Is there any ways to prevent dithering in Figma export

I found out that if I use ‘Layer blur’ or ‘Drop shadow’, Figma will auto apply dithering in the output image, it also applies when I ‘rasterize’ or ‘save as PNG’.

This makes the output a little different from what I actually create, and sometimes it makes the image appear to be off when implemented in other softwares like Unity:

I’m wondering is there any ways to have any walk arounds to prevent these glitches ?

Hey there, this is unfortunately a long standing bug. I can’t offer a guarantee on when we’d release such an update, but keep an eye on our release notes to stay in the loop on all updates and announcements.