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Let us know what would make Figma better for you.
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Unfortunately, I guess today’s the day.
20 days until we are forced for no real reason onto UI3.I would prefer not to swap to UI3, as I much prefer UI2, but I cannot even fathom making the switch with that tool bar stuck at the bottom of the screen right where I look at my work. PLEASE give us the option to move this toolbar at the very least.
There’s a way to connect the Figma api with zapier to chatgpt, but it’s not possible to build designs with ChatGPT prompts yet. When do we get an updated api to connect Figma with chatgpt and access to all it’s features?
Hey!When opening Figma you always end up on the home screen, I switch between projects a lot.There is currently no easy way to search my projects (without a mouse). It is a bit weird and frustrating that such a simple feature does not exist here. Just the ability to press CTRL/⌘ + F to focus on the search bar on the top left corner is enough :) Or, better, make it a search dialog with a big autofill thumbnails, a bit like Spotlight. (I do think this whole screen needs a bit of a redesign to make it easier to find my projects, but that is another topic) That was my ted talk :)If anyone could add this I would be so grateful!!
It would be great to have an option to send a link to others where you are already following the sharer as soon as loading the link - happens all the time in meetings where there is friction that everyon needs to click on the sharer to follow, sometimes people don’t load correctly or are logged in twice etc.
I don’t know if theres already a function in Figma that does this (could not find), but it would be so cool to not only have the standard prototyping triggers such as click, hover, drag etc, but also keybindings. Pressing a specific key as for example ‘P’ to trigger a popup, or ‘Spacebar’ to go to what ever screen. This would allow such cool things in prototypes!!
Issue and context:I frequently use the regular “design mode” with minimized UI on to focus on the canvas while doing larger walkthroughs with stakeholders or refinements with dev-teams.I use the regular design mode since most of the more complex designs have workflows and annotations right on the canvas so the designed screens/states etc are part of a larger illustrated process.While doing these walkthroughs my viewers often loose track of the mouse pointer. Especially in while hoovering over complex designs with a lot of visual clutter. Suggestion:I would like to be able to change the mouse pointer to a laser pointer with a color of my choosing. Its important that this is available while in the regular design mode since the current “present mode” starts a prototype and hide the rest of the canvas thus hiding all the contextual work flow illustrations and annotations etc.
Some fonts have Korean names, but they appear in English.It would be easier to find them if the names stayed in their original language, no matter the UI setting.
You’ve buried every relevant action multiple clicks into the UI. Simple things like adding a min-height or changing the responsiveness are now much harder. The UI is tanking designer productivity. There’s no hierarchy in the new UI. Scannability is out the window. Sitting here squinting at low-contrast UIs with size 10-pt font like the old geezer I apparently am. You’ve moved multiple properties. Why? This increases the mouse distance that you have to travel to do basic tasks. Even as someone who’s done print, I’m baffled why you chose color swatches as the icon for theme variables. The icon choices in the new UI reminded me of VSCO with how obtuse and unclear they are.I’m shocked that a tool for designers with a reputation for a user-centered culture not only shipped this UI, but then forced it on its users.
It’s shallow. Perfect example of choosing “style” over “function”. We need to be able to find interface items--very small ones in a very cramped area where it overloads your visual system-- quickly. That’s it. Our brain / perceptions / visual system has evolved for HUNDREDS of MILLIONS of YEARS to optimize our ability to distinguish between “FIGURE” and “GROUND”. This is ALL LOST in the name of following a silly, shallow TREND. It will not be in style forever. Basic stuff. Whoever is running things over there is a total amateur. I can’t believe a product with such a HUGE user base is leaving important decisions to an inexperienced designer who knows nothing of perception & how our visual system works. I’m really annoyed that I wasted so much time even writing this, but It’s adding such unnecessary friction to my workflow is infuriating & I had to say something. Come on, guys.
Very good if there is anyone enjoying UI3 but the only solution here is allowing the user to choose between the classic and the new mess forever (never remove the classic from the option). Look I was going to mention all the declutters, but this is going to be very long. Just keep on making UI3 or 4 or 5 or 6 … but just allow us to stick to what feels HOME. “It said we listened to your feedback, and we made these changes” Please I’ve never came across such feedbacks but one thing is for sure, A lot of people is giving you feedback that UI3 is terrible. My heart goes out to the developers who made it, We know it takes a lot of effort to bring such changes however its more of psychological besides the new placement and all. So just allow us to stick to what we have called home and what we are familiar with. Who else didnt like UI3? (this might not be a constructive feedback just all we’re asking is for the option to stick to what we want instead of removing it at a given time)
These dang annotations keep showing up.If I turn them off in the view menu, and then come back to the tab later or reload it they’re visible again! Perhaps devs are turning them back on? But shouldn’t they be a personal view setting??? Please fix this!Sincerely,A designer who doesn’t want to see redlines covering my designs constantly
Just like i can Show/Hide Comments .. I wanna be able to do the same thing with the new features Annotation & Measurement
Hi all, can we bring right click to duplicate files back to the project folder level - now I have to open files to duplicate it’s a bit tedious when i need to duplicate multiple and some of them are large and has slow loading time.
I use the Annotation feature to capture bugs in the staging environment and it’d be awesome if we could tag the annotation component freely on an image without needing to create a frame to anchor on to. Secondly, it’d be super useful if we could re-position the annotations.
Hi y’all. Please make the icon for Ready for Dev visible even when zoomed far out. Multiple times, my PM has misunderstood what is/isn’t dev-ready, because the icon doesn’t appear beside the section name when you’re zoomed out. But… when you’re looking for something, you’re more likely to zoom out to find it. (See screenshot, in which one of the sections is actually marked as ready.) Thanks!
It can be frustrating when repeatedly iterating on a scenario with minor updates. Upon revisiting the workspace, I often struggle to identify the specific changes made in the newer version. When similar screens are placed sequentially, they may appear identical at first glance, requiring me to meticulously examine each component to detect modifications.To streamline this process, I am interested in a feature that would allow me to select two frames of the same type and compare the differences between them via an action button, highlighting the changes for easier review.
Hey,we are happily using FigJam for our Scrum retros for quite a while now.I thought about also using FigJam for Planning Poker, it would be super cool if there would be an widget or similar to it.Rough requirements about the functionality:User is able to drop planning poker widjet into a FigJam file User is able to add a topic/item/user story that can be voted on User is able to set an item to “to be voted on” All Users on the board are able to vote on the “to be voted on” item An simple text input would be sufficient, but using pre-configured decks (like Fibonacci sequence, t-shirt sizes, etc.) would be very helpful After all users have voted, the summary of the votes is displayed and item status is set to “vote completed” Using numbers: Average Using strings (like t-shirt sizes): Frequency of given vote options User is able to set an item in status “vote completed” to “finished” (to remove it from the topic/item list) Kind regards,Vlad
If you right-click on an object in FigJam and choose “Export selection…” the exported PNG or JPG image includes are large empty space around the object. Is this intentional? In my use so far it has been unwanted extra space that I need to trim with Figma or another app.
I'm honestly furious. The new design is simply bad and they are forcing it on us.Basic tasks now take more clicks, which slows us down. The bar underneath is distracting, and I can't understand why every single thing in the panel needs a different background color or a stroke. It's visually overwhelming and makes it harder to focus and find what I need. The interface feels cluttered and inefficient. It's honestly ironic—and disappointing—that a UX/UI tool is creating such usability problems.What is this? Actions that were previously accessible at the top are now crammed awkwardly into the top of the side panel—because apparently the panel was too clean before? For some reason, position and dimensions are now separated, adding more friction to simple tasks. And then there’s the action bar... at the bottom?Seriously? We read from top to bottom. We work from top to bottom. Putting key actions at the bottom—where they overlap the workspace—goes against the most basic UX principles. It’s di
I want to go back to UI1. I want to go back to the most original!The sidebar layout of UI3 and the move of the top tools to the bottom both make me very uncomfortable.Is the person who designed the figma interface a designer? Don't you know how important a larger space is to designers? Why is it annoying to have a buoy at the bottom? Just for the sake of looking good?When using figma, I mostly implement designs within web pages, so I hardly look at the top web page tags. Similarly, I also ignore the top tool navigation of figma.Now it's fine. Not only do I have no top space, but the bottom space has also been reduced.If figma were to force a change in users' habits, I would have to leave figma and use other design tools that make me comfortable.
Hi- enable move and hide toolbar as it is disturbing for many designers- enable different color theme for righ and left panels, and a choise of more scales of grey, as it is in PS
I use keyboard shortcuts (as I’m sure most “power users” do), so I don’t need the toolbar for anything. Now it’s just blocking valuable visible area. Please add an option to hide it. I know I’m not alone, because there’s already even a Chrome extension that does this. (How to Hide Figma Toolbar (Bottom) in the new UI3 - SaaS Design) Unfortunately that doesn’t help in the desktop app.
Aannotation should have a dedicated panel, similar to the comments panel, where all annotations can be viewed and managed more easily.Some context about our team: we use annotations not only for design notes, but also to indicate where event tracking should be implemented. Currently, annotations are too subtle on the canvas, making it difficult for engineers to quickly locate them. This impacts communication and slows down development.
1. When I open a file in the community in the figma application, and then try to go back, the preserve scroll position does not work, and every time I need to scroll from the very beginning2. When I open a plugin in a file by clicking on opening a plugin through the community, the community tab automatically disappears from the tab panel at the top, the only way to go to this file in the community is to click on the community tab in the window of the plugin opened in the file, but then I go to the file again, and I can no longer return back to the list of what I am looking for
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