If a screen in a complex flow has multiple entry points and conditions it’s impossible to prototype in Figma.
Axure RP allows for setting variables say “From Home dashboard” and using IF else statements, to manage complex prototypes. I would love this feature in Figma. Axure RP, UX Pin and Framer allows for this, but I would prefer to just use Figma for “complex” prototypes too.
Is anyone using a plugin or workaround to help solve this?, etc.
Agreed. Until Figma can at least allow for complex conditionals (arguments IF, THEN, ELSE), and Local and Global Variables it really isn’t a serious prototyping tool, just a little better than Invision. Fortunately, Axure allows for importing of Figma, Sketch and Adobe XD now, so you can still design freely with Figma and for heavy interaction-design simulation (with conditionals) rely on Axure until someone can produce production-quality code-generation in prototypes from design tools one day… No, Anima plug in isn’t production level code generation… its psuedo code at its best.
Yep… It’s a cool feature of Axure, but Axure is clunky, slow, and not much fun to use(I find myself constantly frustrated by it)… If XD or Figma get’s this functionality they could easily corner the market.
Because of lack of conditional logic a lot of designers using Axure for complex scenarios. I build html/css/js prototypes for this. This approach gives more flexibility than Axure.
But allowing conditional logic right in Figma would be real lifesaver for designers.
Please I need this. I am managing a monster prototype and things have gone out of hand with me having to create so many frames variants and I am forced to consider to use applications like Framer because we lack this core ability.
Another use case is that sometimes the same process should generate a different result depending on the chronological order of the actions. For example, a button that adds a row to a table: the first time I click it, it should take me to the screen with one row, the second time to a screen with two rows, and so on. Now I have to either create 3 different buttons that direct the prototype to the corresponding screen or create one button with 3 interactions that work with different triggers (for example, using my keyboard I can press 1, 2, and 3), but that is not the way a prototype that is supposed to mirror the actual experience should work.
Running into the same issue. The new ‘change to’ feature is great – but It’s cut off at the knees by not being able to use conditional logic. I’m still forced to make numerous screens just to show different paths. i.e. If field correct, click goes to A, if field incorrect then show error message modal.
Hi, I’m having a couple of scenarios where conditionals would help greatly. I have a Gamified “to do list” kind of app. It’s in Spanish.
Scenario 1: I have to toggle a Rate component to property from “filled=false” to true before the Done button can be pressed. Tipically, I’ll have to set a Clic interaction where it navigates to a copy of the fram but with the Rate with “filled=true” and with the Done button now with a Navigate interaction.
See scenario1.png file
Scenario 2: On My Achievements screen (Mis Logros in Spanish). Two achievements are pending.
Only after I follow the whole process of the prototype I earn both badges, that is, when I click on Done on the final screen, I should return to Home screen, where there’s a Mis Logros button. If I hit it now, I should see both badges marked as complete.
Tipically, I’ll have to create a copy of the Home and My Achievements screens with both badges toggled as complete.
Sorry I can’t upload a second image on a post. I’ll see if I can do it in a reply
I refer as global conditionals when a property change in the instance on one frame affects the instance in another frame. Local in case the change is on instances on the same frame.
That would save many frames and make the whole thing smoother. I saw a similar request where if clicked on Dark Mode button, all components would show the Dark Mode = true property.
This is the second scenario. where I can see two achievements pending. A few screens later, when I completed a day, I receive both achievemnts. If I go back into the Achievements screen, I could see them active. I’ll have to create copies of the screen in order to do it, of course.