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  1. What I can’t stand the most is that the panels of the new UI can’t be attached to the edges. They leave some gaps, wasting the space to display the main design and operation area. And visually, these gaps are also distracting my attention.

  2. The toolbar at the bottom also interferes with the main operation space, especially if its color is the same as my design draft. By the way, is it just for the convenience of novices to move it from the top to the bottom? If someone who uses Figma more frequently, he will use shortcuts instead of mouse clicks to trigger these functions.

    So I hope that adjustments can be made in time in the official version of UI3, otherwise these redesign will seem like a subjective conjecture of someone who doesn’t use Figma much.

Thank you! Now I can get back to work.


Not a fan of the new UI at all.


Agree with all the of the criticisms here.


If you need to make a guide this long to help people understand your changes, you’ve done something very wrong.


I hate the new UI, I was working on something last night and when I reloaded the page cause my wifi went off it was totally different and everything it’s hidden you cannot find things easily and I have to do extra work just to find the plugins again. The learning curve it’s hard and I do not have time to learn new things while I have deadlines.


Just want to share I was happy to find out that You can Go back to previews UI from the bottom Help and resources icon.


At first Design panel in new version they put everything in shapes it makes you feel in the box it’s hard to find what is where even if they didn’t change much. I have used Figma for past 5 years so I just intuitively look up there but putting every action in gray frame makes you feel disturbing.


Even telling that new changes need some time to get use to it, Toolbar at the bottom I don’t like that much, I can defiantly say that having all navigation from top makes me feel more comfortable with the tools, I’m designing my page from top to bottom not from bottom to top so thats what make me feel


You still can use old one



As a Figma user for 5 years, I had to revert back because the right pane is just not usable. It is so disorienting now that the position and auto-layout properties sections shifts depending on what you selected, and the fit/fill controls are buried.


Me too! The new UI is so difficult to use. The Constrains Panel is gone, which makes the responsiveness set up very challenging.


I also prefer the old UI. I am so used to seeing the boolean operations at the top center bar when multiple objects are selected. In the new UI it appears to be hidden in a context menu and you need to click a down arrow in the right panel to reveal it. Not very discoverable there.


I also second keeping the constraints panel where it used to be. The new UX pattern for revealing the constraints panel is not intuitive. It is represented by a non-universal icon to the right of the “Position” controls. I could not draw a connection between the icon and “Contraints”.


Please keep the toolbar at the top, where we are used to it. At the bottom, in addition to confusing scrolling, when the panels are collapsed, the toolbar would remain on the same line.


I am also very disoriented with the right panel, but the worst for me is the low contract tabs to navigate between my projects. I use the light version (I see fuzzy fonts when it’s too high contrast because of some vision issues) and right now it takes me so much time to scan quickly between tabs. I keep re-reading them and can’t make a quick decision click like I used to. I will definitely revert to the previous version since I work in multiple projects at once.


I completely agree with your points, and I strongly believe that the new home design is 🗑️. It feels like a very useless change, like someone in the marketing dep. didn’t know what to do and opted to do some work. I know no one who wanted the changes, no one who needed them.


The changes:



  • it’s different (renders earlier tutorials unusable)

  • too much border radius!! (it’s very distracting, while design is all about putting detail where it’s necessary, border radiuses everywhere and big margins add a lot of space between elements that NEED to be coupled, making it distracting, requiring more eye travel to understand where you’re at in a UI

  • no rollback feature? (When the hell was it ever a good idea to completely change something that worked, without even giving a rollback option?)

  • no warning? (I simply use Figma when I need it for what I need it, I don’t like rewiring my brain when it’s not necessary, Figma just worked like a charm, I suddenly opened it up and was like “wait, what the hell is this?” I lost time because of it, and I had to hand a project over AFTER deadline, how about that Figma?? I don’t want to be attached to a news feed for Figma, if I need background performance improvements and maybe some additional features, no changes like this, and regardless of how hard you could’ve screamed it, I could not have cared less, I was happy with what I had)

  • Too much unused space (Any software with graphical functionalities is DENSE, and that’s a good thing, it doesn’t hide stuff! UIs like the new Figma’s are good when there’s very few things going on, which is definitely not Figma’s case)

  • Smaller buttons! (Also relatable to too much unused space … the new margins between and around the buttons force me to be uselessly more precise with my mouse, I want big margin of error on my buttons, I don’t need to snipe them each and every time! Just get rid of the margin already, I don’t see it’s use, it’s literally useless)

  • I gotta tell you that it looks cleaner tho … except Tools are Tools, they don’t need to be fancy, they need to work, and it gets me so frustrated to have again, another time, seen this principle completely ignored … the reason for which I’m only writing in October is because I was forced to update it, while until yesterday I could just postpone it … which gets me even more frustrated because it means that there is no care for personalisation. Around 4 million people use Figma, you really think everyone will be happy with the same identical thing?? Oh please, evolve


I find it a bit shocking that the designers are trying to justify their poor UX decisions on X. Just admit UI3 has a litany of UX mistakes across a whole range of areas - everyone has summarised them in here. Part of being a product designer is accepting user feedback and design mistakes. Why are you not fixing current bugs instead of trying to ‘fix’ things that are not broken? I find it hard to believe that user testing was done with actual product designers before this awful product was released?


