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UI3 Feedback


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Jatmiko_Gunawan
Jatmiko_Gunawan wrote:

 


FR, like who the hell put annoying nav on mid bottom that distract/blocking my view and we cannot even have ability to move/hide it, frustating.
old one has super better, no center distraction/annoying/floating thing.
L to new UI designer, bad example to UX for an UI/UX app

 

8 month later still no response about this annoying thing and now on april 30 they forced to use new ui. left right sidebar is no longer floating its good not distracting.
Please add ability to move that annoying nav like this :
 

 


Tobi5
  • New Member
  • 2 replies
  • April 14, 2025

What to say? 

 

I’m not sure… UI3 will come to all in May 2025 and i’m not sure how to work from there on.

Tried UI3 for a few weeks now but man it feels so uncomfortable. The right sidebar is a mess in my opinion. It’s hard to find things, it feels crowded and many functions are hidden in submenues.

 

Images are scaling in ratio, which is a nice thing sometimes, but not for every image i when i load it in to figma. Would be better if it is turned off in default. In UI3 in total you have to click more often than before to get where you want.

 

For me i’m so much SLOWER at my work than before an get frustrated almost everytime using figma right now. Before, i loved figma and haven’t really missed anything. But right now… This is btw the opinion of nearlly everyone in our agency who is using figma.

 

Why a new UI anyway when to old one worked perfectly? Just to be able to say “Hey look we are also changing things for no reason like everyone else.”? New funcions like checking the contrast is great but also its hidden, you have to detach your styles to check and again you need to click A LOT to get where you want…

 

And please think about the position of the toolbar. It’s always in the way of my design, feels wrong at its place and i bet most people are using shortcuts anyway. So why put something in the view of your workspace?


Jake11
  • New Member
  • 1 reply
  • April 17, 2025

As someone who enjoy the UI3 and especially the hide partial of UI panel with the “shift + \” shortcut (i don’t use figma in full screen as I just somehow enjoy use figma in windowed mode), I still look for layers when editing, not just change its specs. So perhaps, you guys at Figma think about the layer panel like in design mode of figma slides when selecting a layer? 


SomethingFishy

Alright. I’ve forced myself into UI3, and after the initial frustration of adjusting to where my most commonly used things now live, it’s not getting in my way as much, at least as far as design goes.

I haven’t done any heavy prototyping with it yet, so I don’t know how it feels through that experience, except for the create component buttons. I absolutely loathe where they are now, especially the create component set button. For something used so often for prototyping, it’s a little ridiculous they’re shoved into the proverbial back of the cupboard.

The floating toolbar doesn’t bother me so much, but I definitely prefer the toolbar location and controls from Ui2.


Metehan_Altuntekin

I don’t understand the point of this change. It looks more “modern” but it only looks less like a quality. software but more like some marketing focused internet app that tries to look cute and attractive instead of being functional. Similar to Spline’s UI. I don’t appreciate this forced change and I would very much appreciate if there were more feature and functional improvements to Figma and FigJam instead of a new UI that is worse than the current one.


Sarawilson2
  • New Member
  • 4 replies
  • April 21, 2025

Hey everyone,

Just checked out the design and overall flow—great start! A few points of constructive feedback that might help refine things:

  1. User Onboarding Flow: Right now, the entry point seems a bit abrupt. Consider adding a smoother onboarding sequence (like a short tutorial or hint tooltips) to guide new users, especially if this is for a game or interactive platform.

  2. Visual Hierarchy: Some of the CTAs are blending into the background. You might want to experiment with contrast and button size to direct user attention better.

  3. Consistency in UI Elements: A few button styles and icon placements feel inconsistent across different screens. Creating a unified component library in Figma could save time and boost visual coherence.

  4. Performance-Oriented Design: If the project leans into AI-based interactivity or game logic, optimizing for responsiveness and scalability will matter a lot in the final product.

Speaking of which, if you're working on AI game development, I highly recommend checking out this team: Magic Factory. They specialize in AI-driven app and game solutions, and their integration of AI into gameplay mechanics is pretty solid—worth a look if you're planning to scale or need backend AI support.

