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I want Figma Motion can animate shape in future so i can create more flexible animation for shape. Animate with only path quite good with some case but is hard to do with complex shape like logo, vector drawing, etc.
Hi Figma team,We're a Rutgers MBS externship team building an interactive SDLC prototype for PharmAllies (Professional plan) featuring an animated avatar rendered by an AI video generator.The request: native background removal or chroma-key support for video fills, or at minimum better handling of near-white video backgrounds against canvas fills.Our case: our avatar videos render with a near-white background that visibly mismatches Figma's true-white canvas across monitors. Background-removal tooling is now standard in consumer mobile editors, but Figma offers no path short of external re-encoding to transparent WebM, which breaks a designer-only workflow. A per-video background removal or color-key option in the Fill panel would close this gap for anyone embedding AI-generated video, which is a fast-growing use case.Happy to share screen recordings and sample files.Shounak Singh
I work in BCG, I created an interesting plugin that could fast pace our team’s work. Was not able to share this with team. If feature already exist, can someone please help.
Hi everyone,First off — Figma AI (Agent) has been an incredible addition to our workflow. Really impressed with how well it understands and interacts with design systems. Huge kudos to the team behind it!I've read through the article https://help.figma.com/hc/en-us/articles/38978644498199-AI-workflows-collection-Best-practices-to-help-Figma-AI-understand-your-design-system#h_01KKFV30GE7M7PH1YPBCNXG07W , and while it provides great foundational guidance, I'm finding it hard to translate those principles into a concrete restructuring plan for our own design system. The "what" is clear, but the "how it should actually look in practice" is still a bit ambiguous.We'd love to restructure our design system to fully align with Figma AI best practices, but we're missing a tangible reference to work from. So my question is twofold:Could Figma publish an official example design system file that demonstrates these best practices end-to-end? Something the community could open, inspect, and use as a
AI tools like Figma AI are definitely changing the way designers work. It'll be interesting to see how this improves productivity and creative workflows over time. I recently came across a helpful resource about modern game UI design that explains some similar concepts. Great update!
Currently in Figma Motion, there are two separate workflows. Animation panel presets and manual keyframing. Presets are great for quick results, but their keyframes are completely hidden and can't be inspected or modified.Feature request: Add the ability to "expand" or "convert" a preset animation into its underlying keyframes so they appear in the manual keyframing panel. This would let designers use presets as a starting point and then fine-tune timing, easing, and values, bridging the gap between the two workflows.This would be especially useful for:Learning how presets are constructed Customizing presets beyond what the panel currently allows Maintaining a single, unified keyframe timelineThanks!
Hi there,I always use Ctrl + Option + Command + K to jump directly to the main component and also to return to the instance, but returning only works if the main component is still selected.Why does Figma require the component to remain selected in order to return? It feels like it should remember where I came from, even after selecting or editing other layers or components in between.At least the floating button “return to instance” could always be visible.Right now, the navigation state is lost as soon as selection changes, which breaks the workflow when working with component systems.Please make the “return to instance” behavior persistent and independent from selection state — especially for users working heavily with large component systems.Button: Return to instanceThanks! 🙌
Information beforehand: i use the dev mode, so I have no access to the Motion Timeline to get Tokens.Our company uses the new motion mode to implement animations, and we have a token system to tokenize colors, spacing, and also animation duration etc.I noticed that as a Dev I am unable to see which tokens have been used. The automatically generated code infers the values instead of showing the tokens: The 4px should be a token in this case. I also don’t have a full seat so I am unable to even see the animations in the timeline: Feature Request: I think it would be great to have the option to read the animation here, even if you don’t have full access.Did anyone find a way to circumvent this?
I’m trying to make a looping animation with offset layers. There is no in point, and the out point always snaps to my last keyframe. This doesn’t allow for looping animations. I can move layers into negative time. But without having precise control over where the outpoint of the timeline is you can’t make a proper loop.
So, with the new beta implementation of shaders, I had a question since, you know, typically shaders are coded (which I assume is the work that the figma agent is replacing in this case) Is there any plans to make the Figma shaders coded instead of generative?
I discover a functionality in Figma that help me to create animation. It is MOTION, an essential tool that is necessary and useful when you want to create something quickly. However, when I export a creation, the quality is poor as static and when is animated it sends me to a presentation web page, where I can see my design. I want to downloading the animation on my desktop and the quality to be clear. I am delight to know that this problem is taken in account and I am looking forward to this update to be implemented.
I tried to make a grid with outline rectangles, I have make sure the position of the outline has been set to center, yet the result after I grouped or make them auto layout, the line doesn't well aligned instead it's curving. How to solve this issue?
I’m encountering an issue in Figma Motion.I want to animate a rectangle to grow from its centre (expand equally left and right). However, when I animate the ‘Width’ property, the rectangle always appears to grow from left to right, as if the transform origin is fixed to the left edge.The rectangle is constrained to centre/centre (in the design tab), and there are no auto-layouts applied to the parent frame.Not sure if it’s me or the product? Feels like a pretty basic feature to be missing!Edit: It seems like the origin is set to centre if you manually drag to resize while holding the ⌥ key... not ideal
Many features now live in the left sidebar, and while resizing it is possible, I'd like panel width to be remembered independently for different tools.A narrow width works fine for Layers, Variables, Assets, and similar panels, but the Agent panel benefits from being much wider. Having Figma remember a preferred width for each tool would improve usability and eliminate the need to constantly resize the sidebar when switching contexts.
Please allow us to adjust the random seed for effects like Noise and Texture.It would be incredibly useful to be able to have two shapes with the same Texture displacement size and radius, but a different random seed so they look different.
Figma Motion has great potential in transforming video editing workflows. However, a significant downside at the moment is that if I elect to import an existing video or gif asset into Figma Motion, there is no option for essential customization like controlling the start time of the video at a specific part of the motion timeline- the video/gif autoplays at 0s regardless, which makes it very difficult to control how/when a specific part of the asset should render. For example, if I want the video to only start playing 3s in (after an intro screen)- that isn’t possible- the video will be already playing for 3s even though I can toggle its opacity to 0%, but that isn’t useful at all. This becomes more of a problem should I want to work with multiple media assets (e.g. show Video 1 first, then Video 2 later on- that will be virtually impossible without some silly hacks like actually editing the video itself to have a matching duration delay, which isn’t scalable at all). Also, there is n
Often in my designs I need to provide fork for flow to go one way or another depending on conditions. When I use If/ Else and add Navigate to - the dropdown is not ordered alphabetically. I’m not sure what it was ordered on if on anything. It makes it really hard to find what frame I want to navigate to in according condition.If I start typing I can find a frame but due to the mess of not aphabetically ordered and a lot of frames that might start with same few letters this is not much help.Could we have actual search (Typeahead dropdown) instead or at least order it please alphabetically?
The most recent update moved the library button and layers panel to different tabs, and it is SO ANNOYING. Now when im updating things in different libraries and constantly going back and forth between files theres a whole extra step of having to switch tabs. AND you can’t see if theres pending updates to the files unless you go looking for it now. This hinders my workflow allllll day.
I wanted to provide some feedback on both the app and my Config experience.1. Feedback in the appI was surprised there wasn't an easy way to submit feedback directly from the app. A dedicated feedback button or form would have been helpful, especially when issues occurred during the event.2. Maker Stage event registrationI assumed Maker Stage events would reserve spots based on registration, similar to other sessions. I only discovered later that they were first come, first served. This made me question the purpose of signing up in the first place. If registration doesn't guarantee a seat, I think that should be communicated much more clearly during signup and in the event details.3. Problems accessing online event linksUnfortunately, I missed two events because I couldn't get the "View Event Online" link to work in the app. When I tried accessing it from my laptop using my hotspot, my login credentials were not accepted. I had also experienced login issues before Config and had to res
Seems you can only add numbers or strings to text layers. It would be great if you could output a color value as text. It’d be really useful for setting up a style guide template that can be updated to different themes.
I’d like to have a backdrop filter like saturate, but in order to do that, I need the shader to be able to receive the layer’s own rendered content, as well as use backdrop data to alter it. So, I’d like to request the shader effects to have read access to the already composited backdrop buffer for sampling, colour space, clipping, transforms and performance constraints.
Feedback 1: since Figma Desktop App version 126.1.2 text styles picker always shows libraries of styles in collapsed state. It’s super annoying, since search doesn’t work until you un-collapse it.Feedback 2: please fix up/down arrow behavior on styles. Example: the text span has style “Body/Emphasized” → I press arrow up expecting it to switch to “Body/Emphasized” → instead Figma selects “Headline/Regular” (the style that just happened to be below the search box). I papercut myself on this multiple times every day for the past couple of months now, at least.Figma’s a great product, I love it, but bugs like these are a big let down for me. I believe basic features like text styles should be dogfooded more to remain best in class.
I need to repeatedly access the test styles list or the Fill style library menu only to find it’s large enough for maybe 8 items out of 50 or more. This leads to endless scrolling through a tiny popup menu. Can this be increased to leverage the full height of my screen if the list is long?
We work on large display but Figma UI doesn’t adjust and shows minuscule panels for Text Styles, Library, Font lists, etc…. See related post below:
Figma Motion: Support importing from Lottie and similar formats Maybe the Figma Motion Team already has this in their plans. When we are allowed to import Lottie files, that could help in bring in more expert animators into the Figma universe, and port their animated works into the Figma community. That’s a massive increase in the resources we can benefit from.
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