I found out that if I use ‘Layer blur’ or ‘Drop shadow’, Figma will auto apply dithering in the output image, it also applies when I ‘rasterize’ or ‘save as PNG’.
This makes the output a little different from what I actually create, and sometimes it makes the image appear to be off when implemented in other softwares like Unity:
I’m wondering is there any ways to have any walk arounds to prevent these glitches ?