Skip to main content
Question

"This interaction will not be triggered as interactions on instances are triggered before inherited internal interactions."

  • March 6, 2024
  • 1 reply
  • 1034 views

dcmaia-nectar

So I opened this link with the false sense of security that we could just add multiple interactions using one trigger since it’s marked as launched.

For example, have a button component with multiple states, but have instances of that button achieve different interactions. For example, have 2 instances of the same button component, but one opens a pop-up, the other plays a video. But both would inherit the same ‘active’ state on click.

But it turns out you can’t? Or you have to use variables somehow to achieve that?

Anyway, my individual issue with this is the following: I have a component called ‘Nav Link’ which may or may not have a dropdown arrow as well as hover and active states. Multiple instances of these Nav Links are then inside of a Nav Menu. I have frames for the dropdowns. I’m trying to have the instances inherit the ‘active’ states from the main component on click, but also have them open the dropdowns as overlays right under them. They each have different dropdowns (or no dropdowns) but they should all have the same hover and active states.
The issue I’m having is that ‘on click’ can only trigger one thing, so when I try adding a new interaction with the same trigger on an instance I get the following message: “This interaction will not be triggered as interactions on instances are triggered before inherited internal interactions.”

Anyone else have the same issue?

1 reply

y_toku
Figmate
  • Community Support
  • 2294 replies
  • March 8, 2024

Hi there,

Thanks for reaching out. We see similar posts previously, so could you follow this one?

Thanks!
Toku


Reply


Cookie policy

We use cookies to enhance and personalize your experience. If you accept you agree to our full cookie policy. Learn more about our cookies.

 
Cookie settings