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Hi, Thank you for Figma Motion it’s great !There is one thing I can’t figure out : once I have set motion on the components, then add them to my website frame (desktop, mobile...) how can I set a trigger for the motion to begin ?For now, it appears that they all run at the same time, when the page is loadedIn AE, we can work on different elements (as we do here on components) and then add them to a precomposition so we can choose when to start etc…Can we add this on Figma Motion or on Prototype but the trigger won’t be a timing but a scroll ?Like, you have your full page : Header, Hero, Editorial whatever, and I would like the animation on the Editorial section to start when the user scrolls 10% on itThank you for your help !
Hey folks, Just wanted to share some feedback I had about the new Figma Agent feature when it comes to generating plugins and shaders. I was prompting this morning to create a new shader fill, and initially the agent refused my request to support a dropdown in the shader config because it said it didn’t exist. I checked the docs, found where it is supported, and sent a screenshot to the agent, after which it corrected course. Seems like something it should have understood out-of-the-box. Also, it claims it can’t add handles or overlays to its shader fills, such as how the Mesh Gradient fill gives you handles to configure the colors. Not sure if this is true or not, but if so seems like it would be a nice thing to support for shaders made by users and not just official Figma shaders.
When you publish a component that contains nested components from another library (or that are bound/linked), the publish dialog doesn't make it clear which nested components are linked externally. This causes confusion about what's actually being published and what's being inherited.The publish dialog should list any linked or bound nested components above or alongside the component being published, so designers can understand the full dependency chain before confirming.
Currently, publishing components to a shared library requires going through the Assets panel or Publish dialog, where components are listed individually. There's no way to select multiple components directly on the canvas and publish just those.Being able to multi-select components on the canvas and trigger a "Publish selected" action would significantly speed up library maintenance workflows, especially when iterating on a subset of components.
Hi, We are working on a pixelart project and figured out it would actually speedup our workflow A LOT if it was possible to disable Anti-Aliasing everywhere for viewing, editing and exporting. Having the option to disable it per object could also be interesting. Is this something you guys could add? Thank you very much.
Unable to copy modals, popups, menus or other elements that open within a page. When I run the chrome extension any open popup automatically closes on the page. This would be incredibly useful because our product has a lot of modal focused workflows. Other extensions like magicpatterns are able to capture these for a reference. Thanks!
Hey, guys! Recently I start to prototype an UI for LCD display device. It doesn’t have any pixel opacity control, only pure contrast essentially. I discovered Figma doesn’t have any way to turn off anti-aliasing for vectors. So ofcourse I became frustrated. Such cool editor and still don’t have basic things. Guys, we need to cover this.
I’m a UX designer using an Enterprise Full Seat licence, and I’m very frustrated that my AI credits run out too quickly. When I’m actively working on a project, I suddenly can’t continue because the credits are depleted, and then I have to wait for several weeks for a refill. For a delivery-focused design workflow, this is extremely disruptive.It’s also odd that admins cannot reallocate AI credits from other full-seat members who are not using them. And we can only upgrade tokens at the full team level…, whaaaat? no targeted capacity for people that actually need it?This credit handling is not just annoying, it directly blocks work and causes delays. I’ve seen other designers reporting similar issues with unexpected credit drain and long downtime when credits hit zero.Please fix that...Providing enough AI credits to work without long interruptions. Allowing admins to transfer unused AI credits between members. Enabling more granular upgrades (at least per user), not only full-team upgr
As a freelance user of Figma, I find the current seat-based model effective for structured team collaboration, but it creates friction in freelance and cross-workspace scenarios.There are two specific situations where the current model feels restrictive:First, when two already-subscribed users need to collaborate on a single file, one of them may still be treated as an additional billable editor within the other’s workspace. This can lead to a form of duplicate billing, even though both users are already paying for the platform.Second, there is currently no lightweight alternative to full workspace membership for temporary collaboration. Even short-term or file-specific work often requires assigning a full editor seat, which is not always aligned with the scope of the collaboration.A potential improvement could combine both issues by introducing more flexible collaboration options. For example, allowing already-paid users to collaborate across workspaces without triggering additional e
Can we please get the ability to set a components dimensions to Fill Container from right inside the master component, so we don’t have to manually set it each time we pull in an instance. It can get quite annoying, especially when adding items to a Slot.
When a variable is applied to a property (fill, text, spacing, etc.), there's no way to quickly navigate to that variable's definition to edit it. You have to manually open the Variables panel, find the collection, and locate it by name — which is slow when working across large design systems.It would be ideal to have a clickable link on any variable reference in the inspect or design panel that takes you directly to that variable in the Variables panel so you can edit it in place.
