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Have you ever sent over a design file for feedback to open it a week later with 40+ comments? I have and I’m sure you have too. The problemIt takes a lot of time to review comments after a feedback round. It can get repetitive and sometimes the feedback can mean the same thing but being written differently. If you have a lot of different commenters, the list becomes long and tedious to go through. The solutionOne button to summarise comments that will produce out a summary and propose the next steps. Each summary should include links to the root comment so the user can review the original comment. The summary could be in a tab in the comments panel where you can toggle between original comments and summary to easily go back and forth.
When a user requests a license, it would be beneficial be able to see their information, life from the “People” tab. Currently, I have to copy their email address, go to People, and then look at their Workspace and Activity to easily see if I should grant their license request.
I’d love to be able to copy and paste styles between objects in a FigJam document. This would allow me to style and keep consistent style within a document more quickly. I imagine this implemented the same way as in Figma design files. Cmd+alt+C copies all attributes (color, type of container [square, rounded, etc.], text style) or line style attributes (thickness, dashed, arrow(s)) and Cmd+alt+V pastes on all (applicable) selected objects. This should work for shapes, arrows and texts. Thanks for a great product!
It would be incredibly helpful to either display or index the filename for an image asset added to Figma as an image “Fill”. We often build website and app comps with final assets and photography (including some stock assets). We are utilizing the Image Fill feature a lot, instead of adding images and having to mask them individually. This is super convenient, but as we go to purchase final assets or reference the original filename, it is not maintained or indexed in any way. Are we just missing something? Is there an existing plugin to manage these assets?
When I'm trying to upload a file, for instance bc I want to change an image, the file explorer always opens the desktop as default. It would be really smart to always show the last used folder as this is more likely to be the correct folder rather than desktop.
For items such as text box, shapes, and stickies, it would be great to be able to control vertical alignment in addition to the (pictured) existing horizontal alignment of text!
It would be very helpful for Figma to note any training updates (in playgrounds, videos) in their regular Release Notes. It's easy to miss the updates otherwise. I feel this makes sense because the learning resources are an important part of the Figma family of products.
“_component” or “.component” as a name, hides it from being publish, this is really handy when managing molecules that are specific to an organism. But often in the handoff file I am isolating these molecules for annotation, and as the designs evolve during the handoff process, they cannot be updated without changing the name of the component to make it publishable, publishing, and reverting the name.It would be really helpful when updating a library, to be able to toggle open the “hidden components” and manually select them to update.
Being able to edit images right in Figma is such a powerful capability and its definitely a differentiator vs Adobe Illustrator. However the controllers have been the same for years. I think some low hanging fruit, quality of life feature improvement could be to add more robust controllers. You could just copy the controllers in Apple Photos app: - Brilliance - Black Point - Vibrance - Sharpness - Definition/Clarity - Noise Reduction OR for extra credit you could maybe even add an interface similar to Photoshop’s Levels Adjustment:
I love the implementation of Figma Draw! Please keep adding more functionality, because I would love to keep using Figma instead of having to pull in elements from Adobe Illustrator! Here’s my feature request:Can you add more detailed point manipulation tools in Figma Draw, such as the ability to scale, rotate, transform individual vector points in concert each other relative to a custom transform origin point?This process is relatively simple in Illustrator currently. I just select my points, select the Scale tool, set my origin point, and then drag/scale. Each point is transformed an equal amount, its perfect. This capability is super helpful for icon and logo design. In Figma currently (unless I’m missing something) this is a very manual process: I have to select a vector point, and then key in an X (trial and error that value) and then do it for the other point, which is extremely cumbersome compared to most vector editors.
Admin management for "standard" and "private organization" plugins is currently separated into two completely different interfaces (Admin / Resources / Approved Plugins vs Workspaces / Plugins). It would be great to have these consolidated into a single interface, or at least cross-linked. Our admins don’t manage our few private plugins as much, and always have to spend 10 minutes+ trying to figure out where the private plugins live.Publicly sourced approved plugins are all listed from the Admin / Resources area. But... Private plugins developed internally are listed under Workspaces (or Teams)Even a cross-link between the two spaces would be helpful. Ideally all the plugins should be listed together.
It would be convenient to be able to search through a long list of approved plugins from the admin interface. Currently you can do this from within a web browser using CMD-F. But in the app, CMD-F isn’t an option, so as an admin you have to scan the long list.Many of the other admin functions have a search, so this seems a natural add.
I’d like to suggest a feature improvement for Figma Make based on a real issue I recently encountered.In one of my long-running projects, I had accumulated thousands of Make prompt interactions (≈4,000+) over time.Eventually, the file began to show severe performance issues: Frequent “Recovery mode” prompts Editor becoming unresponsive Out-of-memory (OOM) crashes Make prompts failing with errors such asPOST /api/make/fetch_ds_code_gen_status 400 After working with Figma Support, we discovered that clearing the Make chat history immediately resolved the problem: Performance returned to normal No more recovery mode or memory crashes Make prompts started working reliably again This suggests that long Make prompt histories can significantly impact memory usage and file stability, especially in large or long-lived projects.Feature suggestionIt would be extremely helpful to have: A built-in option to clear Make prompt history Or basic prompt history management (e.g. clear, archiv
Hello Figma team & community !While working on our design system on Figma, I’m facing an issue with organizing my pages. There are so many and I would love to be able to categories them into folders that can be toggled like this for example : Do you have this already in your backlog ? I must not be the only one to dream of it 😅 Thank you !
