Let us know what would make Figma better for you.
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Please understand that my FigPal (Laza Kostić) needs to roam freely! It pains me to see him bound to my cursor. As my pal’s pal, I want to have the ability to release him and let him crawl freely across the canvas (stopping occasionally to graze on grass, lollypops, and other food necessary for survival of FigPals. He may occasionally come to say “hi” while I’m working on my designs and I can call him back home when it’s time to sleep.
Before the new pricing model, the “People” panel allowed admins to selec t a couple of users, and modify their access & permissions in one go. This was a very practical and obvious behaviour — but it’s now gone! Users have to be processed one by one, the only batch options is to remove them entirely from the space, or copy their email.This makes admin work really tedious and needlessly time-consuming. Please bring back this simple feature, thanks.PS the UI itself to select all users with a specific Seat type is also way too complex. You need to click Filter, select the Seat type and then apply changes. Why not allow user to just click on the big icons on the top right to filter in one click?
Great job with Figma Slides guys, but, why rounded corners for slides? It’s extremely annoying, it’s hard to design like this. I don’t want to be forced to design with round corners. Could you please remove them? Thank you!
Left Sidebar (slide view) in Figma Slides doesn’t have any scroll bar. It might be fine if you work on you laptop with a trackpad but I have a iMac + Wacom Tablet set up with no trackpad and I can’t scroll through slides. I need to click every single slide to move up or down.. I can’t find any setting for this in Figma. There should be one. It’s a basic feature of any interface.My system settings are: Show scroll bars - Always.
An App for caregiving
In our project, we are using around 300+ icons, and we fetch these icons through a component. The list of components is very long, so it is quite difficult to find the icon we want. It would be great if there was a search button here, and we could easily search for and select the icon by its name.Wouldn't it be great if there was a search field added here?
I often need to record a video of my prototype being someone who works async. I know there are screensharing/recording platforms out there but it would be so amazing to be able to record my prototype and share a link that can just play in figma.
👉🏽 Did you allready experience the frustration of typing out a comment, then needing to check the name of a frame or another detail outside the comment section, only to lose their entire comment? 😭 Ideas 💡 When a user begins typing a comment, the system should automatically save a draft of the comment at regular intervals (e.g., every 10 seconds). If the user navigates away from the comment section or the page, the draft should be preserved and restored when they return to the comment section. Provide a clear indication to the user that their comment is being saved as a draft (e.g., a small “Saving…” indicator). Include an option for the user to manually save a draft of their comment. Ensure that the draft is retained even if the user logs out and logs back in, or if they access the project from a different device. Thhis functionality will significantly improve user experience by preventing the loss of comments when users need to navigate away from the
I’d like to suggest a feature that would be turn Figma Libraries into version controlled files where the publisher can push updates to the community. The way it currently works is that the community downloads a copy of the library and then must publish it to their team in order for them to consume that library. Under this new model, libraries will always be tied to the original community publisher (say Google, or Apple, or anyone of us) and they can push updates to their libraries as they update them. Users are able to consume those changes or reject them and stay on an older version depending on the project needs.Essentially, Figma Community Libraries should work the same way Github works.
While “Open Overlay” offers granular control over animation styles, including starting position and transition, “Close Overlay” is limited to a dissolve effect. For example, an on-screen keyboard that slides up from the bottom of the screen with precise control over its starting position and animation looks natural. However, when closed, it abruptly disappears. I want the ability to define a smooth slide-down animation for the keyboard’s dismissal, matching the opening animation for a seamless interaction. I hope Figma will consider adding animation options to “Close Overlay” to provide designers with the same level of control for both opening and closing overlays.
I think it would be great having a widget/plugin to include Hubspot’s form within prototypes (as Framer does 😉).
How to change position of annotation. It would be better to show/hide annotations from context menu (right click, Same as hide/show comments)
Our dev team love the Focus View mode, but it is somewhat cumbersome to go back and forth between the normal ‘File’ view to the Focus View. To switch you either have to click the arrow, which either brings you back to the Activity Feed or the File, or use the 3 dots + clicking on ‘Inspect on page’. What about a simple toggle switch between Focus and File view? Why hide ‘Inspect on page’ behing this three dots if there’s only two options in there which have very different purpose:
If there is an option to duplicate the Text Styles / Color Styles folder then it makes it easy when creating design systems. Attached is a screenshot of the idea.
