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Now that the glass effect has been released (which, by the way, is amazing), it's time to remember the 9-slice feature, which still has not been implemented natively. I'm talking about functionality similar to what exists in Unity. In this system, an image is marked with guides — without being sliced into separate parts — so that it can be stretched without distorting the corners. Unity, by the way, allows not only stretching the middle sections but also tiling them. Yes, it's possible to achieve this functionality now using plugins in Figma, but all of them work by slicing the image into parts, which makes updating these images complicated. It's often easier to create a new one than to edit an existing one.

Since this functionality is very common in game development and mobile game design, it would be great to have compatibility with Unity for this feature. That way, the same image could be used both in Unity and Figma. This would greatly simplify the pipelines and effectiveness of game UI developers and would definitely be more useful than the glass effect (which, nonetheless, is excellent).

As someone working in games and uses Figma daily - yes please!! This would be incredibly helpful


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