Duplicating variants with interactive components cause connections to break

Whenever I have a variant that’s hooked up with interactive components (like states) and a duplicate the pair, the duplicate points to the wrong one. This works differently than having a frame with interactions and duplicating those will persist the connections to the ones you duplicated.

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Ditto, had to replace all the paths… I’m not sure whats best to keep all the connections or wipe clean… or allow user the option.

Hey there, this is a known bug at the moment that we’re planning to fix. Sorry about that!

— Niko

Would love to know when this is planning to be fixed, it’s been 8 months and am running into this issue every time I duplicate variants:

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Thanks for flagging again, Miguel! I’ll see if we can prioritize fixing this. I agree it’s really bad.