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The new auto layout design seems unintuitive now that gap and alignment placement has been switched (alignment left, gap right). We would be far more likely to ‘set and forget’ the alignment, but often do tinker with spacing and gaps in auto layout. Every time I intuitively reach to edit gap in auto layout, I have to scan and mouse over alignment, something that just doesn't need to be in the way. Gap and alignment should be swapped back to what it was (alignment right, gap left). Anyone else experiencing this friction?Otherwise, this auto layout update is a wonderful and welcome change!
Colour panels for fill and stroke- I frequently change opacity and colour by hex codeMaking this one additional click is frustrating
I’m not using it at all but it distracts and takes a lot of working space. Is is completely unnecessary placed there. Make it customiseable and optional
Hi,I am trying to use the new function “GRID” into AutoLayout setting.AS you can see from my image, the component “SIMBOLO” is made by 9 circles, I can easily set the padding between them, and it’s ok. But WHY does the height not fit to the contents?I cannot set HUG contents both. on Height nor Width.This cause a problem in using the istance for misalignment in over-nesting autolayout, as an example. Thank you for the attentionHave a good weekend!
rename optionthat is how your rename ai option still, one year later works… a completely pointless thing that needs to be constantly edited manually
See above screenshot . OLD UI vs NEW UI3Now the component icon is almost invisible on left sidebar. And it has different icon from actual component, which is confusing
Figma started out as a tool primarily focused on prototyping, with a focus on accessibility and collaboration. Limiting the sharing of prototype links on the sStarter platform goes against this spirit.This alienates non-users from the platform, creating unnecessary barriers and, apparently, only with the aim of monetizing more.I think the company should maintain the possibility of sharing prototypes separately — even if it were limited to one at a time — so that designers and teams can continue to show their work to clients, stakeholders or colleagues without requiring everyone to have an account.Continuing with this limitation could end up shooting themselves in the foot. Many users should start considering more open alternatives, which could be detrimental to the image and growth of the platform in the future.What is your opinion on this?
It takes a long time for styles from a design system to update when used, literally around 5mins before the changes is reflected, for better content if I’m using a current text style and I change to a different text style, it takes close to 5mins before it is eventually changed.
Image parameter adjustmentI can't see the exact parameters that I'm using to increase the exposure or saturation of my images, and if I want to get the exact same exposure increase for another of my images, it's difficult. This makes consistency in long term design pose a difficulty.New UIChanging button icons or changing the position of buttons without improving the experience or adding functionality is not friendly to long-term users. PrototypesI have seen to your growth, and I have seen your efforts, and your intentions. But the limitations of prototype still persist, such as the complaints about all the “on scroll” interacts, also including the inability to trigger a change when the global value changes.
Let's address the elephant in the digital room: Figma's compulsive need to force-feed updates to its users like some overzealous IT administrator. This isn't software evolution - it's digital waterboarding. The complete disregard for user autonomy in their update policy would make even Windows Update blush.Without warning or consent, we're suddenly greeted with relocated features playing hide-and-seek, shortcut keys that now trigger random functions like digital slot machines, and UI elements rearranged with the logic of a toddler playing Tetris. That carefully cultivated muscle memory? Gone. That optimized workflow? Obliterated. All sacrificed at the altar of "progress" that feels suspiciously like change for change's sake.The most infuriating part? The complete lack of new bottom bar. While we're scrambling to meet deadlines, Figma smugly insists we pause our actual work to play archaeological dig through their new interface. Their update notes read like fortune cookie wisdom - "Impr
Some suggested improvements for the Variables DialogIt should be possible to open the Variable Dialog at any time, even if an object is selected. Once open, it already stays open as you interact with objects, so there is no reason that it can only be launched it by deselecting everything first. Make all the Variable Collections available all the time It would be very useful to be able to see the list of all collections all the time Display Variable Collections and their groups in a tree structure Make each collection a “top level” tree node, showing it’s name followed by a list of modes if it has more than one. Benefits: All available collections would no longer be hidden in a dropown More efficient to switch not just to a different collection but right to a specific group within that collection Could support drag and drop to move variables and groups from one Collection to another when the other has the same number of modes Variable Collection group branches should support empty
PLease stop moving most commonly used buttons to new places all the time!It isvery bad us practise, each time I need to spend time to learn where I can find an options that was moved or has a new look, like whith this auto layout flow buttons, which where presented as a dropdown before. Very subtle and unexpected change.
I think we need to move the aligning panel back to the right, I found myself use gap input more that aligning and by long shot.
