I am having an issue while exporting comps in Figma.
I am trying to export just one comp and Figma says “Downloading images 0/42” when actually there is not even one image and keeps saying that without exporting.
Screenshot attached.
I tried to install again the desktop app and also export the comp in the Figma browser and still the same issue.
Anyone knows how can I solve this issue please? I have to deliver so many comps and this is driving me crazy.
I’m experiencing exactly the same thing since yesterday evening. Seems like a Figma bug but not sure where to report it. I’m a new user, so I thought I might be doing something wrong.
Thanks everyone for your answers. Not sure either where we can report this issue to Figma developers. It keeps happening on and off. Copying and pasting is a good temporary solution for a single image but it can be really frustrating when you need to export hundreds of assets.
Really we have to suffer for one of the most basic functions of any software - I can’t copy and do anything, this is beyond frustrating…when will this be fixed?
Same problem here. I need to restart Figma to solve this. After restarting and copying as PNG the “Downloading images” still show sup, but it actually progresses and finishes.
Restarting is never a real solution though, since it resets your undo stack.
Thanks for the reports and apologies for the issues you are experiencing. We are actively working on a fix for the issue where exporting shows a large image count and exports may be taking longer than expected. If you have specific files where the export does not complete and is reproducible, please reach out to Figma support and we can do further investigation as that is not expected.
I was having the same issue as everyone else. However, I found out that if I close the project and reopen it, I’m able to export everything without getting stuck.
From what I had researched on a different issue, Figma has a 2Gb RAM limitation, so it could be that RAM gets somewhat full causing the issue as all images would have to be moved to RAM to turn into the final image. But that’s just my speculation.
Now, I have no idea why it only allows 2Gb of RAM (at least at the time I researched that). I have 80Gb RAM on my PC and have problems opening extremely heavy projects on it. Meanwhile, my Mac has about 16Gb RAM and can open the same projects my PC struggle with without an issue. I believe that it’s due to how Macs manage RAM resources which is more efficient than Windows. But again, just a speculation that people can try themselves.