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Question

Hover state doesn't reset


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63 replies

Aaron_Chiandet

I’m also having this issue and found one of the previous solutions helped.

I’ve built a dropdown component with nested menu-item components which have hover states. When you open the menu, it doesn’t have hover states but when you view the open menu in isolation, the hover states all work.

Moving the interaction from hover to mouse-enter and mouse-leave allowed the hover states to work again in the parent component.


Cecilia_Marnero

press R to restart instead is the same but faster


Cecilia_Marnero

same here I even tried with mouse enter/leaves but still the icon in the button will get stuck at the end of animation and will never go back to the original state, even though the button is back to default.


dennsi
  • Active Member
  • 256 replies
  • January 17, 2023

I’m also having problems with hover interactions, for example with buttons.
Colors of nested icon components do not reset as expected and change to their original color instead of overridden colors. This occurs quite randomly.

Mouse enter and mouse leave also currently do not work as usual.
Is smart animate buggy in general? Figma, please fix this…!


Kimberly_Ngo

@Figma_Support

A lot of people have this issue since 2021. Please prioritize this fix.
-Written 2023, April 27


  • 2 replies
  • July 5, 2023

I have the same problem too! The interation hover doesn’t working.
Please prioriteze this fix! The while hovering is basic.

@Figma_Support


carynleiwe
  • New Member
  • 14 replies
  • July 28, 2023

same here. pls fix.


IanCox
  • New Member
  • 5 replies
  • August 3, 2023

I would feel a lot more confident presenting prototypes to stakeholders and investors if I didn’t have to worry about something simple like this not working during the presentation. It seems to fail at random so it’s not something I can really prepare for or fix.


Andrea_Rohner

Same here. Please fix!!


Caroline_Noren

Still a problem, and still needed. I have a “pressed” state, when closing the overlay I want it to go back to normal since its not in a “is pressed” state anymore.


  • 3 replies
  • September 5, 2023

Same issue here. I need this to fix when using overlay with button from a library.


Chris_Myers

🆙👆
Same issue for me, it seems to become an issue when prototype complexity increases, or at least in my experience.

A simple input [default, hover, active] with “while hovering” set between [default, hover] works perfectly in isolation and when combined in simple scenarios. However as my application design grew, I found prototyping increasingly unreliable, seemingly at random depending on if I refresh the prototype or not.

Currently experiencing “while hovering” lagging and remaining on [hover] variants of all components. The way things are set up for us means “mouse enter” and “leave” workaround is not suitable. This does need to be addressed pretty soon. 🙏

Writing this October 23’ 😢


Isaac2
  • New Member
  • 2 replies
  • October 30, 2023

same here. Why this minor bug has not been fixed since 2021?


Leggio_Jenna

I’m having this issue as well!


Jan27
  • 4 replies
  • November 6, 2023

Can someone please fix this issue?


Raphael_Faure

How can this issue still be here ? please fix


JoeM
  • New Participant
  • 8 replies
  • January 26, 2024

Still an issue 🥲


Gabriel_Lima

Really useful! In my case, I was dealing with a complex prototype, and had to remove “Hover” interaction, using only “Mouse enter” and “Mouse leave”


  • 2 replies
  • February 15, 2024

I have the same issue. The workaround for me has been: Layer 2 buttons on top of each other. After click, hide the top one (that’s stuck in hover) to reveal the one underneath (to show a resting state again). So many layers 😅


Erik_Lindsay1

Why is still a problem?! Even mouse enter/leave does not reliably reset the hover state.


John_Griparis1

I have the same issue. Let me guess new features are more important than something that kinda works? 😦


sergienko548

I have the same problem


Sam45
  • 1 reply
  • March 23, 2024

Still facing this bug


Adding to the thread that this bug is still happening.


Just noticed this today when working on a prototype…


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