Add option for sharing a deck with show left panel with slide thumbnails for quick navigation. It’s impossible to quickly navigate and jump back-n-forth 20+ slides decks. There are tons of habitual and rational use cases for jumping between slides manually.
Problem:While Figma’s Prototype mode is great for building realistic interactions, it quickly becomes visually overwhelming—especially for those who don’t use Figma in their day-to-day. This often leads to a deer-in-the-headlights situation, where communication breaks down both internally and externally. Collaborating with teams outside our organization becomes especially challenging when trying to get them to understand the user interface from a high-level perspective. Solution:Our company has found the need for a deliverable that sits between static screens and a full prototype. It’s essentially a wireflow but with completed UI. Think of it like Prototype mode, but without the spaghetti mess.I’m calling this concept “Proto-to-Flow.” Figma would analyze your prototype and generate a simplified, flowchart-like view showing only the primary user path. Each screen would be numbered for easy reference, with the option of hiding secondary or edge-case connections.This view would help comm
There are a number of ideas related to this, but none quite capture what I think would be an obvious workflow improvement: when selecting an object with gradients, it would save a lot of time and effort if the gradient colors appear in the ‘Selection Colors’ section on the right hand panel, and are editable. (Bonus points if those colors can use swatches/variables, as others have mentioned—it would give users the ability to do a global edit!)
Hello, I’m writing as a frontend developer. I received a figma UI design, but I only had viewonly privileges. Because of this I couldn’t see some hidden layers which were a different aspect of a UI element. I know this situation can be avoided by the designer, if he makes prototypes to show the different aspects or simply makes the design editable for the developer. However I still don’t see the point of hiding the visibility switch for viewonly users. Please make it available for everyone. If this issue was discussed before I apologize. Anyone faced this problem too?
Its not only me, the designers I know have the same changes when they would like to create team and folder.
i am suggesting to allow us to select multiple components from the stage and publish all or selected, beside the option to create variantscoz after some updates and modifications, publishing from the library window becomes a challenge. some updates i don’t want to publish. sometimes it’s hard to follow the naming as well. and i believe as designers, visually it is easier for us, since we know where and which components we want to publish on the stage. i see this very similar to the new create component update in the new UI. you are allowing us to select multiple frames and select if we want to create a single component or multiple ones at once. to visualize, maybe something like this. and of course there is the publish changes option, which could follow the same approach, or a drop down like the component creation. anyway, the main idea is selecting from the stage to publish. does that make sense?
Hey Figma Team, Community. I love the new variables system and the ability to change appearances. However, I came across a reoccurring problem in the last weeks: People with only view rights, are not able to change the appearance of a component or frame. This was something we designers weren't aware about. Is it possible, or maybe already in scope to allow people with view rights only, to change the appearance mode? I think this might really help and keep files slim and clean without making lots of copies and changing appearances modes.Let me know your thoughts, thanksJonas
When the title of a page is wider than the column it gets an ellipsis. Right now the only way to see the full title is to edit the title since there is a limit on how wide you can make the sidebar.Please just add a tooltip to titles that are wider than the column, IE when they get ellipsis.
为什么不中文?我真的很想用它
I think it will be very nice to edit files on the iPad.
Hello!Gamedev designers have been adopting Figma more and more into our workflow, and we would love more controller support for better prototyping and navigation options. Some examples:Better joystick radial support. We currently only have up/down/left/right stick movement, but to prototype menus like weapon wheels and radial selections we need more precise input. Hold button + long press button options for D-pad, face buttons and shoulder buttons. Support for swipe gestures on the PS5’s touchpad.To do any of the above we currently need to jump through hoops and map controller inputs to keyboard buttons through 3rd party software, which is not great and doesnt work for many of the above options. If the community has more suggestions, please leave a comment below 🙏 Thank you!
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