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When we share links to prototypes in Figma Design, we can customize the sharing to be visible to people outside of our company (great for usability testing). Permissions for slide presentations have to be set at the slide file level, which is annoying when you have the presentation open and you want to just adjust the sharing permissions from right inside the dialog.
Hello Figma Team, I always struggle with comments when I move layers, especially when changing the order of the frames as they remain relative to the canvas, not the element. This becomes especially challenging when too many people review the design and they leave their comments. One change on the frames’ order will cause the comments to be pointing at the wrong element causing unnecessary confusion. It would be great if I could bind the comment to an element rather than the canvas.
This makes it easier to use components in designs for different screen sizes. And then you don’t have to calculate every time what 40% or 60% of the width is. This also makes it easier to design scalable applications that grow with the width of the screen.
Most of the filenames are long and you have to click every time to see the whole name, it’s not super convenient. Can you make the area wider please? Most users have wide enough screens to afford it. 🙏
While I’m very happy to finally have a timeline, I’m struggling to get it to work for prototyping. With a traditional timeline I can have things appear in/out as needed when users move forward and backward or open/close UI elements. However, Figma Motion doesn’t seem to work that way. When I have a sheet appear up with an animation inside, I want a close icon to allow the sheet to drop back down without playing the animation inside in reverse. This doesn’t seem to work in Figma Motion. I found a check box that suggests it can do this if I select “Smart animation”, but it doesn’t work. It seems bugged. Cool feature but having it focused on prototyping would make it the most useful.Lastly, please make it so that we can have an animation loop when it’s running in a prototype. Currently, they only play once. It would be great to use it for something like spinners or flowing animations on a screen a user is looking at.
Hey y’all, Who votes for the calc() - feature ?It’d solve a whole bunch of tiresome workarounds, such as :Line-height and widths on all kind of stuff, but for me it’d be really cool to have the grid working in percentage… What are your thoughts?
This update is genuinely one of the most frustrating UX changes I’ve experienced in a professional design tool 😡 😡 😡The new left-hand navigation panel permanently steals ~60px of horizontal space on small screens, which is completely unacceptable. That space is my primary working area — the canvas. I am literally losing room to do my job so a panel can sit there doing nothing most of the time.Yes, Variables, Files, Assets, Find, and Library are important.No — they are NOT minute-to-minute actions.They do not deserve permanent, always-visible real estate. This panel is idle 90% of the time, yet it constantly punishes my workflow.On smaller displays, this feels especially hostile. Instead of prioritising the canvas (the entire reason Figma exists), the UI forces a bulky navigation column that adds zero value moment-to-moment and actively makes precision design harder.This change feels like it was designed for: Large monitors only Product demos Feature discoverability …not for actu
Our team is part of a larger organization, and all our Figma files are in one Figma Team for which I am a team admin. We have some Default Libraries set for the entire team, but need the additional ability to set Default Libraries for specific project folders. I’m not seeing the settings to do this right now.
As of today there is no way (at least I have seen none) to loop an animated instance inside another frame. If I try to duplicate the bar it just duplicates the component itself. Ideally would be nice to (just like in garage band with tracks) make the timeline of the instance larger so that it can repeat itself indefinitely. Cant make the purple bar longer. No looping for me I guess
The new DevMode annotations tool is Awesome!!! Having lots of annotations tends to clutter up the screen on the design side, however, and it would be nice to be able to toggle their visibility on and off like with comments or multiplayer cursors. I had assumed that hiding comments would hide these as well, but such is not the case.
So I find that i am constantly losing slides due to super easy delete slide action (just clicking on delete or backspace will remove a whole slide when nothing is selected)compared to any other slides editor this is a problem I found only on Figma slides. what do you guys think? anyone else is having the same issue?
The problemAnnotations are really helpful but when I have a series of screens next to each other, the annotations overlap those screens next to them. Potential solutionWhat if when annotations are not selected, they reduce in visual size so that they don’t overlap other screens next to them. They could reduce down to smaller circles, maybe with numbers so that they are easier to reference? That way the dots can sit alongside a screen with a much smaller chance of overlapping the screens next to them.See screenshot reference as inspiration.
I really love the new Figma Motion workflow! It is great not having to go somewhere else to create animations and export them back into Figma.Though a feature that most other animation programs/online services have that Motion does not is timeline snapping. Being able to snap the cursor (and keyframes) to certain time intervals is an easier way to synchronize animations than simply snapping independent keyframes to one another, in my opinion. It is annoying how imprecise setting new keyframes in relation to others is currently.So it would be great if this could be implemented. Maybe even an input field specifying the snapping resolution in preferences or something? (like every 50ms, 100ms, etc)
I wish there were a "Reset Slot" button next to the slot that has a "Modified" tag. This could help me a lot to reduce the steps to reset the slot. I guess while building this feature, the dev team might have guessed this action is not welcome for the slot. But in some scenarios, for example, I want to reset the slot whenever I accidentally change something in the slot, which causes the slot to freeze and not receive new updates.
