Shadow effect look different in prototype

Hey all, seems like there are similar shadow effect issues in the prototype but I don’t see anything resolved.

I have a shadow effect that works perfectly inside the design file, but in prototype present mode, it looks completely different. Some of the shadows seem fine…which adds to more confusion.

Does anyone know why this is, or which visual representation is correct??

In design:

In prototype present mode:

Hey there, thanks for flagging this!

That’s definitely odd that the reverse shadow isn’t consistent between the design and prototype. Are you able to share a link to your file? We’ll send this over to our prototyping team to take a closer look.