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Dev mode: seeing Prototype points + more details of what changes, with Interaction panel nuances

  • April 10, 2025
  • 1 reply
  • 16 views

Stuart_Wilson

Prototype points:
I don’t always manage to hook up the prototypes exactly from the right layer. Say there’s a button, if that’s in a parent container and its wrapped around it tightly because maybe it held two buttons and I hide one. When prototyping I might pull from the first node I see that looks like the button, and then it actually comes from the parent container. In dev mode, trying to see where the interaction code is, you’d expect it to be on the button. When it isn’t, its not easy to know how to find it. Especially if they don’t have access to design mode.

What i’d ask for, if I could ask, is some way for Dev mode to be able to see the parts of a frame that have prototype elements, where the prototype nodes are. Like an icon on a layers in the layers panel, to show it has prototype connections. 

More details please:
Separate but on the same idea as this, and i know this is complex to figure out. Which is to show changes between frames and what the Interaction section can do to show more detailed code snippets to show whats happening. An interaction section that includes nuances like Translate(y) for an object that moves, instead of just the animation speed and type of the whole frame.

A big ask I know, for the more detailed interaction section for things that change and what code that would be between frames.

Anything for now would be a great nudge, idea below for showing interactions selected frame or not selected frame
 

 

1 reply

Daria_Michalska

Agreed, devs should be able to see the prototype starting points at least. It’s a pain point to showcase interactions without it.


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