Would love to see the next iteration. Keep building!


Janine
  • New Member
  • 2 replies
  • April 22, 2025

I find the amount of clicks very annoying. It feels like more work to get stuff done. 
The icons are so pale that it’s hard to see and the layout feels cluttered. 

The way the right design panel has been laid out is so unintuitive and takes up so much more space for no benefit. 

the Autolayout and width and height have split up things in what seems like a totally arbitrary way 

The floating tool bar as everyone has mentioned feels like it is in the middle of the design area. Another insane choice. 

Hiding the publish button: Why? there is enough space that is being wasted. Also the old figma support advised splitting out bigger projects into multiple figma files so now I need to constantly publish updates and now it takes two 3 clicks. 

I had to switch back just because its harder to work with the new one. 


SomethingFishy
SomethingFishy wrote:

Alright. I’ve forced myself into UI3, and after the initial frustration of adjusting to where my most commonly used things now live, it’s not getting in my way as much, at least as far as design goes.

I haven’t done any heavy prototyping with it yet, so I don’t know how it feels through that experience, except for the create component buttons. I absolutely loathe where they are now, especially the create component set button. For something used so often for prototyping, it’s a little ridiculous they’re shoved into the proverbial back of the cupboard.

The floating toolbar doesn’t bother me so much, but I definitely prefer the toolbar location and controls from Ui2.

Diving a bit more into the nitty gritty of UI3 and here’s something (I daresay vital) I miss that I cannot find: the “create text property” when you have text selected in a component (UI2 shown below.) 

Anyone know where they banished this one to?
 

 


Nellya
  • Power Member
  • 517 replies
  • April 23, 2025
SomethingFishy wrote:

Diving a bit more into prototyping and here’s something (I daresay vital) I miss that I cannot find in UI3: the “create text property” when you have text selected in a component. 

Anyone know where they banished this one to?
​​​​​

It’s up here now

 


SomethingFishy
Nellya wrote:
SomethingFishy wrote:

Diving a bit more into prototyping and here’s something (I daresay vital) I miss that I cannot find in UI3: the “create text property” when you have text selected in a component. 

Anyone know where they banished this one to?
​​​​​

It’s up here now

 

Ahh, the obscure little “plus” button under THAT button.

Thank you.


gatmonkey
  • New Member
  • 2 replies
  • April 24, 2025

Why is it mandatory to switch? Let us choose to keep old UI.


Simon G
  • New Member
  • 2 replies
  • April 24, 2025

I believe that instead of forcing a transition to a completely updated and ambiguous interface that raises a lot of questions, the team should have focused on technical shortcomings. For example, unreasonable overloading of RAM, which sometimes limits the work.😠


alicja_a
  • New Member
  • 1 reply
  • April 28, 2025

Figma now for me is not intuitive at all. Earlier on the right menu the elements were more aligned to workflow. Now I start with layout, then search for corners which are separated from this part but, to be realistic are it’s relevant part. 

I really pissed off when I couldn’t find grid settings by 3 minutes of staring at the navigation. Logically, I searched it around apearance and layout settings, finally.. found it under selection colors part. Seriously, Figma? Who is designing any screen with colors before settings layout, grids and margins (by the way… where are margins now?) 

LAYOUT for me means, that when I want to change anything about selected area layout I will find there, not 4 sections lower. 

The minimalism and mess bigger than on my desk, here are so overwhelming that only thing I am currently thinking about is minimalize my work in figma, instead of searching for usually used tools. 


DMa
  • New Member
  • 3 replies
  • April 29, 2025

Why are you forcing this through and dismantling the previous UI that no one complained about? How much feedback have you received saying they are so glad that everything has been moved around and that they now have 56px back to the very top of their canvas? (Which by the way is where no one is ever looking at their designs) 

The majority in Figma are probably too young but this reminds me of “New Coke” that was pushed out though no one was ever asking for it. Never tried “New Coke”? Just to spell it out — it’s cause “Classic” was a thousand times more favored.

I think up until ‘UI3’ Figma for the most part have been receptive to their customers’ feedback and requests.

