I like to treat my frames the way I build character rigs in 3d, with a single master component as the home screen and nested instances for every group and layer with switches for every state of those objects
I want to be able to visualize my entire selection component variants and edit respecting their hierarchy, where I can see how many of the same instance I am editing based on my selection and to navigate all this exposed on the interface, bring to attention with border color the way select works to allow users to jump to that selection.
This will enable workflow in which the user doesn’t have to navigate their layers as much to select components, solves the layer visualization which can’t deal with that many sub groups