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click_Mao
New Member
July 3, 2024

UI3 Feedback

  • July 3, 2024
  • 426 replies
  • 10416 views
  1. What I can’t stand the most is that the panels of the new UI can’t be attached to the edges. They leave some gaps, wasting the space to display the main design and operation area. And visually, these gaps are also distracting my attention.
  2. The toolbar at the bottom also interferes with the main operation space, especially if its color is the same as my design draft. By the way, is it just for the convenience of novices to move it from the top to the bottom? If someone who uses Figma more frequently, he will use shortcuts instead of mouse clicks to trigger these functions.
    So I hope that adjustments can be made in time in the official version of UI3, otherwise these redesign will seem like a subjective conjecture of someone who doesn’t use Figma much.
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426 replies

Leonardo_Falaschini
New Participant
August 28, 2024

They made my work unnecessarily harder, and I suspect it’s just to accommodate for an AI feature no one asked for and could still be integrated to the old UI in a less impactful way.

OG_Can
Active Member
August 28, 2024

Why, we also get cat mouse pointers! (I love cats, sure; one is lying next to me right this moment, but…)

Kartoffel
August 29, 2024

Here to second exactly this. There is no reason for this toolbar to be there except for the very novice friends coming to Figma… Let us remove it please 🙂

Eldin_Herenda
August 29, 2024

I still haven’t updated to a new UI and waiting for it to try it 🙂 I also heard from colleges they have difficulties finding some tools and options in the new UI. Can someone tell me how to update it to a new version?

dennsi
Active Member
August 29, 2024

Looks like the feedback has already been partially taken into account and implemented:

x.com

It remains to be seen what changes are still to be expected.


For everyone without a Twitter account… This is what Joel Miller stated in his thread:

  • 1/ The first is out now; we’ve updated the Clip Content control from a dropdown to a checkbox.
  • 2/ We’re making constraints much more efficient to use. Coming soon, you can toggle on the control and it will display inline, making it much quicker to edit.
  • 3/ Many of you flagged missing pixel values when working with resize modes in Auto Layout. We’re changing these controls so it always shows both the pixel value and resize mode.
  • 4/ We’re increasing the number of actions that are shown for a layer and are exploring ways to make sure important ones like mask and boolean ops are visible when you need them.
  • 5/ We’re adding library information for components, bringing back frame orientation controls, and making improvements to blend modes. All coming soon.
  • 6/ Many of you have given feedback on other areas, especially rulers and the floating panels. We know there’s still room to improve here, and we are working through some ideas. Stay tuned for updates!
  • 7/ As always, thank you for all the feedback on UI3
    Redesigning a UI can be intimidating, especially for designers. We know redesigns can take some time to get used to, but your feedback is helping us build the best possible experience. Keep it coming! More updates coming soon.
Bauke_Schildt
Active Member
September 2, 2024

Nice.

I can’t read the thread, as I don’t have a Twitter account anymore, but the image looks promising

dennsi
Active Member
September 2, 2024

FYI I’ve edited my post and added the thread’s content.

Universalnick
New Participant
September 3, 2024

Ok, just to be clear. Figma decided to remove 48px height bar from the top with all tools available at hand and add this 96px height section in left bar, 50px height section in right bar and 50px height tool bar at the bottom with extra 10px margin for floating effect, saying that’s because they wanted more space?


screen2

Additionally, they hid many options and actions that don’t have a default shortcuts (vectors and components actions) from top bar to left bar so we need to make more clicks. Thanks Figma!

Right side bar inputs have problems with contrast or hierarchy, everything blends together, it is hard to look at. Hover state is barely visible (1px grey stroke) and some inputs do not have it at all. Hiding values behind “fill” or “hug” is the most ridiculous idea.

That’s all from me, I’m going back to UI2

Bauke_Schildt
Active Member
September 3, 2024

Thank you for copying the text from the tweet. (Companies should really have stopped using X/Twitter after they made it obligatory to have an account to even read tweets.)

It sounds like they’re taking the feedback to heart. They certainly hit on most of the points I made. I had noticed the “Clip content” checkbox already. and the Auto-layout resize modes (Fixed/Hug/Fill) proposal looks good.

4/ We’re increasing the number of actions that are shown for a layer and are exploring ways to make sure important ones like mask and boolean ops are visible when you need them.*

Still not a fan of those actions inside the sidebar instead of centered at the top, but at least this will be an improvement.

As for 6:

6/ Many of you have given feedback on other areas, especially rulers and the floating panels. We know there’s still room to improve here, and we are working through some ideas.

This sounds like someone higher-up has their heart set on those floating panels and the designers are franticly trying to make it work… 🙂

Ah well.

I think these improvements are what’s needed for me to start using UI3.

Because I’m going to have to do it anyway, as you know they’ll stop adding the new features to UI2, and probably deprecate it soonish. I wish I had more time to really learn it, but as is I’m not able to hit my deadlines on deliverables.

Ryan_Shumzilla
September 12, 2024

After digging around I made the switch. The new Ui has this weird margin that is just wasted space. Plus the actions in the top right are constantly changing… WHY??? Why can’t Go to main component always stay in the same spot?

How did Figma miss the mark on this 🙄