I stare at it, looking for the option I want before finding it. Here is what throws me off. For reference, there are the five rows of controls presented:Here’s what’s confusing to me.In row 2, the left-most button switches modes (auto, freeform), but it’s *inside* the mode that is set by row 1, confusingly in the same row as the mode modifiers. Also, the icon for this button is meaningless to me. Rows 2 and 4 four directly affect each other, yet they are separated by W/H. Rows 3 and 5 directly affect each other, yet they are separated by layout origin/spacing. BTW I love the layout of row 4! It’s just feels like it’s in the wrong place. This would make so much more sense (to me)
Honestly i’m not impressed with this year feature update. Last year changed the ui a LOT!!! which was a learning curve for everyone and this year you still changed the major features: autolayout, layers panel, draw feature.Layers panel:I get you added the thumbnail of frames,groups to give clarity but it actually is distracting and taking too much space and not doing it’s basic job of telling me which frame is horizontal aligned or vertical, it’s not even clear that it is an autolayout or frame or group. Unless i don’t rename them i’ll have no way of knowing it, If there’s a way please let me know. But otherwise it was needed and hampering my workflow right now. I like the old icon pattern look which was clear right away, not making me think twice.Autolayout: It is changed again with too many icons at top, even if you explain us the meaning it is still not making sense to me. LAST YEAR changes made a lot of sense for me as you grouped major things that were supposed to be together but
I’m a UI designer, not an analytic or product designer and Figma UI3 is a huge drawback for me for many reasons.Now I need to search where the @$#% size/position and layout section is. Every. %!@#*&$. Time. It just exhausts me. Effects section is now above selection colors? WHY? WHO HAVE ASKED FOR THIS? Back in the day all assets were shown simultaneously and I could have pick them instantly, now I need to navigate through folders and to try and remember where have I placed them. Plugins are now buried in sub-submenu for like why? They don’t matter anymore?PLEASE PLEASE at least let us customise your shiny new piece of… refined and exquisite design.
Did you actually test UI3 on power users? I suspect not given that the simple and intuitive UI2 is now ruined by annoying extra clicking and UI elements not being placed together. This “update” is a backwards step and we as users should be able to choose and configure how we want the UI for our purposes. The bottom centre floating tool bar is just wrong for power users.
Huge!! 🌳
As a backend developer, I would like to be able to add details for how various parts of the design can be implemented as backend interactions (API endpoints, parameters, specifics). Currently, I am limited to add an URL in “Dev resources”, but I would like to be able to add information other than an URL.There also doesn’t seem to be a way to easily see which parts of the design have dev resources attached and which don’t.All in all, I haven’t found a way to use this feature in a useful way so far, and have been using discussions instead.
Hi there! First of all - thank you so so much for the amazing new features and products that you guys released this config, it’s so awesome to try out the new stuff!! 🎉👏🏻😍 I just tried the radial repeat of Figma Draw (and let me tell you, this is something I have needed so many times and only plugins could help out here before, so huge thank you for bringing this out!). I wanted to do a sun with repeating rays, but every second ray should be shorter in length. Maybe it’s on me, but I wasn’t able to figure out a way to do this easily. So here’s the 2 things I wanted to raise:First of all, the repeat group is not creating the repeated elements as new objects in the layers panel. There is only one item inside (which seems to be the master of the repeat). Selecting and changing individual paths is not possible like that, which make the process of altering your repeated elements afterwards very hard (of course, you could just flatten everything, but then you’re losing the benefits of th
While I appreciate the great work with giving us Figma Draw, it seems like a big miss to not allow us to draw on our iPads (or some other tablet) and have it show up in Figma. Adobe added that years ago.PLEASE give us that ability. Drawing with a trackpad is not ideal.
Thank you Figma for releasing the Grid mode in auto layout. The problem I’ve faced is that I can’t set the height of the grid to Hug mode.
The new hidden sticky feature is cool, but the implementation of the UI is not good. Multiple people on our team had issues using it, the fact that there is a sentence explaining what the X button does a great job at showing how unintuitive the UI is. Also it is overly click specific, you have to click the link to claim, then again to open, then again in the text box. It’s very cumbersome. A single click should do all of that. Also the Hide/Show buttons look unstyled and out of place. Also you should add the ability to share all hidden stickys - either my own or everyone’s. That way we don’t have to open each and every sticky note manually to show them. It would be nice to select an area of the screen and have it show as a bulk action.
Hej Figma, thanks for turning Figma into the next Paint app, BUT from my POV Figma is a UI Design Tool for Designing Web + App UI´s run UX tests to follow Prototypes prevent fuckups.nd last but but not least connect UI Designers und UI Dev more and let them speak with one tongue. (closing the gap between Design + Code → People)Thats why I have a mayor pain point with Figma, let me try to explain- You are adding more and more features changing Figma UI overnight. - Features started half baked and are not evolving like Variables, eehm Tokens.- You ignore Web standards (Layout-models, Margins?)- Adding more or less useless Features, and let the essential ones stay in a beta forever. - Tokens/Variables:You ignore W3C standards, everything is max half baked.The Variables-JSON file which is only possible to export using third party Plugins or Enterprise License using API is complete messed up an not useable in Token Workflows like Style Dictionary or Tailwind-Variables released in 2023 st
The problem with Figma file organization becomes a nightmare when you have a full design team and your company’s workflow is based on a 2-week release cycle.In every release, each designer produces 2–3 design files — you can imagine how many files pile up in Figma. It’s incredibly frustrating that Figma doesn’t offer an option to filter files by creator. This would make managing and finding files so much easier. What else would help: It would be amazing to have an assign feature — something like what Jira offers, where you can assign a member to a task/ticket.That way, it’s clear who is responsible for what. Honestly, that would be a game-changer.
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