I feel like when I’m playing with my prototype in the Figma app, the animations framerate is capped to 24 or 30 fps. However, it feels a lot more fluid in the desktop app.
Is this behavior deliberate? I wish I would have the same experience on both!
My phone is an iPhone 12, so I don’t think the hardware is the issue.
Running into the same thing on my Pixel 5. I prefer interacting with the prototype on my phone but the experience is very noticeably smoother on my computer.
I have the same issue, really low frame rate for animated transitions both on my iMac and iPhone… would be ideal if Figma could produce 60fps at minimum
Has anyone experienced any significant improvement on this slow frame rate issue in the app (in my case iPhone 12 Pro)?
To me it seems nothing has changed since this thread started (except more control over different types of animation).
Hi, about what I understand of the prototype player’s, the frame rate is limited to 16 fps, so if you make fast animation, the resulst will be not smooth.