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It would be ideal if I could produce a prototype link that allowed the audience to both add comment (already enabled) AND to open the inspect/properties panel to grab component specs. Currently Figma requires me to share THE WHOLE FILE and link to specific sections with the flows I want my Dev and PM audience to focus on. I don’t want them having access to my whole file nor do they want to see my whole file. To keep stakeholders focused the design team is doing so much extra effort to create series of sections and pages which is forcing the non-designer audience to learn how to navigate Figma. The effort by our designers are to organize file content for consumption of non-designers would be alleviated if we could just activate the inspect panel from within a prototype.
TLDR: Switching between pages using “Fn+Up/Down” arrow is good but if we have many pages then it’s a lengthy process to switch too often. If we remember the page’s serial number in the pages list, we can use “Fn+1,” “Fn+2,” “Fn+3,” etc., to switch between numbers quickly. If I know the components page is 3rd in the list of pages on the left panel where all the components are stored on this page then to switch to we quickly just need to press “Fn+3” . If the Mobile-HighFidelity page is 5th in the list of pages then I need to press “Fn+5” to quickly jump to this page.
It there a possibility to search and filter for Layer names in the layers/page list? If not implement this soon please. I can do this in assets but why not in layers?
I’m now working in multiple Teams. The new Figma UI doesn’t let me sort/arrange which teams I work with most, and whenever I choose a Teams, I must add another click to open all Teams. Let’s say I can sort (not just alphabetically) or arrange, hide/unhide Teams, and so on. That would be cool!
The new home panel interface is genuinely stressing me out, the home panel is not intuitive, or naturally learnable with the design language previously in the interface. As such I cannot easily or conveniently jump between teams & projects as I once did, and this is slowing me down and worsening my experience. As an educator I run between multiple cohorts (teams) and in various projects, this is now multiple clicks and extremely tedious and not visually fluid as it was before. Who did you consult when you decided to roll this change out without asking your users? Was there ANY external testing? As a teacher, I endeavour to put out good designers in to the industry but this is just woefully disappointing, I would not graduate a student who pulled this stunt.
When you get into really deep, complex UIs, layer managing becomes a real time sink in terms of productivity. Every effort must be made to help users of complex UI layouts to only focus on the depth they need. One useful tool Figma already has is the ability to CMD/CTRL-right-click to see a list of all the layers under the mouse cursor and to select only the depth that’s needed. Unfortunately, the minute you right-click to invoke the selection menu, the lowest item in the hierarchy is selected (before the user has a chance to select from the menu), causing the Layers to fully expand, sometimes well beyond the desired depth. This is actually an error in UI design. If the user’s intent with their CTRL-Right-Click is to invoke a menu, then it should not ALSO have the effect of selecting an item. That’s doing 2 different things with 1 mouse click, and that’s NEVER the correct UX choice. I’m hoping this is just a bug and will be fixed. But if it’s not, then I’d like the UI team to reconside
I’ve noticed that in UI3, dragging inside sections now moves the section itself instead of selecting frames/elements inside it. This is clearly not the usual behavior and I hope it’s not an intentional change, because it’s definitely less useful than before.
Hey Figma Community, I want to address an issue that has impacted the efficiency of our design workflow—the change in the scaling functionality using the “K” key. As designers, speed and precision are crucial, and the latest configuration update has disrupted this. The Issue Previously, scaling frames and shapes was quick and straightforward: Hit K on the keyboard. Tab to change the width of the selection. ( And the Width was linked to the height which allowed for perfect accurate scaling) However, the recent update has altered this flow: • Now, hitting K brings up the alignment panel in the scale module. • The Tab key no longer navigates to the width and height fields, making it impossible to adjust these dimensions quickly using the keyboard alone. (The User interface now becomes more of a guessing game with 1x, 2x, 3x options, Design needs to remain accurate ) The Impact This change introduces a significant UX flaw, as it hinders our ability to scale items precisely and rapidl
“Occasionally, Figma experiences a black screen and requires a reload during use.”,“The arrow keys on the keyboard do not control the movement of images within a shape.”,“After changing an image in the fill function, the action cannot be undone.”
When using Slide Decks I noticed that if I zoom out to 50% for example and then go to the next slide it shows that slide in 100% zoom instead of the new zoom I just set, even if I go back to the other slide the zoom has also been reset there. This might only feel like a problem on larger displays but it’s an annoying one and very simple to fix I would guess.
Hello there ! Just to bring back the Width selected by default when i enter in the scale mode. Indeed, i used to directly type the size when i entered in scale mode, and use tab to switch between Width or Height. Now, size multiplicator is the default selection and using tab just bring you on the anchor point selection. I have to take the mouse to select width/height parameter. Sounds like not a big deal but it used to save time and movement during my work flow. I’m not sure if i’m the only one thinking like that but modify directly width/height parameters have much more sense than the size multiplicator. Thanks to the Staff ! ☀️
When a main component has changed, label it or show a change log devs can identify.
