Fix the Conditional interactions

Conditional interactions are half broken at the moment.

For example, all I want is to create a switch for light / dark mode for my prototype. We already have the “Set variable mode” action, but I cannot use it inside a Conditional if/else.

All we need is to be able to do something like:

if library/mode == Dark
   Set variable mode == Light
else
   Set variable mode == Dark

There’s also no else if(); while not a deal breaker, it would save time instead of adding another set of if/else (plus the bugs that come with it).

Or we could have a switch action to switch between 2 states / values / modes, that would be great to use on switch components and require way less fidgeting with actions.