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I have searched the community and Google for an answer to this question, but I have not been able to find one. Perhaps there is no answer. I have found a plugin that supports this functionality, but it does not add the frames to the FRAME panel. For example, I am working with different Zebra devices that have different DPs. As a result, most of the frames do not work. I would like to know if I can create my own frames and have them appear in the frame list so that my organization can see and use them as well. Thank you for your time and consideration.
I’d like to insert an image into a cell in a table in FigJam so that it moves with the table as it expands and changes size. Currently, I’m just having to drag pictures around with the table as it expands which is fine for one or two images but I have many!
As an interaction designer working on a design system, I would love to have pre-defined animation defined as library to share with rest of the team. This feature will enable a shared motion language and guarantee that all prototypes and animation are aligned with design system guidelines.In Figma Motion already exist preset animation with semantic names, so I know this is possible. However, I can’t find a way to create my own animation presets.If this is possible can someone guide me on how to do it? If not, I would love to suggest this as a new feature.
Currently when reviewing changes, there’s a “resolve all” option that applies to all pages and all changes on each page. However, it would be really great to be able to resolve for all changes on a single page because I might have 2 pages that I made branch edits on, and 17 pages that should maintain the Main file edits. Currently you have to manually select for every change on every page, if you can’t resolve 100% for branch or for main. Which is crazy. Going even a step further, within a page it would even be helpful to be able to select multiple changes and resolve those as a group, speeding up the 1x1 process but giving more fidelity than a “resolve all”. In general I find the UI of the resolve and merge somewhat confusing, and the new designers on my team who are using branches for the first time have come to me with questions about how the heck this works, and for help to make sure they won’t mess anything up when merging. I think this speaks to the fact that it’s fairly hard to
I need z-axis keyframing ability to do animations in FigMotion. Currently I don’t see any work around to bring things forward or to send backward without duplicating and plating around with opacity which feels tedious to do.
The core ask — that plugin UI authoring should be able to leverage Make/code layers for faster visual iteration, and that the two systems should talk to each other — is solid feedback worth surfacing.Agents take:Sorry, I'm not able to create interactivity or work with code layers yet. To add interactivity, try using Figma Make.I can't send the plugin build to Make — those are separate systems. But I can keep refining the plugin UI directly. If you tell me exactly what's off (spacing, sizing, colors, alignment), I can make precise CSS fixes. Would you like to continue that way?
We need a way to sum up total amount of credits used in a single file for finance reasons. There are over 200+ versions on a Make file, and we won’t want to do our calculation manually.
Reopening this topic as it was the closest topic I found on this was closed a while ago.I’m wondering how the community is going around not having this feature in Project folders? I agree that having that level of organization in Projects helps a lot to keep clear paths to past work without the need to Archiving. Any recomendations on how you address this while Figma doesn’t have this feature available more than welcome! And happy to provide more insight if the ask isn’t clear.
When prompting the Figma Agent in the chat, all I can see is the spinner while it is working on it. It provokes doubt when I am designing because I’m not sure what changes it is making. When I can see reasoning traces or even the agent actively editing my design I feel like I have more control over it and it would be nice if I can stop it in the middle of its work and tell it what it is doing wrong (an immediate popup for this would be nice). On top of that I would like the Figma Agent to ask questions (similar to coding agents) if it needs clarification on specific design details.
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I’m trying to localize an app using the new variables feature but it looks like I can’t add break lines to the string. For titles, especially in some languages like Japanese where there are no spaces, it is totally necessary. Is this planned for the near future?
Unless I’m missing something it’s not possible to use the Find tool to search for text within a specific selected frame, you can only search an entire page.
While applying for the Figma Education plan, I noticed the mandatory Terms of Service agreement is presented as a Yes/No radio-button choice.Because the user must agree in order to proceed, selecting “No” doesn't provide an alternative path. However, presenting “No, I do not agree” as an equal radio option can create an expectation that disagreeing may still allow the user to continue.A single “I agree” checkbox might communicate the interaction more clearly: unchecked = agreement hasn't been provided; checked = the prerequisite has been fulfilled.I understand the current design may intentionally make the consequence of declining explicit, but I wonder whether the radio pattern introduces a false affordance by presenting a choice that isn't actually actionable.
The Publish Library action feels really hidden, and its location doesn't make much sense in a design system file.Why not make it a global action, similar to the Share button? When you're working on the design system figma file, publishing the library is one of the primary actions.Right now the flow is:Assets → Library icon → Publish → Wait...It feels unnecessarily buried. Let's make our lives easier.
I’ve noticed when using Figjam that I VERY OFTEN accidentally change the fill color of a shape, when I actually wanted to change the border. This is due to the UI inconsistency between the tool panels when selecting shapes VS lines. The exact same icon (a colored circle) means completely different things in both contexts. When I want to change the color, I’m going to click the color icon. Makes sense, right? Except that’s not how it is. I would love to see more standardised and recognisable icons for the fill VS shape controls. In Figma Design, for example, the border color is always in the same location, no matter if I select a shape or a line. Selecting one or the other doesn’t suddenly cause the same function to change locations and appearance.