UI3 is absolutely unintuitive. I’m glad you have removed the gaps, but there are still a lot of work must be done. UI3 is inconvenient to use. I really love Figma and it hurts me to see what it has become.




  1. I don’t understand why did you put file name in the left sidebar. It just takes the space i actually need! I work on a projects with many pages, and I need to see as many pages in the list as the space allows, along with the layers! I don’t need to see this file name information all the time, as opposed to what page I’m on right now.




  2. Floating toolbar is annoying as the gaps (which you’ve removed). And i like to see all the instruments (components, masks, devmode, matching layers etc) in it, not in the “more actions” list. It just takes more clicks to choose right instrument now. How can not you see this guys?




  3. The right side bar is full of visual noise. I don’t understand why did you have to add container to every button and input? What for? It creates more distractive noise for eyes. I don’t like it. And i can’t find where you’ve put ‘fixed/fill/hug’ thing for autolayout components.




I’m gonna keep using UI2. UI3 is a mees, a design in the sake of design (bad design btw), really. The only thing i love about UI3 is AI features.


And i agree to all takes other people made above


I’m no luddite but I really despise this new UI. It’s overly simplified and hides a bunch of useful stuff behind additional clicks. I switched back.


The most critical failure is combining the component searcher into plugins and other utter rubbish that you are not reaching for all the time. I add components from my design system at least 100x per day, but a plugin or community asset maybe once a month. Furthermore, overly simplifying the presentation of the search results into giant thumbnails without showing the component’s ‘folder’ or full name is unbelievably bad.


Honestly this UI feels like it was designed by people who don’t use Figma daily


How can you tell if your UI is good or bad? Sit a beginner down and try to let them figure it out. Try explaining the right panel in UI3 to one beginner, and then try explaining UI2 to another beginner. I think the result will be obvious. P.S. I have ADHD, and UI3 makes me anxious.


I strongly agree with this point. This design was not made for efficiency. The assets management panel on the left originally used a tree management mode, which was particularly efficient. Now, with multi-level pages and breadcrumbs, it’s very inefficient. I really dislike this new UI attempt and hope the official version doesn’t keep this design. It’s a bit uncomfortable.



Don’t innovate just for the sake of innovation.



This is what happens when over-inflated design teams get bored and need accolades to stay hired. There is no need to redesign the current UI and it’s quite clearly been working very well.


Now it takes me twice the amount of time to edit image vectors, previously it was the first option as soon as you click on an image, now you have to select it from a drop down (THERE IS NO KEYBOARD SHORTCUT). What’s the thought process behind making the workflow for everyone MORE tedious?


Anyone experience the missing local fonts on the this Figma UI? Any suggestion or solution can be provided?


Right panel: the position and size of an object now move up and down depending on whether an object is just an object or an instance of a component. And the min-height and min-width are no longer associated with the height and width.


I beg you, Figma, please fix this because it’s a constant headache!


I wonder if they made these changes based of any user research? Or they had nothing to add and they just changed it for the sake of change?


100% with you, especially floating menus above working space … this has to be the WORST UI practice ever. I hope they remove it or give us an option to keep the classic UI.


I want completely go back to the old UI. I don’t see anything that was wrong with that, or required updates. It works – and that is all I matter. Figma automatically tries to get me to UI3, but I revert to UI 2 manually. But what I can’t do – is to revert the tabs bar. Now it has very low contrast and I just can’ see what is written there. Also it takes too much time to identify what file is Figma design, and what is Figma Jam – as now all files look completely the same. Yes, there is different grey icon – but at the end – all icons are grey.


I cannot believe how inconvienent they changed Figma. For example I always use the “Hug Text”, the ↔️ icon like this, now it’s used for a different purpose called “fit container”. I don’ t know what to say, how could they make such a basic mistake




To add the boxes around all the UI is taking us longer to find things. A lot of visual clutter.


I agree! #FIGMAISDEAD 🙂


Wish they hired UX designers to design their stuff 🙂


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