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Hi… So I tend to use my Icons in a component set. Now let’s say I have some 100 items in the component set. Wherever I use an instance of that component, I have to find the option manually, there should be an option to search in this long list. To add to the pain the names are not alphabetically arranged, is there a way to simplify this process? This is my component set And this is how I see it when I add an instance I’d like to have a search option when I’m choosing this instance.
Title: Section Note Feature What: I wish for a way to write notes or documents about a section without losing sticky notes. So What?: It helps me know the key ideas about each section without cluttering the title. I can reference details easily without making the title too long or unattractive. Now What?: Implement an icon or indicator to show that a description exists for the section. This allows for clear differentiation and easy access to additional notes.
90% of the time when I use the Find feature it’s to do a find and replace. To save an extra click, a keyboard shortcut for it would be great (on top of the existing one for Find).
Hi Figma Team and Community, TLDR: Similar to Dev Mode, have a Context Mode that we can load objects and elements into. I’m sure many of you have been dealing with chaos related to having a lot of elements on your Pages that are “Context” for other designers, PMs, or developers. For every element (frame, group, etc) that is an actual design there are probably 2 or 3 that are to give context on that design (i.e. what page are we on, what is the route, what data is being passed in, where does the Data come from, what forms submit to where, what user actions are possible, what is the goal, where does the user go next on the user journey. Not to mention arrows going everywhere, etc.) Designers have just been adding all kinds of objects/elements around their designs to give this Context. But it makes navigating a Page super messy and noisy. A slight hack to this I’ve found is to just load all of the Context elements into a frame called “Developer Context” and then hide it while designing.
I tried making an audio conversation on Figma today and it was terrific, but my problem was, when I wanted others to join, I couldn’t. I looked for a way to nudge the user or invite them but couldn’t. I suggest adding a ring icon (whatever you find suitable) next to the desired user to nudge when I want them to join the audio conversation without resorting to other software.
Would be better if you do a prototype action for the main component and it goes to the variants, for example you set up the prototype actions for the main component or a sub-master component ad the main navigation and the prototype actions go to all matching variant layers so you can mass change your prototype navigation
It will be very difficult to create this type of shape in Figma, and more problematic is that we can’t apply the auto layout to this type of shape. So for any of the small changes, we need to change it manually, which is a very time- and effort-consuming process. I suggest allowing for the option to change the space to round or sharp edges in shape radius options
The new home sidebar update works well except now it takes two clicks to switch teams and the loading time switching teams has also increased. As a freelance designer this is something I do frequently, so this has added increased friction into my workflow. I would love if there was a way to have teams one-click away. The best implementation of this I can think of is in slack where switching between different workspaces is one simple click of the large icons on the left-hand side of the screen
In the Swap instance dropdown, If I click a folder one level and go in, it remembers which folder I clicked and maintains scroll position if I come back. But it is not working same if I go two level down and come back two level. It scrolls back to the top.
There should be option to select which specific properties you want to just copy or may be paste. For example: I have a round corner rectangle, and i want to just paste shadow property of some other rectangle, I should have option to just paste shadow property not all the properties at once.
It would be helpful to remove the text decoration from Type Styles. This would allow users to create a style, then highlight hyperlinks and add the underline to it. Currently, we have to break the text block from the typestyle, then add underline. Then, if we update the type style, we have to manually add those updates to the block.
I like to work with the UI hidden, but sometimes I need a panel, either the layer menu or the property one, so I am forced to show the whole UI again. It would be convenient if it was possible to make just one panel appear automatically by hovering over the edge of the screen, instead of having to use the shortcuts all the time. Here is a demo:
Problem: Currently, if we set a text style’s case to anything other than “As typed” (eg, “Uppercase”), we are unable to see the actual case we are typing into a component that uses that style (aside from the left-hand Layers panel IF the component we’re typing into doesn’t already have a custom name). I often explore different case styles in my components as I’m designing to see what works best for the overall look. This typically means setting the case style of buttons and some labels to Uppercase for a while to see if I like the feel. I inevitably end up entering some text into multiple components using this Uppercase style, but because I don’t notice that my caps-lock is enabled or I think I have toggled caps when I haven’t, I end up writing something like “bUTTON tITTLE” in the component. Visually, I see “BUTTON TITLE” so I don’t think anything of it and continue on. Later on, when I decide I want to switch back to “As typed” to see how that feels in terms of where the eye is drawn
I’ve been editing variable by variable to change it’s “scoping”. I tryied to multiselect them and change at once but changed only one. Maybe adding this option to the path line of the variable group would be a better solution.
