I’m recreating a simple animation that I originally made in code, but using just Figma Interactive Components with the newer delay functions.
In the GIF below, you can see that the ripple effect expands and fades onClick which is expected. Then the same ripple is shown to circle back the animation to the beginning of the sequence. However, on the second run through of the prototype, the ripple doesn’t animate and just appears, which seems unexpected. Everything works when restarting the prototype.
The playground file I’m using is here, so y’all can take a look at what I’m setting: