Hey @burak.koc — thanks for flagging this, and for laying out your setup so clearly. I like this concept!
Based on your description (without seeing the file directly), here’s what might be happening: Figma Design does support smart animate on layers using background blur, but noise effects are randomly generated. To help ensure smart animate runs smoothly, the recommendation is duplicating the frame so the layers are identical. If they’re not, Figma may default to a dissolve transition instead. You can find more details here: Smart animate layers between frames → Fill.
Does duplicating the frame help unlock the effect you're aiming for? If not, it might be worth having our Product Support team take a closer look. You can reach out with:
Let us know how it goes — happy to keep digging into this!
Thank you for your insight!
I’ve followed your advice: I duplicated the exact frames that worked without blur, then simply changed the fill across all variants and added the Background Blur effect. Unfortunately, this isn’t limited to just that one card—I’m seeing the same breakage on any component where I apply blur.
With current UI trends (thanks to Apple) pushing us toward more blur usage, it’s really important to me to know whether I’m doing something wrong or if this is a deeper issue. I’d like to share this thread and grant edit access to support-share@figma.com so your Product Support team can take a closer look.
Thanks again for your help—I'll post any updates I receive here!
Having the exact same problem. Any object with blur applied is not properly animated. I’m not sure if it was always this way, but it would be great to get a heads-up on this as it is a quite critical effect we are using here too...
Hey @burak.koc and @Fatih Kaygusuz — thanks for giving that a try and sharing why this matters. Really appreciate your feedback on this.
I can see your ticket is open with our Product Support team @burak.koc — they’ll follow up soon with next steps for a deeper dive. Thanks again for your patience, and please do keep us posted on how things go. 
Same for me. Moving in an object with background blur via Smart Animate results in:
- Animation is played without the bg blur
- When animation is done, the bg blur is appearing instantly
Hey @Tom Reem ,
Just received an update from the support team regarding this issue and wanted to share it here since it affects all of us:
“Our engineering team has conducted a comprehensive investigation and confirmed that the problem you're facing is indeed related to a new bug. I am very sorry to let you know that at this time, unfortunately, we do not have an estimated timeline for a resolution. i…] The bug report will continue to live internally and the engineers will troubleshoot further.”
In short, the issue has been confirmed as a bug, but unfortunately, there’s no ETA for a fix at the moment. The bug report will remain active internally and engineers will continue investigating. The support ticket has been closed for now.
If anyone else is experiencing the same issue, feel free to share updates here — it would be helpful for everyone. I’ll also post here if I receive any new info.
Thanks 
Thank you very much for following up here, @burak.koc — we really appreciate your patience as we prioritize this issue.
I’m keeping an eye on the internal project where this is being tracked and will share any updates or solutions here as soon as they’re available.
In the meantime, if anyone else in the community has any insight, feel free to share in this thread.
Would appreciate update here. The Background blur effect (which I really like) is quite useless if you cannot make hover effects.