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Hey you all,


in my recent project, I worked with a vector graphic (SVG) (not made in Figma - I used another program) and wanted to put a stroke on it. As you can see, the filling of the duplicated graphic works fine but if I want to put a stroke (pic1: outside, 2pt) it pixelates in specific areas (see the lower left part). When I zoom in on it, the pixelation is more buggy. I wouldn’t mind that much if it wouldn’t be in the PNG export or another export.


The interesting part:



  1. I don’t have the bug anymore in this specific area if I move a anchor point just a bit nearby.

  2. If i make the stroke thicker, I have the problem less.

    But I have a lot of this kind of graphics, sometimes more bug areas on one graphic and don’t have the time to move all possible points. Furthermore, I want to use a thin stroke.


Has anyone had this problem? Thanks for your help!


Hi @eriqueh,

Sorry for the trouble! GPUs have known bugs and may cause rendering glitches when using Figma. Please reach out to the support directly here for help: https://help.figma.com/hc/en-us/requests/new and, we also recommend you to check the Figma browser requirements here: https://help.figma.com/hc/en-us/articles/360039827194-Figma-browser-requirements#unsupported Hope it helps!


Hey @Celine_Figma,

I have the MacBook Pro 2021 with a M1 Pro. Furthermore, I’m using the Desktop-App.


I’m going to reach ou to the support and then we’ll see. Thanks! 🙂


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