Select matching layers (with shortcut ⌥⌘A) is not working on layers inside Slots.The option is greyed out in the command menu (image below).I’ve double-checked that both layers have the same structure & naming.It would be extremely valuable to have this option available inside Slots, since most screens I'm working on take advantage of slots for reusability.
Please add support in Figma Motion to timeline-sync and export video fill playback alongside animated object/text layers. Right now I can animate text and other properties, but I cannot keyframe or trigger a background video fill to play as part of the exported animation, which blocks deliverables and forces extra editing outside Figma. I understand I can auto-play in prototyping but that only gets me so far — I need the background video to play with the export. A native way to start, sync, and export simple video fill playback inside Motion would make this workflow much more usable. Is there a way to make this happen or a workaround (maybe a plugin) all within Figma?
Currently, Figma provides version history for files, but there's no way to know when a specific element was added to a file — for example: when was this card added? When was this component placed here? When was this interaction or behavior introduced? Version history helps you compare states of a file, but it requires manually scrubbing through versions to find when something appeared. It would be very useful to have a per-element timestamp or "date added" metadata, similar to how some tools show creation dates on objects. This would help teams with:- Auditing design decisions- Onboarding new designers to existing files- Understanding the evolution of a design without digging through history Is there any existing workaround, or is this something on the roadmap?
I found an issue with Figma Motion. After exporting to SVG, the animation direction changes from what I originally created in Figma Motion. (Video attached)In Figma Motion: The line heights scale up from left to right.The line heights scale down from left to rightIn the exported SVG: The line heights still scale up from left to right. But the line heights scale down from right to leftI checked other export formats, and they work correctly. However, SVG is required for my project.Could you please help me resolve this issue?
Hi all, A lot of the time when I’m presenting designs, I will either put together a static slide deck with annotations, or I will walk through the interactive prototype in Figma. One downside with using the interactive prototype is that it’s not possible to annotate designs, in order to show notes and give people a better understanding of what I’m presenting. I understand that comments can be added, and ideally I would talk through the design myself, but having annotations that are constantly visible would be a great help. I noticed Adobe XD has this, as it displays a panel on the right hand side with all notes. Figma has this feature in Design mode, but when in Prototype mode, these comments can only be viewed one at a time. Does anyone else have this issue? Are there any plugins or workarounds that people have used to get around this? Thanks in advance!
It would be very useful to have an “Auto” font size option, so the text inside a sticky note automatically resizes based on the note’s dimensions. This is a feature available in Miro, and it makes a lot of sense for sticky notes, especially when working with boards that include notes of the same sizes.
When picking colors I’m always working in the HSL color system. When I want to change a color it makes so much more sense for me to be able to adjust the hue, saturation, or/and lightness rather than thinking about how edits to RGB might work, or trying to mentally decode hex values. Often I’ll want a color of a similar saturation & brightness but a different hue. Or a color of the same hue & saturation but different brightness. But in the Figma UI it defaults to showing hex values in the sidebar (or a color style name where the values are completely hidden unless I drill down): Hex values can be useful for developers (although lately we’ve just been using HSL in our CSS), but is not very useful to me when designing except for the rare case when I’m copy/pasting a hex value from somewhere else. It’s certainly not the primary way I want to see / work with colors. I’d love it if that display of HEX values in the UI was instead HSL. And secondarily, I’d love it if when a color s
When I have a layer or layers selected and I hit ⌥L to Collapse Layers, I always have to scroll up to find my selected layers.Ideally, the scrollport would remain focussed on the selected layers, if not the first.I think this is a regression, I’m sure it previously worked like this.
Ability to flag components as deprecated within Library or Design File Use “check design” feature to audit deprecated instances in current design deliverable. Alternatively use AI to run a similar reviewCurrently we are renaming the component by adding a suffix (Deprecated) so we can search for instances within the page.
Create a way to create short links (URLs) for sharing frames, prototypes, etc.
I'd love to have access to built-in variables that expose a frame's dimensions, allowing them to be referenced anywhere in a design.For example:{width} → 1080 {height} → 1920 {size} → 1080 × 1920This would make it possible to automatically display the size of an asset in labels, documentation, exports, or templates without manually updating the text every time a frame is resized.Besides saving time, this would reduce manual errors and eliminate the need to constantly double-check frame sizes, especially when working with large numbers of assets or ad creatives. It would help ensure that labels and documentation always stay in sync with the actual frame dimensions.Something like this.resized.
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