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Hi! Currently, when you click on a stroke in the right side panel and then Command+C copy it, then go to Command+P paste it on a different layer, the only properties it copies over are the stroke colour and opacity. Would be great if it also copied over the stroke width, position, and side customization 🙂
Could only find a close topic so reopening it. Currently it is not possible to hide components used within components, that will be applied in final use. My clients frequently would use the base components which I would like to disallow them to do. I’m aware of the hide syntax in the naming system, but if i do so, my components will break, because Figma does not recognized hidden components as being published.
When asking Figma Make to recreate an animation done in Figma Motion using shaders, it doesn’t do it properly, answering the following:
I’m already finding it interruptive to my workflow as I do NOT wish to incorporate it. It’s skill dulling as a designer and annoying overall. I have loved using Figma for years and would hate to abandon ship because it’s joining other companies in wasting their time shilling AI features to customers who don’t want it. The suggestion button has been added close enough to work boxes that it’s easy to accidentally which is malicious and forceful UX.
Hi, Thank you for Figma Motion it’s great !There is one thing I can’t figure out : once I have set motion on the components, then add them to my website frame (desktop, mobile...) how can I set a trigger for the motion to begin ?For now, it appears that they all run at the same time, when the page is loadedIn AE, we can work on different elements (as we do here on components) and then add them to a precomposition so we can choose when to start etc…Can we add this on Figma Motion or on Prototype but the trigger won’t be a timing but a scroll ?Like, you have your full page : Header, Hero, Editorial whatever, and I would like the animation on the Editorial section to start when the user scrolls 10% on itThank you for your help !
Hey folks, Just wanted to share some feedback I had about the new Figma Agent feature when it comes to generating plugins and shaders. I was prompting this morning to create a new shader fill, and initially the agent refused my request to support a dropdown in the shader config because it said it didn’t exist. I checked the docs, found where it is supported, and sent a screenshot to the agent, after which it corrected course. Seems like something it should have understood out-of-the-box. Also, it claims it can’t add handles or overlays to its shader fills, such as how the Mesh Gradient fill gives you handles to configure the colors. Not sure if this is true or not, but if so seems like it would be a nice thing to support for shaders made by users and not just official Figma shaders.
When you publish a component that contains nested components from another library (or that are bound/linked), the publish dialog doesn't make it clear which nested components are linked externally. This causes confusion about what's actually being published and what's being inherited.The publish dialog should list any linked or bound nested components above or alongside the component being published, so designers can understand the full dependency chain before confirming.
Currently, publishing components to a shared library requires going through the Assets panel or Publish dialog, where components are listed individually. There's no way to select multiple components directly on the canvas and publish just those.Being able to multi-select components on the canvas and trigger a "Publish selected" action would significantly speed up library maintenance workflows, especially when iterating on a subset of components.
Hi, We are working on a pixelart project and figured out it would actually speedup our workflow A LOT if it was possible to disable Anti-Aliasing everywhere for viewing, editing and exporting. Having the option to disable it per object could also be interesting. Is this something you guys could add? Thank you very much.
Unable to copy modals, popups, menus or other elements that open within a page. When I run the chrome extension any open popup automatically closes on the page. This would be incredibly useful because our product has a lot of modal focused workflows. Other extensions like magicpatterns are able to capture these for a reference. Thanks!
Hey, guys! Recently I start to prototype an UI for LCD display device. It doesn’t have any pixel opacity control, only pure contrast essentially. I discovered Figma doesn’t have any way to turn off anti-aliasing for vectors. So ofcourse I became frustrated. Such cool editor and still don’t have basic things. Guys, we need to cover this.
