The default interaction trigger is “On click/tap”. If you see an “On drag” trigger after creating an interaction, it usually means that an “On click” trigger has already been added to this object (look at the right panel). And, as you know, you cannot add two “On click” triggers to the same object, so an interaction is created with the next trigger.
It would be very helpful if you could attach a video of how you add the interactions where the right panel (Prototype tab) is also visible.
Hi @tank666 thanks for replying!
Yes, it happens the way you’ve mentioned, the thing is, I don’t want to use “On drag”.
The system arbitrarily adds “On drag” and “On click” when I create a new interaction, so I always have to delete on drag and set up “On click”, I do this about hundred times a day, it’s not productive.
The right behavior IMO should be, not to add “On drag” at all, just “on click” which is the most used type of interaction.
If a workaround exists to change that, I’ll be glad to do it.
Yes, this! I’ve noticed it’s when I duplicate a frame, it remembers that there was originally an interaction on it (On Click), but nothing is connected anymore. So then when I go to add a (new-to-me) connection, it thinks I want to add an On Drag interaction. So frustrating.