Hi, it would be great if we could hide/remove rows/columns if all the content inside the row/column is hidden/deleted. That is, the grid’s dimensions get adjusted dynamically based on the content instead of being fixed always.For example: In this 3x3 grid, if I delete/hide “C”, then the second row should be deleted/hidden such that the grid looks like a 2x3 grid instead. Like this: Instead, it currently looks like this: The second row does not get automatically hidden/deleted since the Grid dimensions are fixed. Would be nice if we had dynamic dimensions based on the content. I know that this can be achieved by creating a regular vertical auto-layout with nested grid auto-layouts but that feels more like a workaround. (That’s how I created the “how it should be” example above). I am currently working on a complex form using Grids and I am not able to dynamically show/hide fields with a Grid auto-layout. I have to now create a grid of form-fields (even if there’s only 1 element in it) a
The fastest way to suffer in Figma? Try building a design system icon library with stroked icons - resizing alone can turn it into a never-ending headache Example: You draw a line icon at 24×24 with 2px stroke (e.g., hamburger icon).If you resize it to 48×48, the icon gets bigger but the stroke stays 2px. The only way to scale stroke proportionally is using Scale tool(K) manually. That works until you use few icons. But not building a lib.Icon wrapper could be a solution. But wrappers can only resize, they can’t apply Scale(K) for you. So the icon’s weight looks wrong at different sizes.Workarounds don’t scale: Big libraries explode with variants (1000 icons × multiple sizes (at least 6)). Outline/flatten strokes breaks editability - and icons must stay editable because you often need to go back and adjust them. Keeping “editable source” + “flattened output” in sync is not sustainable long term. WHY NOT?!Add a per-layer/per-component a checkbox: [✓] Scale strokes on resize. Defaul
There’s a lot of plugins, and especially for certain features that there’s a lot of plugins for, like finding Icons/Symbols, there’s certain plugins that i prefer or like, but can only access them through the Recently Used section, but it disappears if I use other ones. There should be an ability to favorite a plugin for reuse.
We are looking to setup an interactive Figma prototype of our new app so that we can quickly try out new ideas without code. We were very excited to learn about Figma Make via the upsell in the prototyping panel! Mainly because it would enable our coder colleagues not familiar with Figma to contribute on some design work. That could be such a productivity booster!But oh boy the disappointment when we learned that the purpose of Make is to generate application code instead of something that is useful for us to build upon. This is a weird direction for a design tool. How did you come to the conclusion that anyone would want to implement the application first and then manually create the designs and prototypes to iterate on? Make should output a plain Figma Prototype that we can build upon. AI can not replace the user testing cycle. Once happy with the design and ready to implement, it would indeed be very useful with a tool that generates the application skeleton from the prototype.
Does there exist a setting that would allow me to prevent URL links from being clicked while designing? I want them if I’m viewing a prototype. When I’m designing though, I’ll often copy and paste copy from our website which has a number of links in it. Then as I select text to work with it I inevitably click the links. It’s almost as if my mouse is attracted to them. It drives me nuts.
It really annoys me that Figma automatically creates subfolders when you export an element that’s inside a component and has a ‘/’ naming convention. I always have to go back into the folder and delete the folders or rename everything. It would be great to have a simple checkbox toggle in the exports panel to enable/disable creating subfolders, similar to Illustrator.
It would be great to be able to seperate the visibility objects beyond just the layer. To be able to associate a boolean variable to the visibility of; Layer Fill Stroke Effects Would make it more effective when putting together a design system. This means that you could effectively determine that all buttons have outlines, or drop shadows or both right across the whole design. See examples below. Thoughts?
Figma make has been super useful! I like that you can click elements and there are basic things you can edit, such as font, size, spacing, etc. It would be even better to take it further by allowing basic editing right in the file, without having to go as far as creating it into a design file.For example, I wanted to delete some text elements. Or change some text, move a couple things around. These simple things are a lot faster to just do yourself, than ask AI to do little things and wait. Then you might not even like it and want to change it back! Sincerely, I’m impatient and also like getting my design hands dirty.
Please… PLEASE! For those of us with lots of simultaneous projects and heavy deliverable schedules, tab browsing in Figma needs some LOVE! Now, I’m not one of those psychos that keeps 300 tabs open in their Chrome browser, but I do, at any given time, need access to multiple projects simultaneously. If I could easily group those tabs together in Figma and give them a nice, friendly name, maybe an emoji, or… dare I say… a color, I’d be a really, really happy camper.
Would love to have more options on the typewriter effect, such as easing. Also would love to have more/better control over parallax scrolling (direction, speed, distance all as separate parameters).
It would be great to have a feature that allows you to hide or lock a page in a file. There have been moments when stakeholders will keep peeking at the work before it is ready for review. Having a hide & lock feature would be nice to have so that if you do share the figma, they can only access the pages visible to them.
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