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When I select and drag a slide in the sidebar of Slides, I expect it to be duplicated, just like it would be in Keynote, Google Slides, or like any other object in Figma or other apps.Every single time I work on a presentation, I option drag to duplicate a slide, then accidentally overwrite content that I needed.
This is more of a general comment, but I’m curious if anyone else has had the frustrating experience of clicking on “Publish to Community” when trying to copy a Dev Mode link to something. This seems like such a bad idea by Figma to put it there (under the Share button list). In what world is publishing my job’s design files (of which I’m bound by an NDA to NOT share) is more important than copying a link so a dev or stakeholder at my job can see an art board. Publishing to the Community should be separated and far form any work-related actions needed.
I love Figma Motion so far.But i made a small animation for a SoMe post where i used a video as background. When exported all the motion elements worked, but the background video turned static.I hope this will be fixed in future ✌️
In Figma Motion, it’d be cool to set a custom frame as the thumbnail/preview that appears in the main Figma Design view.Not sure determines what’s shown in the ‘Motion’ frame now but it often looks bad and doesn’t offer insight into what the animation is.
In Figma Motion, it’d be useful to have some sort of mirror function, where the first half of the animation plays in reverse after a certain point. I’m imagining a line down the middle of the timeline, which essentially mirrors what came before it, in reverse. It’s a pain tweaking both sides, and trying to figure out the inverse of bezier-curves.Of course it is possible to use the ‘ping-pong’, but this doesn’t do much when exporting.Alternatively, it would help to offer the ability to export ‘ping-pong’ mp4s/gifs etc.
During the 2024 April Fun Day, Figma introduced four custom cursor styles — 8-bit, Y2K, Aero, and Skeuomorphic — which were available for only one week. Many users loved this feature and were disappointed when it was removed. Currently, there is no way to personalize multiplayer cursor appearance beyond the default style.Why it mattersSelf-expression & Team Identity — Custom cursors make it easier and more fun to identify collaborators in a file, especially in large teams where multiple people are working simultaneously. Engagement & Delight — The positive community response showed that users genuinely enjoyed this feature. Small moments of delight improve the overall product experience. Competitive Differentiation — No other major design tool offers customizable multiplayer cursors. This is a unique, memorable feature that sets Figma apart.Proposed SolutionBring back the four cursor styles from April Fun Day as a permanent account-level setting:Add a "Cursor Style" section und
The “Selection colors” property could use some additional affordances such like highlighting the frame or element where the color is being used. It’s particularly useful when your trying to replace colors so you can apply the right style or variable. The attached image is a very quick representation of the idea.
Hello! I’ve been playing around with Figma Motion this days. And it its really exciting! However there’s one thing I really like using in AfterEffects and other that is Shape Morphing - being able to animate a shape changing into a completely different form by changing it’s vector points. Since I really like Figma, not having to use After Effects is such a game changer. Is there any news or future plans to implement this feature? Thank you!
Almost one year since your IPO and my dear Figma, you have lost your way.Remember when you used to be about us, the designer? Remember when you cared?!Now you are just another tech company shoving crappy useless AI add-ons down are throats, along with adding other bloated and unnecessary features (like, now you do animation?! 😂) that we don’t need.A recent trial of your AI Agents did nothing more than duplicate my work instead of updating anything after 5-10mins of playing around. If I wanted to just duplicate my work I could have done that already in 2secs with the copy/paste command that has served me for over 20+ years. Laughable.
As a UX designer that works on multiple projects, I open many tabs simultaneously. It would be very helpful to use groups for tabs, manage their name and color, and be able to save / retrieve these groups. Thanks!Avigail
I want to export Figma Slide into JPG file instead of PDF and PPTX, I just want a JPG file. I’ve been searching around But there is no such function.
I work in Figma primarily through shortcuts and keyboard navigation, and the growing set of on-canvas controls have become a real source of friction for me.I use keyboard as much as possible; to move between and into layers, switch tools, and manipulate objects rather than clicking around the canvas. The main exception is when I have to select or move something on the canvas outside the layer-tree that I’m currently in, as it’s faster with mouse. That's when I keep colliding with the on-canvas controls. For example the [+] button for adding variants to a component set, the auto layout padding handles that appear near frame edges, and the recent AI agent button beside selected elements. They are probably useful for many, especially new users, but for me they just cause mis-clicks and clutter the UI.I understand the rationale behind adding those elements. Making features visible on-canvas improves discoverability, which benefits a lot of users, and I'm not suggesting them to be removed.
Figma's current branching is a bottleneck. All branches must come from main.If one designer is working on Feature A (v1.1.0) and another is on Feature B (v1.2.0), the designer on Feature B cannot get updates from Feature A. They are blocked until Feature A is fully merged into main. This forces designers to either wait, or manually copy-paste work, which breaks components and causes errors. The Solution: We Need Git-Style Branching To fix this, we need three features that developers use in Git every day: Branch from Branch: Let me create a new branch from any existing branch, not just main. Update from Branch: Let me "update" my branch by pulling changes from any other branch (e.g., merge Feature A directly into Feature B). "Cherry-Picking": Let me select specific changes (like a single component update) from another branch and pull just that one thing into my branch. This would unblock designers, stop manual copy-pasting, and allow teams to work in parallel safely.
