2200 lines of code in the App.tsx file) and now when I want to add or change something, the code stops during writing, Figma make reasons then goes back into a code writing loop and starts again like this... Sometimes after several reasonings it arrives at something but it loses all the work already done up to that point... Please does anyone have a fix to rectify this? I would really appreciate some help
I created a free account to try Figma Make and I love it. In the last 8 days I did a really useful application and I want to create a corporate account to continue development, Several days ago I sent multiple requests to Figma Sales to contact me but of course nobody bothered to call me. I am not sure if they are alive?I do not want to use my personal account but at the same time I don't want to recreate the same stuff what I already did. Every day when tokens reset I add new and new features and it works great but I have not idea how to use my current code and start in on a corporate account. Any ideas?
Please, downgrade the education plan. I need starter plan.
Hello) I was creating my plugin for Figma Design with arrows from FigJam. Figma Design doesn't work with figma.createConnector() (this creation method is used in FigJam plugins), but I found a way to use them via template.clone(). These arrows are very handy for drawing Flow directly in the design.But today I found that the plugin gives an error and template.clone() no longer works for objects of type CONNECTOR.Can you tell me if this is a bug or is it an intentional ban? Because it affects the usability of my work.
Hi All,I’m learning Figma (coming from Sketch and Adobe XD), and I’m trying to build a button component with multiple variants and use variables + modes to dynamically set height.I have create a page called Button Variants, and I have a component called Button (still learning the terminology of Figma. It has a purple hollow diamond icon), and I have 15 variants for a Primary button. I have defined the following properties and I’m using Font Awesome 7Type: [Primary] {Variant} State: [Default, Hover, Active, Focus, Disabled] {Variant} SizeL [Small, Medium, Large] {Variant} Leading Icon: True {Boolean} Icon: plus {text} Button Label: text {text} Trailing Icon: True {Boolean} Icon2: caret-down {text}The structure of my button compoent is: Primary, Default, Small├── leadingIcon (Frame)│ └── icon (Text)├── buttonLabel (Frame)│ └── label (Text)├── trailingIcon (Frame) └── icon2 (Text) I have also defined a variable collection called Button Size Tokens with the following values:Name:
I was working in Figjam and somehow made the UI elements gigantic. They are nonresponsive to zoom out, reset to original size buttons, and show/hide UI buttons. It is blocking and makes Figjam unusable - has anyone encountered this? It feels like a bug.
Hi everyone, hoping someone here can help. I recently started using Make after googling “Figma Make” to begin a new project. Unknowingly, I was still connected to my former employer’s Figma workspace and created the file there. When I hit a limit, I thought I was messaging Figma support—but it turned out I had requested Edit access from the design lead at my old company. He declined (which I totally understand), and I received an email, but I still hadn’t realized I was in their environment. I finished the design last night and only discovered the mistake when I tried to share the prototype. I sent a Move request (thinking I could transfer it to my personal account), but he can’t see the request, and I can’t publish or get a shareable link. It’s like the request is stuck in limbo. Has anyone run into this before? Any advice on how I can recover or transfer the file to my personal workspace? Thanks in advance!
Publishing website in Figma Sites is unsuccessful
hello there everyone i need some help i used figma make trying to get my friend his website online but i tried everything like i did in webstorm npm install then dev run i also tried npm run build i only opened the dist folder on the host dragged the files in there and also showed me this on the host as on localhost something is not loading correctly i think or is the ai making any issues with it because when i ask the ai to make the it good it keeps failing and idk what to do right now since this is keep failing to show me the final result in the figma app i want the complete image and result if anyone has a resolution for me let me know please
In Present mode I like to keep the sidebar open so I can have the list of flows available at all times.Sometimes Figma auto-reloads my proto (in which case a toast at the top reads “Loading...”), but in the process it closes the sidebar. Once the proto has reloaded I have to reopen the sidebar manually every time.How can I solve this? Pretty annoying, adds friction to the workflow.Thanks!
i want to learn figma apps
in App on Windows: From time to time the commenting function locks up when an accidental comment is placed in the Commenting cursor. When try to exit the comment, the cursor locks up as moving hand and no more Commenting can be made. The App needs to be restarted to get out of the cursor lockup. It is often related to an accidental drop of comment in relation toa movement of the mouse cursor. Is this a known issue?
I've been experimenting with the new Figma Make feature and noticed a recurring issue that's affecting usability: After about 8–10 successful prompts (each 1–2 lines long), Figma Make starts rejecting any further prompt with the message: "Try again, with fewer inputs." This happens even when the prompts are extremely short, e.g., "Create a dark-themed button component" or "Add a CTA section with three buttons." I’ve tested this across multiple projects and browsers. The issue persists consistently, and the only workaround seems to be refreshing the tab, which sometimes helps temporarily — but not always. Additional Context: Even though Figma Make is currently laggy while generating prototypes (which I can overlook), this input rejection bug makes it difficult to iterate quickly or finish design ideas. It feels like a silent rate-limit or session exhaustion issue that’s not clearly communicated to the user.