Hey everyone!I know this isn't a brand new idea and I've seen other designers ask for this over the years. But since it still hasn't been implemented, I wanted to bring it up again to give it a fresh push because we honestly need it more than ever.I love the current commenting system for team collab, but we are really missing a "Private Comment" or "Only Me" visibility option. Basically, a comment that only the author can see, edit, and resolve.Here’s why this is still a huge pain point in our daily workflow: A safe space for messy thoughts: When working on a file that's actively shared with clients or developers, I often want to drop a quick reminder for myself (e.g., "fix this alignment later," "try another color here," or even a drafted reply). I don’t want stakeholders to see my raw thought process or get confused by notes meant strictly for me. Preventing accidental deletions: We’ve all been there. You leave a crucial mental note on a frame, and a collaborator or client sees it,
Would love to be able to hold a key to exempt corner radius from scaling when using the scale tool. Seems like a really simple feature to roll out but having to scale then go and readjust all the corner radii is tedious and annoying. Thanks!
I would like Figma to add a Timer Delay block that can be inserted within existing prototype interactions, such as On Click, On Tap, While Hovering, and other available triggers.The timer would not function as a separate interaction trigger. Instead, it would act as a nested logic block within an existing interaction, similar to how conditional actions are currently structured.For example:On Click├── Set loading state├── Timer Delay: 2 seconds│ ├── Run conditional│ ├── Set variable│ └── Navigate to Success screen└── Play animationAny actions placed inside the Timer Delay block would execute only after the specified amount of time has elapsed. Actions outside the block could continue to execute immediately. Proposed FunctionalityWithin an existing interaction, designers could:Select an interaction trigger, such as On Click. Insert a Timer Delay block. Specify the duration of the delay. Place one or more actions inside the timer block, such as: Run a conditional Set a variable Na
The captcha puzzles to verify your login might be the most ridiculous thing I’ve seen in my entire life. I’m supposed to match a pattern to an image with an astronaut standing on top of said pattern so I can’t even see it. And the image is AI generated so the pattern isn’t even an exact match anyways. And I also have to do 3-5 of these just to login. Captcha has always been an AI training tool but at least it used to not be so blatant.
Revolutionary idea, I know.Currently, when someone requests edit access to a file, the admin gets a friendly little "Approve" button. What that button doesn't mention: clicking it silently adds a Full/Dev seat at €15–20/month to your invoice. No price shown, no seat-type info, no confirmation step. You find out when your card gets charged.Suggested enhancement:- Show the actual cost on the approval dialog and in the request email (e.g. "Approving will add 1 Full seat: €20/month")- Add a confirmation step for any action that creates a recurring charge — like literally every other subscription product manages to do- Bonus: let admins approve as view-only by default instead of auto-upgrading to paid seatsI'm sure this is just an oversight and not a deliberate design choice that quietly grows ARR. Either way, EU regulators have a word for interfaces that hide the financial consequences of a click until the invoice arrives, so it might be worth fixing before they get to it.
Feature Request: Canvas MinimapI’d love to see a Canvas Minimap added to Figma, similar to the minimap in VS Code.When working on large and complex Figma files, it can be difficult to keep track of where you are on the canvas. A small minimap in the corner could show a zoomed-out view of the entire canvas, with a highlighted area indicating the current viewport.It would be especially useful if users could drag the viewport within the minimap to quickly navigate to different areas of the canvas, or click on any area to jump there.This would make navigating large files much faster and more intuitive.Suggested features: Zoomed-out overview of the entire canvas Highlighted rectangle showing the current viewport Drag to navigate Click to jump to an area Show/hide option
Request:Provide an option to easily duplicate or backup files via an API Reasoning:The REST API comes with a lot of options, but it doesn’t allow you to copy files, projects or teams.There’s an option to download files, but not as uploadable content (i.e. as .FIG), nor is there any option to duplicate them, if they are e.g. used as a template for another team.Possible (i.e. my) use case:I work in an enterprise. We have a base design system with tokens that we hand out to external agencies and do some automatic checks via different APIs. I would like to automate the duplication process of these files completely. However there’s no good option to do this at the current moment.
As an admin, when declining an upgrade request, I’d love to add a personalised message so that I can inform the user why their request is declined.
When we make changes to multiple screen that were marked “Ready for dev” (for example, when updating or swapping a component across several screens), the “Ready for dev” symbol turns yellow indicating a change was made. When clicking on it, we can add a description (of what changed) and update the status so it goes green again.Problem is, there is no way to update the change description in bulk. I copy the change note and click on individual screens, paste the note and then update it. This is very tedious.The alternative is to select multiple screens, remove the status, and then mark them as “Ready for dev” again. But in this case, we can’t add a description.The change description is a useful feature that adds value through the changelog in dev mode. I think there should be a way to select multiple screens and just update the description in one place so that it gets updated in bulk.
I’m currently using Figjam to make some very complex, and very LARGE maps. It feels like the connector noodles are a kilometer long! But that’s exactly why I’m doing it in Figmjam, I want the stuff to stay conencted, no matter how far apart I move them. I know it’s not what most people are using it for, but it would be so cool to select a connector and be able to “jump” or “fast travel” to each of its ends, so that I can trace what it’s connected to.
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