Let us know what would make Figma better for you.
Recently active
Hi Figma team,Our team uses Storybook to implement and document our components and pages in code. Doing this manually takes developers a lot of time: they have to rebuild every Component and Variant in code and write a story for each State.So we built our own agent that converts our Figma designs into Storybook. The results were great: it dramatically sped up our workflow, and the generated code ended up much closer to the original design.To give you a real picture, here’s what we built in our project in just one week:UI Kit: 27 component sets, 2,288 variants, 4 Sidebar components and 1 Chart instance Icons: 1,254 icon sets with 7,520 style variants, plus 259 flags and 3 standalone assets Style guide: 89 color styles and 42 typography styles Design variables: 157 across Primitives (16), Tokens (34), Colors (89) and Typography (18)For a senior developer, implementing all of this manually would have taken around 2–3 months.That experience gave me this idea: it would be amazing if an agen
Your improvements to auto layout are incredible. I can’t tell you how much I love seeing the Figma team tackle these core features. There is a “final boss” of the Grid auto-layout that I’d like to suggest potentially tackling. It looks like you’re heading in this direction, so please carry on if you’ve already started :-)“repeat(auto-fit, minmax())” Responsive grid columns, equivalent to repeat(auto-fit, minmax()).Expose a minimum card/column width in the GUI, with the grid automatically reducing its column count and adding rows as the container narrows. This would make a powerful—but challenging—CSS pattern much more accessible to designers and some developers.
There’s no visible scrollbar in Figma prototyping mode. Yesterday we’re having user testings and once again this same topic popped out. Some of the users didn’t thought that they could scroll prototype because scrollbar wasn’t visible. One of the user was using laptop’s touchpad and he wasn’t able to scroll with only using touchpad. Guiding user how to use prototype during test can harm testing situations. Atleast it’s sure that if user thought that he can’t scroll it leads to biased feedback about product. If there’s some reason not to have scrollbar it could be atleast optional feature that designer could turn visible scrollbar on from options. It’s not only who has came across with this weakness in Figma. Here’s old Spectrum thread about same topic but Figma hasn’t done anything for this yet and I hope this get more attention here.
Often I’m adding autolayout around a frame/component/element, and the default vertical and horizontal padding is 10px. As well, the gap applied is 10px. It would be amazing to set the default padding and gap to auto-layout elements. This would help with keeping your files clean, but also, to ensure that redundant CSS properties are not added to dev mode output. Clearing and resetting these properties takes time and often the gap is not cleared due to the property not having an affect on single children. Thanks!
The current system for managing team members/seats and understanding file access and permissions is wildly fractured and convoluted. Currently, there is the Admin Dashboard, where I can manage seat type, but not see file access; the Team Members panel, where I can see what type of access people have (Member or Limited Access) but am NOT able to change access; and individual People/Profile pages where I can see file contributions, but this requires searching for the person using the file browser, and cannot be accessed through the aforementioned dashboard/panel (? why).Right now, finding details about seats, file access, and file contributions is three step process involving all of the above. A singular admin dashboard where you can see team members, access, seat type, and have a comprehensive view of file access/contributions for each user would make life so much easier. I wouldn’t be surprised to find out this is available and paywalled behind a more expensive license, but to me seems
Yet another UI update that ruins the workspace.Now a whole column width is reducing the workspace size, created to accommodate one AI agent button that I have no interest in using. You’ve moved the library and assets to a less usable place because you couldn’t figure out how to add the AI agent somewhere else? How can I roll back this change to the version that actually worked?
I am able to create a table using the grid auto-layout option. but I’m not able to reorder the columns or rows. It would be a great feature.
First of all, thank you for bringing motion design into Figma. I've been trying Figma Motion, and I'm really excited about its potential.Here are some thoughts I had while using it—features and improvements that I think could make the experience even better.1. Copy & Paste AnimationIt would be extremely helpful to have the ability to copy animation properties from one layer and paste them onto another layer.For example: Copy all keyframes from one object to another. Copy only specific animated properties (Position, Scale, Rotation, Opacity, etc.). Similar to "Copy/Paste Effects" or "Paste Animation" in other motion design tools. This would significantly speed up repetitive animation workflows.2. Better Text Animation WorkflowAnimating text is currently quite tedious because many animations need to be created manually.It would be great to have: Built-in text animation presets (Fade Up, Slide, Pop, Typewriter, Blur In, etc.). Character, word, and line-based animation. Stagger
I just want to reinforce what Luis posted last year, since I agree 100% with him. Original thread: It would be incredibly helpful if there were a way to include a rejection reason when declining a Figma seat upgrade request.I frequently receive upgrade notifications from across the organization, and in most cases, the requestors are unaware that there's an internal approval process they need to follow, such as submitting a request through our IT department rather than requesting directly via Figma.Lately, this has become quite challenging to manage. When I reject these requests, I often receive frustrated follow-up emails from users who don’t understand why their upgrade was denied. Being able to provide a brief explanation at the time of rejection would save time, reduce confusion, and help streamline communication.Thanks for considering this!
Unsure if this would be considered a bug or feedback but it’s impossible to write words including the letter “n” within the text properties of components in Figma Buzz’s design mode tab in Asset view. The moment I type “n,” it immediately moves to the next frame instead of updating the text property or allowing me to continue typing. Editing the text directly in the canvas does not cause this issue, but it is frustrating to work around and troubleshoot for non-designer collaborators who are more comfortable using the properties panel instead of directly editing the text object.
