We ran into an issue building out a widget: duplicating it on the artboard does not seem to cause it to run a render cycle. The duplicated widget matches the original (including state data).
Our widget displays information based on the other instances of the same widget on the artboard (counts, etc.), so all of that information is inaccurate after duplication until a user interacts with one of the widget instances.
Are we missing a way to force a render cycle on duplication?