Tool Bar now on the bottom for what again? It was so much better before and our eyes had less to travel whenever needed. Plus now ‘Actions menu’ (Command + / or Command + K) also forces me to look down away from where my eyes are almost always at.

One of the shortcuts I used the most was ‘K’ to get to scale and then a single tab to get to width value. Now I could either tab through 38 times! to do the same, take my mouse and select it manually, or with time hopefully force myself to form a new muscle memory and use ‘Shift+Tab’ instead —except I would need to ‘Shift+Tab’ not just once but 3 times. So what use to take 2 key strokes now takes 6 at minimum (‘k’ + ‘Shift’+’Tab’+ another 3x ‘Shift+Tabs’) and a whopping 39 keystrokes at maximum! Or use the mouse which is what shortcuts were meant to avoid. 
 


Old UI is now broken but layout made it easier to use
 

 


Vasilisa Ermakova

Hi Figma! Your update is as awful as can be imagined!
It's cheesy, unpleasant to look at, and completely uncomfortable to use. Thank you, it has become simply impossible to work. I hope you read this and realize you made a mistake. Bring back the ability to use the previous version of the interface, because it's just a fucking horror, not an interface!


Simon G
  • New Member
  • 2 replies
  • April 30, 2025

How back? This destroyed my workflows! I wanna work in UI2


MTS
  • New Member
  • 1 reply
  • April 30, 2025

I hate this new UI and hate the AI tools. Let me revert back to the old one, you cowards


Roman_Pohorecki

This is what happens when designers have a seat at the table. 


I know you expected lots of negative feedback about being intuitive, because that takes use to normalize. However, your values / light to dark / layout spacing / clarity and scannability of the interface have GREATLY decreased. I cannot quickly look to the panel and find what I need. The contrast is far too low, especially in dark mode. It is truly unimaginable that a “ui ux” company would roll out this ui that no one asked for. Even if, under the hood, there were technical issues that needed to be updated such as panel behavior, so be it. But you somehow made it feel as if it were a more condensed interface, made it smaller / less readable, and slower to use. Have you tried to scan and quickly find the “clip content” checkbox in dark mode? I can’t believe you have. If you have, I am even more concerned.

Please focus on technical features, and roll back the look of panels to previous styles. Keep whatever you had to do under the hood, panel behavior, etc, but for the love of UX, business growth, UX principles and design standards, return the panel styles to their previous scale and contrast.


lumenwrites

I was such a fan of Figma, both the app and the company. Now I hate these guys for taking away the tool I love and replacing it with something much more annoying and difficult to use. It is a change that didn’t need to be made, it was working perfectly.


Polina Cheremisinova

R.I.P UI2! I was staying with you till the last😞 I can’t believe that people that have designed almost flawless UI2 could come up with something raw and ridiculous like ui3… Probably they have left the company. Update for update's sake, forced down our throats. 

btw, imagine that situation like in the meme below has happened in figma office. The guy thrown out of the window is obviously suggesting to improve what needs to be improved and not to break what already works fine😂 Other guys are up to mimicking activities to justify progressing pay-wallification of the app. Well done y’all, thx a lot👏 

 


haileab_yagersew

I think this is the only solution, what do you think?
 UI2 is Back — Because the User Always Wins! | Figma Forum
 

 


Karim Bolgari

Been using figma since 2020 and I've had 0 issues with the interface since then. It was just perfect. Simple, clear, no unnecessary details or “design stuff”. 

The new interface just looks ridiculous. Nothing but laughter and desire to go to the old version it does not cause. A huge amount of details, incomprehensible logic, an attempt to fit the visual into a strict framework, incomprehensible bars for text — all this made Figma a terrible tool. It now looks more like a crooked website made by a rookie designer who overplayed the plaques than a professional tool. 

But if anyone really likes the new interface. Cool! You're welcome to use it. I don't understand why they removed the option to use the old one? It's just awful. 


Leonardiko777

Looks like Figma is the first ever company in the World who created the perfect UI for designing tool and then decided: “Hm, too cool to be real. Trash it!”


Svetlana Plotnikova

Please return the old one. There was no need to fix what wasn't broken.


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