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pcote
New Participant
July 12, 2024

Add feature to disable Anti-Aliasing entirely

  • July 12, 2024
  • 9 replies
  • 909 views

Hi,

We are working on a pixelart project and figured out it would actually speedup our workflow A LOT if it was possible to disable Anti-Aliasing everywhere for viewing, editing and exporting. Having the option to disable it per object could also be interesting.

Is this something you guys could add?

Thank you very much.

9 replies

djv
Figmate
Community Support
August 1, 2024

Hey @pcote, thanks for the feedback and apologies for the delayed reply!

We’ll pass this idea onto our team for future consideration.

Eunmac
New Member
June 4, 2025

Agree 100% but my concern is with font fidelity on Pixel based fonts.

Pixel fonts are very important to be crisp. Currently not being able to turn AA off means any work with pixel fonts means it has to be done in other software!

begreen
New Member
September 3, 2025

This a bump to this request. I use figma to design ESL-templates (Electronic Shelve Label). These are e-ink devices without anti-aliasing.  Direct export to 8bit gif or png would be great.

Salavat Abdullin
New Member
November 28, 2025

It's a shame that over a year has passed, and the situation is still the same.

Robert Grund
New Member
December 2, 2025

Same here. I design for e-ink displays with limited color support (usually three or four), and the ability to disable anti-aliasing would be an essential feature.

​@djv 

Rogie_King
Figmate
Designer Advocate
March 16, 2026

​@Salavat Abdullin ​@Robert Grund ​@begreen ​@Eunmac ​@pcote I’m curious if our export settings are meeting your needs here? Under the more menu, you can switch from Detailed to Basic. In my experience, it seems to be what y’all are looking for. 

 

begreen
New Member
March 16, 2026

@Rogie_King Thanks for the reply! I wasn't aware of that function, so I tested it straight away — unfortunately it doesn't seem to work for me. I'm still getting anti-aliasing with these settings (see left). What I'm after is that hard pixel effect with font hinting. The preview on the right was forced in Photoshop (indexed color), but it doesn't accurately represent actual e-ink — some of the finer details in the fonts get lost.

 

Robert Grund
New Member
March 16, 2026

​@Rogie_King Thank you for the reply, but “anti-aliasing” is not the same as “bicubic resampling”. Here you can see the comparison. What we need is an option to deactivate anti-aliasing. 

 

Aayushi
New Participant
June 30, 2026

The e-ink mention above is the exact same problem in a different room, and honestly both of you are describing something that should not be this hard.

Working on pixel-precise output in Figma means fighting the tool at every layer — how it renders on canvas, how it handles object edges, and then again at export. It is not one setting. It is the whole pipeline working against you by default.

A global AA off switch probably is not coming though. Aseprite already owns that space and Figma has been moving in the opposite direction for years. Which means we are on our own finding the workarounds — and there are a few that actually help.

  • The thing I wish I had known first: Pixel Preview at 1x is the honest view. What you see there is what you are getting out. If edges are soft in preview, no export setting downstream fixes it. Check this before you export, not after.
  • After that: Basic resampling on PNG export. Detailed is the default and it silently blends pixel edges on the way out. Switching to Basic made a visible difference for me on any frame with actual pixel work.
  • The last one catches people out: all the layer edges need to be on whole pixels, not just the outer frames. An e-ink vector sitting at 43.7px will anti-alias regardless of everything else you do right.

For vector-heavy work specifically, drawing shapes in Figma rather than placing pre-made PNGs, Vector Pixel Art has been the one that actually works for me. It rewrites vector edges to hard pixel boundaries before export so the PNG lands clean. Free tier covers most workflows.

Pixel fonts are still the rough corner I have not fully cracked. If anyone has cracked that one, genuinely curious.

​@pcote  are you working with vectors natively or mostly placing finished pixel tiles? Changes what is actually useful here.