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Question About UI Referencing in Game Script Tools


maroni2256

I’ve been diving into some Roblox scripting resources lately, especially around game UI and design, and I came across a site that focuses on tools like how to use scripts with executors. It’s more scripting-focused than design, but it got me thinking—how can tools like Figma be better integrated or referenced when designing interfaces for scripts like these?

One issue I’ve noticed is that a lot of these game scripts assume very basic UI layouts or hardcoded positions, which makes iterating on design a pain. Has anyone here worked on bridging the gap between visual layout tools like Figma and functional scripting tools used in Roblox or similar platforms?

Would love to hear if anyone’s tackled this kind of workflow or has thoughts on improving the design/dev handoff in game environments.

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