Similarly to how in a Git repo we can block any changes to be committed in the main branch, it would be nice to allow the same behavior in Figma. New changes should only come from the merging requests of branches.
Canvas become tight with the new Figma updates, if Figma can fix this issue for us please
This is an idea to allow Figma Admins to customize the instructions that users see when they request an upgrade in their access. This would save time and confusion for Figma Enterprise admins. Here’s why:For Enterprise customers using SCIM, upgrade requests are often handled via tools and processes external to Figma, such as ServiceNow. (The requests are reviewed and approved, then the user is added to the correct ActiveDirectory group).But, users often don’t know this, and when they request an upgraded license (say from View to Dev or Full), the Figma Admin has to intercept the request in the Admin Dashboard and send a separate email to the requester instruction them about the company process that exists outside of Figma. This is extra work for the Admin, and potentially adds confusion and delays to the process.It would be ideal if the Admin could create a custom instruction to be displayed in the upgrade request UI. The message they would create would vary by company, but would be s
please leave an option for limit internet usage for uswe just want to load the a certain opened tabs not community data load internet is expensive in here and some other countries tnx
When hiding annotations with shift + y or right-clicking on the annotation > hide annotations, there is no clear and persistent visual indicator in the UI showing that the annotations are hidden.I even triggered my company's design time only to later discover that my annotations were hidden and the design was complete hahaha
I'd like to suggest a new feature where I could hover through styles and (temporary) changes color/font at the same moment.
When I select and drag a slide in the sidebar of Slides, I expect it to be duplicated, just like it would be in Keynote, Google Slides, or like any other object in Figma or other apps.Every single time I work on a presentation, I option drag to duplicate a slide, then accidentally overwrite content that I needed.
This is more of a general comment, but I’m curious if anyone else has had the frustrating experience of clicking on “Publish to Community” when trying to copy a Dev Mode link to something. This seems like such a bad idea by Figma to put it there (under the Share button list). In what world is publishing my job’s design files (of which I’m bound by an NDA to NOT share) is more important than copying a link so a dev or stakeholder at my job can see an art board. Publishing to the Community should be separated and far form any work-related actions needed.
I love Figma Motion so far.But i made a small animation for a SoMe post where i used a video as background. When exported all the motion elements worked, but the background video turned static.I hope this will be fixed in future ✌️
In Figma Motion, it’d be cool to set a custom frame as the thumbnail/preview that appears in the main Figma Design view.Not sure determines what’s shown in the ‘Motion’ frame now but it often looks bad and doesn’t offer insight into what the animation is.
In Figma Motion, it’d be useful to have some sort of mirror function, where the first half of the animation plays in reverse after a certain point. I’m imagining a line down the middle of the timeline, which essentially mirrors what came before it, in reverse. It’s a pain tweaking both sides, and trying to figure out the inverse of bezier-curves.Of course it is possible to use the ‘ping-pong’, but this doesn’t do much when exporting.Alternatively, it would help to offer the ability to export ‘ping-pong’ mp4s/gifs etc.
During the 2024 April Fun Day, Figma introduced four custom cursor styles — 8-bit, Y2K, Aero, and Skeuomorphic — which were available for only one week. Many users loved this feature and were disappointed when it was removed. Currently, there is no way to personalize multiplayer cursor appearance beyond the default style.Why it mattersSelf-expression & Team Identity — Custom cursors make it easier and more fun to identify collaborators in a file, especially in large teams where multiple people are working simultaneously. Engagement & Delight — The positive community response showed that users genuinely enjoyed this feature. Small moments of delight improve the overall product experience. Competitive Differentiation — No other major design tool offers customizable multiplayer cursors. This is a unique, memorable feature that sets Figma apart.Proposed SolutionBring back the four cursor styles from April Fun Day as a permanent account-level setting:Add a "Cursor Style" section und
The “Selection colors” property could use some additional affordances such like highlighting the frame or element where the color is being used. It’s particularly useful when your trying to replace colors so you can apply the right style or variable. The attached image is a very quick representation of the idea.
Hello! I’ve been playing around with Figma Motion this days. And it its really exciting! However there’s one thing I really like using in AfterEffects and other that is Shape Morphing - being able to animate a shape changing into a completely different form by changing it’s vector points. Since I really like Figma, not having to use After Effects is such a game changer. Is there any news or future plans to implement this feature? Thank you!
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