I've been experimenting with multiple video fills in a fairly longer than average Figma Motion composition (2-3min). Thanks to the workaround from another thread, I've managed to get videos playing in the final export by adding two rotation keyframes.However, video synchronization still seems to be an issue. For example, I have a 141s video that's supposed to start at 0:00 when its layer appears at 32.14s in the composition. Instead, Figma starts playing the footage roughly 32 seconds into the original video, as though it's following the overall composition timeline rather than the individual layer's timing. It also unexpectedly loops later on randomly somewhere you don’t wanted.I've tried adjusting layer duration, opacity (0% → 100% with Hold easing), and Position/Rotation keyframes without success.Of course, Motion is still in Beta, but having independent playback controls for video fills (at least a start time, offset, trimming, or looping) would be incredibly helpful for more compl
Now that the glass effect has been released (which, by the way, is amazing), it's time to remember the 9-slice feature, which still has not been implemented natively. I'm talking about functionality similar to what exists in Unity. In this system, an image is marked with guides — without being sliced into separate parts — so that it can be stretched without distorting the corners. Unity, by the way, allows not only stretching the middle sections but also tiling them. Yes, it's possible to achieve this functionality now using plugins in Figma, but all of them work by slicing the image into parts, which makes updating these images complicated. It's often easier to create a new one than to edit an existing one.Since this functionality is very common in game development and mobile game design, it would be great to have compatibility with Unity for this feature. That way, the same image could be used both in Unity and Figma. This would greatly simplify the pipelines and effectiveness of gam
I’d like to organize the left-hand “Pages” panel by adding color codes to each page. (Think how Mac’s OSX Finder allows you to add colored circles to individual files.) Additionally, Pages should have the ability to be sorted into groups within a parent folder. (Think how you can make groups in Photoshop’s layers panel) This feature will make it easier for my team to organize our Experience Library file. Users need to be able to scan the Pages quickly. I’ve attached an example of what the color coding could look like.
Current music is repeating. I get boring after listening in 30 minutes and open some lo-fi hip hop stream. Really want to use FigJam music. Please, add more tracks or direct audio stream from SOME lo-fi music stream. Sincerely, Mikhail.
This is a suggestion for a “quality of life improvement” new feature. Current behaviour:The variable selection within a collection and its extended collections are not synced.When one selects a variable in an collection / extended collection, the variable selection can be different for a collection and its extended collection.Steps to recreate current behaviour: Select collection P Select variable A within that collection Select extended collection (P extended) Select another variable B within the extended collection Switch back to collection P The selected variable in collection P is still AExpected behaviour:The expected behaviour is that the selected variable should be synced between a collection and its extended collections.Typical flow of a designer is to extend a collection and then modify specific variables within the extended collection. They switch back and forth between the collections to validate the previous variable value and the modified variable value. Steps to recreate
Hi Figma team,I’d like to report an issue, or ask whether there’s a recommended solution, related to how the Figma desktop app updates itself on Windows.What happensEvery time Figma updates, a new folder named after the version is created under C:\Users\<username>\AppData\Local\Figma\ (for example app-126.8.18, app-126.9.11, and app-126.9.13, as shown in the screenshot below). The Figma.exe that actually runs appears to be the one inside the newest version folder (second screenshot), so the path to the running executable seems to change with every update. However, I’m not entirely sure about this, because there is also a Figma.exe in the root folder (C:\Users\<username>\AppData\Local\Figma\Figma.exe, screenshot below). Why this is a problemThird-party apps that identify Figma by its executable path stop working after an update. Initially, the third-party app targets a Figma.exe in the root folder (C:\Users\<username>\AppData\Local\Figma\Figma.exe, screenshot above).
When using the new text, Several functions in design are not available😅
Figma motion does not currently have the ability to play and export video fills, so video objects are treated as static images. The ability to incorporate video objects into the timeline would be extremely helpful. Exposing the current frame of a video as a keyframeable property be a great solve.
This would be handy if I want to mass-select and find hidden layers to show altogether. Unless this is a technical limitation, I am shocked that this is not integrated as an option from the get-go.
Hello Awesome community, It would be very helpful for Design System builder community support if we could create styles based on other styles, aka style variants to support use cases like these 3: Type Style A needs to be used with an underline to emphasize that the text is a hyperlink. There is no way to amend the style A without unlinking it at the moment. So either I create an extra style or I have elements in my design system that are not ruled by Type Styles; in both cases this creates extra work and potential for errors when updating the typography for specific projects based on the Design system file. Color Style B is used as a Primary accent color @100% opacity but also as a SurfaceTints and State Brushes with varying opacity values. This requires a design system file to include individual color styles for each case (aka Brushes based off of Primary) as parent containers currently set opacity for all content unless said opacity is par of a Color Style. This is extremely tim
Hi! Has the canvas panning keyboard shortcuts changed recently? I use Ctrl+Space+scroll wheel to pan and zoom the canvas but now that keyboard shortcut puts me into a Keyboard picking mode. Is this new? It really gets in the way of working.
Im creating a prototype and would like to link to live pages on our site without having the User in the test have to see the “Leaving Figma Warning” page. My concern is that it takes it breaks the illusion of an actual experience. Is there a way remove this middle page from the experience?
Currently, dashed strokes have ‘trimmed caps’. Is there a way to have all dashes with the same length? Example:
Currently, I have to manually scroll through the Recent tools list every time to find a tool I use frequently. This becomes time-consuming and inefficient.
Hey I have a style guide and its currently in phase 2, my team has decided to simplify the text styles so I need to merge a lot of text styles together. Is there an efficient method of doing this? Thanks!
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.