Hello 👋,Our team is very enthusiastic about the Figma Buzz concept, we decided to try it out. I created templates, locked the layers that don't need editing, published them, shared them with my colleague and gave him editing permission. My colleague logged in but was able to edit every layer of the template, also the locked ones. And also if he uses that template in a new file. Could you help me find out what's wrong? Why Figma Buzz doesn't meet our expectations?In the first screenshot below, we see the layers are locked in design mode. And in image 2 and 3, we see the user the template is shared with able to edit the same layers, while in Buzz mode. I cannot find similar questions in the Forum. Are we the only team having this problem? 😔For now we've concluded that Figma Buzz's beta version is not sufficiently developed for our current collaboration needs. Because we did not experience the anticipated 'simplified editing experience.' Thanks a lot in advance!Marinske
I’ve had 2 problems with using team libraries with Buzz so far:Adding the libraries You have to manually reapply every single style or variable that was updated in the library.The first problem is more of a frustration that shouldn’t exist. Why change the method of adding libraries? It just makes it harder to find and use. (“Asset view” shows templates you’re using, and what would be called an “asset” in every other Figma app is now called an “insert”!? It boggles my mind that at least one entire product team thought that was a good idea. 🤯)The second problem is a deal-breaker. For a product that’s focused on brand, it should as easy or easier to apply and update styles and variables. If there’s a button to trigger the mass application of library updates, it’s hard to find. If there is no way to trigger a mass update, that’s a huge problem, because not only do you have to keep track of what was updated, you also have to reapply all of those updated styles and variables to each affecte
I have a main component that has several instances of a sub component in it. The sub component has several properties. I can expose these. but I am looking for a way to have the main component have the same property, and flipping that would flip the same property on all sub ones. A kind of property binding really. A really simplified example attached: the main has 5 sub id components. On the main, I would like to set 1 property to ‘icon’ so all the subs change into icon mode. Is something like this possible? Embedded.fig (29.2 KB)
Is it possible to create an initial prototype in Figma Make, download the code, make substantial changes locally and then upload the new and improved code as a new project to make more changes and to add components in Figma make? How I do it?
created a prototype in Figma Make and published it. Then I made some changes and the result is different but questionable. If I publish the new design it will delete the previous design. The new rendition takes the same URL at Figma. Is it
We have a design which includes an Instance that has Variables applied to its width and height. We want to take the full design and scale it up by 1.8x using the K tool. However, the Instance will not scale-- it stays true to the Variable sizes applied to it. Is there a way to bulk break the connection to the Variables, or to override them, using the K tool? Right now, we have to find each and every layer which uses Variables and manually break them.(Interestingly, if we leave the Instance as plain pixels, set it to “scale, scale” and wrap it in a frame where the frame has the Variable assignments for the x and y, we can scale using the K tool).
Bonjour, J’ai besoin de vos lumières concernant les licences Figma. J’ai actuellement une licence éducation qui va prendre fin bientôt. Malheureusement, à la fin de celle-ci, je ne pourrais pas investir dans une licence payante, car je serais sans emploi… Il m’est essentiel de garder accès au mode éditeur de tous les fichiers se trouvant dans mes Drafts. Pouvez-vous me confirmer, que si je garde la licence “gratuite” de Figma, je garderais un accès à mes fichiers présents dans le Drafts et que je pourrais toujours les éditer ? Par avance merci pour votre aide. Chloé
I created a prototype in Figma Make and published it. Then I made some changes and the result is different but questionable. If I publish the new design it will delete the previous design. The new rendition takes the same URL at Figma. Is it possible to publish a new rendition on a different URL but not deleting the previous rendition for a community review and comparison?
I am trying to use Figma prototype to show a demo of our mobile app on a large format touchscreen monitor. The monitor is 1920x1080 and set to portrait mode and I am using the desktop app on a Windows 11 machine. The frame and prototypes are optimized to fit to the vertical monitor for a portrait-based mobile app. Everything looks and works fine until I put it in full screen mode. When this happens the entire Figma UI shifts offscreen to the right by a few hundred pixels. So I cannot access view options and my prototype shifts to the right with dead space now on the left (no matter which of the view options I cycle through). I can work around it by adding some deadspace buffer to the right on my frame which then shifts everything left, but this would be a pain to have to add this to all of my prototypes and manage two different versions. I’ve also tried tweaking the settings on my monitor, but nothing seems to fix this issue.
I sent several requests for sales team to contact me several days ago and they never get back to me. I left both email and phone number. I am concern that A) I do not pick up calls from unregistered callers and I want to make sure that the Figma Sales be registered under the caller’s phone number B) I may be in a meeting if they finally call me. Is there a way to schedule a call so I can make sure I am available at the time of call?Is there a way to send an email to sales to get a short response before sales call?
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