I know that you can subtract shapes to make different shapes. I would like to do the same with a frame, as I want to have an overlay with the shape of a tetris block. I’m getting the feeling that this is not possible. Am I right? Are there any workarounds?
Not a proper “solution” but a workaround : have you tried to create a vectore, that you can shape the way you want, and then use it as a mask on your frame, as shown below?
Hi, again, I tried it with different vectors/shapes but it doesn’t seem to work. The full frame stays visible even when in a mask group while the vector/shape is never visible. See screenshots below:
That was indeed the issue regarding the visibility. Now I have a hand-shaped frame, but the problem now is that I cannot use it in an interaction. This is probably due to the fact that the frame is inside a masked group. Is there another workaround for this?
I’ll have to make the frame transparent because I want the background around the shape to still be visible but I guess it works. Thanks for the help! I’ll mark your answer as correct
I have a “Frame” that I want to mask it with a vector shape. I put the vector shape, on top of my frame. I select both and from the top nav, I select the Mask icon.
I don’t know what’s the problem, but instead masking my frame with the selected shape, the whole shape becomes a fill on top of the frame.