I’m a UX designer using an Enterprise Full Seat licence, and I’m very frustrated that my AI credits run out too quickly. When I’m actively working on a project, I suddenly can’t continue because the credits are depleted, and then I have to wait for several weeks for a refill. For a delivery-focused design workflow, this is extremely disruptive.It’s also odd that admins cannot reallocate AI credits from other full-seat members who are not using them. And we can only upgrade tokens at the full team level…, whaaaat? no targeted capacity for people that actually need it?This credit handling is not just annoying, it directly blocks work and causes delays. I’ve seen other designers reporting similar issues with unexpected credit drain and long downtime when credits hit zero.Please fix that...Providing enough AI credits to work without long interruptions. Allowing admins to transfer unused AI credits between members. Enabling more granular upgrades (at least per user), not only full-team upgr
As a freelance user of Figma, I find the current seat-based model effective for structured team collaboration, but it creates friction in freelance and cross-workspace scenarios.There are two specific situations where the current model feels restrictive:First, when two already-subscribed users need to collaborate on a single file, one of them may still be treated as an additional billable editor within the other’s workspace. This can lead to a form of duplicate billing, even though both users are already paying for the platform.Second, there is currently no lightweight alternative to full workspace membership for temporary collaboration. Even short-term or file-specific work often requires assigning a full editor seat, which is not always aligned with the scope of the collaboration.A potential improvement could combine both issues by introducing more flexible collaboration options. For example, allowing already-paid users to collaborate across workspaces without triggering additional e
Can we please get the ability to set a components dimensions to Fill Container from right inside the master component, so we don’t have to manually set it each time we pull in an instance. It can get quite annoying, especially when adding items to a Slot.
When a variable is applied to a property (fill, text, spacing, etc.), there's no way to quickly navigate to that variable's definition to edit it. You have to manually open the Variables panel, find the collection, and locate it by name — which is slow when working across large design systems.It would be ideal to have a clickable link on any variable reference in the inspect or design panel that takes you directly to that variable in the Variables panel so you can edit it in place.
Similarly to how in a Git repo we can block any changes to be committed in the main branch, it would be nice to allow the same behavior in Figma. New changes should only come from the merging requests of branches.
Canvas become tight with the new Figma updates, if Figma can fix this issue for us please
This is an idea to allow Figma Admins to customize the instructions that users see when they request an upgrade in their access. This would save time and confusion for Figma Enterprise admins. Here’s why:For Enterprise customers using SCIM, upgrade requests are often handled via tools and processes external to Figma, such as ServiceNow. (The requests are reviewed and approved, then the user is added to the correct ActiveDirectory group).But, users often don’t know this, and when they request an upgraded license (say from View to Dev or Full), the Figma Admin has to intercept the request in the Admin Dashboard and send a separate email to the requester instruction them about the company process that exists outside of Figma. This is extra work for the Admin, and potentially adds confusion and delays to the process.It would be ideal if the Admin could create a custom instruction to be displayed in the upgrade request UI. The message they would create would vary by company, but would be s
please leave an option for limit internet usage for uswe just want to load the a certain opened tabs not community data load internet is expensive in here and some other countries tnx
When hiding annotations with shift + y or right-clicking on the annotation > hide annotations, there is no clear and persistent visual indicator in the UI showing that the annotations are hidden.I even triggered my company's design time only to later discover that my annotations were hidden and the design was complete hahaha
I'd like to suggest a new feature where I could hover through styles and (temporary) changes color/font at the same moment.
I’d to request support for using variables within prototypes for animation properties such as duration and easing. We’re working to systematize motion in our design system, and the ability to define duration and easing as variables would make motion much more consistent and reusable across files and teams. This is important because these values are foundational to how motion feels in the product, and they should be treated with the same level of structure and control as other design tokens. Right now, there’s a disconnect between how motion is defined in code and how it’s represented in Figma, since animation values can’t be managed in the same systematic way. Supporting variables for prototype animation properties would help bridge that gap, improve alignment between design and engineering, and make motion easier to maintain at scale.
Hi folks! I’ve seen the posts regarding text overrides with nested interactive components but I’m seeing a similar issue with non-interactive components as well. In the example below, I’ve set my text layers to all use the same layer name and have the same hierarchy structure but if I swap one of the nested components it resets everything. Everything works perfectly if each atom component is used individually and not nested in another component though so I’m left 🤔. Any thoughts?
I’m a graphic designer, and my first introduction to the design program was adobe, and the same can be said for many Figma users. However, the new features that Figma keeps rolling out make the design file space increasingly more and more versatile and comfortable to use than Adobe for many things. However, one major killer is the lack of print-friendly features: I’d toss Adobe out the window in a heartbeat if I was able to change the units of my ruler in Figma and was able to imposition booklets in Figma. I know that Figma Design was created primarily for product design, but it’s becoming more of a versatile tool for designers beyond just the UX/UI space, and it would be cool if Figma could take this into account.
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