File creation in “Drafts” by default
I keep trying to duplicate layers with “Shift + Enter” , it would be good to use the same shortcut for duplication across the whole of Figma.
I’m often reviewing 30+ comments when I start each day. I filter the comments by unread and start at the top. But as soon as I click on the comment, it gets moved down under the unread comments so I have to scroll ALL THE WAY back up. This takes 10-15 seconds for each comment (sometimes lots of comments and sometimes Figma is slow). SOLUTION: Figma should only mark the current comment as unread when the NEXT comment in the comment page is clicked. 02.10.2022-08.26.50
Wondering if it’d be possible to re-order the groups of variables with the same shortcut keys you use for the layers panel. Dragging and dropping isn’t always accurate and causes irritation and misplacement from time to time. As a customer this seems like a minor improvement but don’t know what that means for Figma and implementing this functionality considering the data that’s being moved around on the back-end as well?
In prototype mode, hold the CTRL/CMD key to enable the Knife tool. Hold the right mouse button and cut through interaction lines to remove connections between frames. Currently, you can select multiple layers and remove interactions from the context menu, but that removes all interactions (including component states like hover effects, etc). Removing interactions one by one is annoying… With this tool, you can remove interactions between frames without needing to select anything, multiple at once Blender shader editor has a similar feature for removing connections between nodes, which becomes a must have once you try it. Figma needs this functionality too!
Just acquire axure and bring us all the nitty gritty prototyping features to have easily maintainable prototypes that allow to test UI and UX designs holistically. 🙂
Hi, you should change the name FigJam to PigJam. It sounds cool and cute.
Say I have a component of a card and after various iterations in my design I want a group inside that card component to be a component but the “Create Component” option won’t show up. So every time I stumble upon this problem I have to take that group out of the card component, then create a component out of that group and then place it back inside my card component. Is there a reasoning behind not allowing users to create components within components?
In every iPad app I can think of with canvas navigation you pan / zoom with two fingers and select/select box with one. FigJam is the only app that doesn’t act like this. What’s more is that after selecting, it switches back to pan. Unless I specifically keep this in mind I am constantly confused what my index finger is going to do. Here’s what I would suggest: Option 1 (the Affinity Designer method) Pan and zoom with two fingers, select with one. Select multiple by drawing a box. Option 2 (The Apple Freeform method) Select and pan with a single finger Tap and hold to start a selection box For pencil users include the option to only select with the Apple Pencil and only pan with the finger. This would make the pencil workflow extremely fast.
Forgive the heavily redacted screenshot 🙂 What I’m trying to show here is, I was tagged in a comment thread 10 hours ago. But, in the righthand comments panel in the file, the notification stays buried at the bottom of the stack because the thread was started 13 days ago. I often miss notifications when I’m tagged in a thread for this reason. It’s very misleading that the notification is dated 13 days ago, but the comment was from today. IMO, new comments in a thread should appear at the top of the notifications stack.
Example: When assigning a Key/Gamepad press to an action, allow the Key to be filled out as “Dpad Up” OR “L-Stick Up” to support the same action being achievable with a variety of different keys based on the user’s preference. Currently, I have to duplicate and maintain multiple interactions per interactive element to workaround this. If you have an entire menu that you want to be navigable by multiple keys this adds up to a lot of complexity. (Adding in “AND” expressions would also be interesting, so a user has to press a combination of buttons to trigger the interaction)
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