I’ve been racking my brain trying to figure out why the Figma app is showing things bigger. Thought it had something to do with my monitor being 5K, but things were still off even after unplugging and rebooting.
It looks like I inadvertantly had my UI scaled at 110%, which was making my canvas bigger too.
+1 for making that setting only scale the UI and not my own designs!
Ok i found kinda more or less “solution”
So you can manually find correct scale that almost perfectly match your screen size.
Why almost? Because Figma don’t give me option to do decimals.
Which is bad.
For me it’s not 84%
It should be more like 83.8%
But yeah now Shift+0 with its 100% don’t work for me
Each time i have to manually put number
This is a ridiculous feature that badly needs fixing. How was it implemented to work like this in the first place? It’s actually dangerous as I didn’t realise it was scaling my artboards and prototypes until recently.
Seems these broken rudimentary features will remain broken forever whilst Figma tends to adding more bells and whistles that excite amateurs but are useless to professionals.
Another nail in the coffin.
Yeah. We need another 645 upvotes for this to even get considered by the development team.
this worked for me in FF on a Macbook Pro
where can I see this page? I couldn’t find General page anywhere. Also, are you using the desktop app or is it online?
Oh… You saved me. Thank you! 😘
FOUND THE SOLUTION!
Right click your Figma and put this at the end
/high-dpi-support=1 /force-device-scale-factor=1
Do it like that:
Found it here:
Windows Report – 12 Jul 22
It’s about chrome scaling issues (Because I also had problems with that, when tried to measure UI thing from screenshot) but apparently it will work in any windows app.
That may be a workaround fix for the Windows app but it is not the general solution to the problem. Many people use Figma in their browsers or on different OS (e.g. the MacOS Desktop App).
Thank you! This had been driving me mad. I’d create a 1700x800 frame in Figma, set my canvas zoom level to 100%, grab a cropped screenshot of the frame on my screen and the actual size would be completely different from the size I’d defined. Adding this flag to the shortcut fixed the issue for me. Now the size I see on my display is the actual size of the design. 👍
Same here…interface zoom should be separated from Frame zoom.
Scaling the interface should not scale all the elements on the canvas.
I thought that’s why there’s a very incremental and pinpointed zoom function specifically for the canvas and an explicit option to scale the “interface”?!
It literally makes no sense. Why would anyone want to see a design at a specific percentage, say “100%” but have it actually rendering at a magnifier set at the interface level?
Scaling the UI is a common feature in most “design” apps. I’ll even give kudos to Adobe here as you can scale all their interfaces independently of the canvas.
Somehow I have a feeling this is because the Figma app isn’t native to any OS. Either way it’s a huge gap for all users, let alone those with accessibility considerations.
Please address this Figma.
Agree with everyone that scaling the interface should only affect the menus, not the scale of the artwork itself (since that makes “100%” zoom completely misleading, which can completely mess up designs!). It’s been 3 years since this issue has been posted… at minimum, can you warn users when they change the Interface scale that they are also scaling their artwork? I shudder to think of the headache this could have caused me if I had noticed any later!! Thanks for your consideration!
I see so many designers get confused by this.
It’s so basic though. Interface scale should ONLY SCALE THE INTERFACE. Not the canvas itself. It should scale on-canvas UI elements like the size inspectors and frame names, but not the frame rendering itself.
Come on Figma!
This is still not fixed. Not even acknowledged by Figma.