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In my opinion a BUG.


While there’s two conditional interactions with a “set variable” with the same variable and value pair, when drag and dropping an additional interaction for reorganising sequence of events, things gets duplicated.


In my specific example I have two conditional interactions with the same set variable rRed] to “dark” inside. If I had another interaction inside either conditional interactions and reorganise the order, interactions starts to get duplicate in the other conditional element.


See video:


Hi there,


Thanks for reaching out. It looks strange! I’m checking with our internal team. I will get back to you when I have anything I can share with you.


Thanks for your patience.

Toku


Actually, I’ve found another simpler way to trigger this “bug”:



  1. Create a trigger of any kind for an object on canvas

  2. Add as many conditional (empty) as you want

  3. Add a “set variable” outside of the conditional

  4. Drag and Drop the “set variable” inside either conditional → “set variable” is duplicated.




Thanks for the details! I’ve shared this with our product team, and they’re now aware of this issue. I’ll get back to you if there is anything I can share! - Toku


I know this is a bug, but I think you just saved me a lot of headache by recreating a bunch of logic 😅


I kind of hope one day there will be a way to duplicate set variable statements!


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