We have a range of team members using Figma, but admin users typically don’t log in regularly or use it day-to-day. As a result, when someone requests edit access, there's often little oversight or context around what approving means for the business.One key issue is that granting edit access automatically assigns a paid editor seat — and this cost gets added to our invoice immediately. Unfortunately, not all team members are aware of this. It’s easy to click “approve” without realising the financial implications.From what I’ve read on this forum, there’s no logical solution to this yet except to request a refund. This is giving ‘dark pattern’ vibes.We have people on the team who should never have Figma access such as executives wanting to modify designs.Suggestions: Add a clear warning or confirmation step when approving edit access that explains a paid seat will be created and billed immediately. Introduce a process for reviewing edit access regularly to ensure seats are still requ
I've been working with FigmaMake for sometime, and I've been enjoying it immensely. Granted the projects that I've been working on have been more proof of concept and me attempting to see what the AI and software that enables it can do but again I've been overall impressed.That is, I was impressed. In a mixture of shock it myself and shame, I realized about 20 hours into a moderately complex website. I was having make treat for me that I had never addressed security or vulnerabilities, exploits, coding issues or basic encryption.So I did what anybody would do in the mid 2020s... I asked the LLM banging out all the code for me in FigmaMake to switch gears and check the code base on our website for security, vulnerabilities, and potential exploits.Any part of this that was lighthearted or funny up to this point evacuated the scene. Here’s what the LLM found from the site code IT GENERATED on the Figma data infrastructure and servers: I see a fourth security issue right now — AdminPasswor
I’ve been playing around with Motion over the last few days and I’m really enjoying it. It’s such a great addition to Figma. That said, I did run into a few things that I think would make it much stronger as a timeline-based animation tool.The biggest issue for me right now is that GIF exports get cut off after about 13 seconds. Since GIF is currently the only export format that supports transparency, it’s my only option. WebM still isn’t reliable enough on Safari, and transparent MP4 support would be a game changer. GIF is such an old format and it feels like we’re hitting its limitations.I also tried shortening my animation, but I couldn’t find a way to scale the entire timeline. It would be really useful to have a global timeline where you could squeeze or stretch the full animation instead of adjusting everything individually.A few other things I’d love to see:The ability to group animations on the timeline. Being able to reorder animations by dragging them around. Color variables
I feed the agent in the design file an HTML cause I like certain parts and hated certain part of the HTML. I was planning to copy and paste the best parts into my app.The agent did not recreate the design on the HTML file. It has errors and it looked completely different.My workflow that i like to have: Have AI create a design that I like → output is HTML → hated certain parts → put the HTML into design file agent to recreate certain things → copy & paste the best parts out and put it into existing design framesA lot of my designs are already on Figma. If this smoothens out, I would definitely use it a lot.Also, the figma design agent cannot create figma components, which is the most tedious part of doing Figma.
I know it was suggested 5 years ago but with all the new stuff this is so basic to not exist yet.To have an inner stroke and outer stroke at the same time, you have to make 2 containers. 2 too many.Pls we neeeed this
Figma, I’m on my hands and knees begging you to allow us to add links to frames (NOT JUST TEXT), and for those links to be preserved when the file is exported as a PDF. The need for this is DIRE. PLEASE.
Hi! I’m currently working in the international company and i need to export some of the formats i’m doing for work in webp format, Figma is the best app to create and manage that frames, but it’s very uncomfortable for me that i have to use plugins to export in webp, because they are exporting all the stuff in zip and i need to put them in the folders (there are many many of them) myself, please add that feature, i’ve seen many people here are requesting it for years. THANK YOU!
So currently there is no Desktop app (except the unofficial version) for Linux, which is very sad! We need official desktop App for the linux.
Hi Figma team,I'm reaching out with a request on behalf of several developers on our team who use Linux as their primary development environment.Currently, the MCP (Multi-Context Preview) feature is locked behind the Figma desktop app, which is only available for macOS and Windows. This poses a challenge for Linux developers who are unable to access or use MCP due to the lack of a supported desktop app.We’d love to see one of the following: A Linux version of the Figma desktop app to unlock parity across development environments. An alternative way to run an MCP server without the desktop app, such as a standalone CLI or server binary that can be installed independently. This would greatly improve the development experience and make Figma’s workflow more accessible to cross-platform teams.Thanks for considering this request!
I wanted to share some honest feedback on the new left-side menu.Right now it doesn't follow the usual patterns for side menus, and it takes up space on the canvas (which is the one area where we really need to keep things clean and simple to work well.)I know you understand how sensitive that space is. The floating panels in the 2024 config had a similar problem, and I was glad you changed your mind on those. I'm hoping this menu can get a second look too.We don't need the icons removed from the left menu, they can stay there. I just have a few small ideas that would keep them easy to find while giving the canvas more room:1: Show on hover. The new left menu could appear when the mouse reaches the far-left edge of the screen, and hide again when the mouse moves away.2: Add a pin. A simple pin button would let users choose: keep the menu always open, or only show it on hover when they need it.3: Open by default. I know you want features to be easy to find, and there's a real worry that
I can’t seem to find a way to Hide all lower levels of my mind maps. I click on the arrows, and nothing happens. It’s making a mess. I can’t use it for practical reasons, presentation-wise it’s kinda frustrating. Is there any viable way already for me to do it? If it’s yet to come, please do it 😍 it’s a game changer for me and many others who are still waiting for it
Our team has made the move to variables for spacings. While these are great for consistency and dev handoff, they are slower to work with than raw pixel values. For example, I could previously click into a padding field, and Shift+Up to big-nudge my way to the right size (I have my nudge set to 8, so I stick with our DS standards). Now, with variables, I have to hover over the field, and then select the new value from the menu. The speed of nudging is lost, as is the drag from field icon shortcut. When a field already has a variable, it would be great for nudge (shift+arrows) to cycle through the variable menu options, and the drag to work the same. When the field doesn’t have a variable already, it would be great to do those actions, but with a modifier key, to jump to the variable selection. Thanks for your time!
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