1. Describe the problem your experiencing and how your idea helps solve this I’ve created decorative patterns with nested components and auto-layout to produce the repeating and spacing and it causes terrible performance issues which is understandable given their complexity and scale. I’ve attempted to remedy this by flattening the output as large vector shapes thinking this would to reduce the computational needs to render them with auto-layout. Unfortunately, this hasn’t helped all that much. In any file that uses these large vector shapes I find that as soon as I select a page that contains it Figma freezes up and panning around the document is very difficult (pretty much unusable with auto layout). I’m aware I can produce a similar effect using and image fill with tiling on any shape or frame but this is limited to using raster graphics as the source. Aside from the fixed resolution of raster graphics, not having the ability to set different fill colors to my patterns is another do
When CSS is displayed in px, letter-spacing will also be in px. For example: font-size:16px; letter-spacing:0.8px; Can this be done like line-height? letter-spacing:0.8px; /* 0.05em */
FRUSTRATED with the new way to handle auto layout, more clicks required to get what I need. Gone back to old UI. When enabled I expect elements to act as they would in a flex container. When using flex in code, elements don’t magically have a fixed width when you put them in a container. Adding a fixed width to something is actually a pretty rare practice. So don’t set the default to fixed. Apleeeaaasee! Would be nice to be able to configure my own preference here. E.g always set children to fill in rows.
Branching is awesome, but restricting it to org-only teams is not. Experimentation and versioning are essential, table-stakes practices in product design, no matter the number of designers on a team. Figma has always been focused on making great design accessible to and inclusive of all, but this pricing strategy is exclusionary in nature. Even if there are restrictions for number of branches, branching should be available to non-org teams. Please fix.
The newly-introduced (as of today Jan 5, 2022) Comments features seem to have dropped ID number from each Comment. Please bring it back. When collaborating in real-time over Zoom w multiple designers/developers/product folks (multiple times a day!) this now makes it very difficult to describe WHICH comment the team should be focused on. Before today’s change, the leader of the disussion would simply tell everyone that she’s talking about Comment #25 (for example). Now there’s a new layer of complication in getting people to understand which Comment you’re actually talking about, since they no longer have unique numbers.
To review which libraries are outdated, it would be handy to see the last published date of libraries in the admin resources table. Currently you need to review each library details to see the date.
Allow to increase structure bar width in Variables. When you have a complicated structure finally you need to shorten the words to fit them. It takes a lot of time to find a variable in the structure when you need to change it. Sometimes you just not able to do it and need to guess, because the full variable address doesn’t fit in the available space. It would be cool to have some quick link, that opens Variables in this place for quick editing. When quickly viewing variable link status, it always feels like there is a problem with the variable. I guess the problem is this stroke you guys added to the icon. In the old UI it was more different and this confusion never appeared. The similar problem as in #3 i have now with icons “Apply variable” and “Hide”. In the old UI they were more different and there was no confusion, now i everytime click on “Hide” when i want to apply variable. Sometimes i even rush quit form new UI, because it just slowed me down.
I want to reference a screen from one project in another project for flow purposes. But I don’t want it to be editable and I want it to stay updated if that screen has any changes. I also want it to be clear that it’s a “screen link” and just in that project for flow purposes. Currently the designer has to manually copy and paste a screen from one project to another, it’s not clear that it’s just a reference screen from another project and it will eventually be out dated if/when that screen gets design updates. Screen Links will allow for better organization but most importantly a clear source of truth.
If I multi-select one item into a component set I should be able to set the dimensions (Fixed, Hug, Fill, Add min, Add max, apply variable) in all the items. Right now if you multi-select one item used into different components you only have the option to set a variable
Hi, I am wondering if you could handle this repetitive work: When I’ve got an overlay with many states, I connect these states with “Swap overlay” but the persisting default is “Navigate to” so I have to change it every time I create a new link. Would it be possible to detect if both view are overlays and auto-set “Swap overlay” as default. I imagine it would auto select for a case when both views already have an in/out “swap overlay” or incoming “open overlay” link.
It would be really nice if I could manually change the width of the name column within the local variable settings. We sometimes use names that are quite long, and I now cannot read the entire variable name because it’s automatically shortened. Allowing me to adjust the width of that column would solve the problem.
Plugins can’t be moved more up. Seems like it stops where the old navigation menu on the top used to be. Plugins, like Iconify or Photopea are not resizeable either. So while using them, I can’t access the bottom menu a lot of times. It would be a bit better if I could move them more up to show the bottom menu.
is there a way to always turn off?
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