In my plugin I’m trying to do things in real time and once I get above 200 or so objects things become slooooooow. There are other places to optimize, but the main bottleneck seems to be the one-by-one object updates.
In my plugin I’m trying to do things in real time and once I get above 200 or so objects things become slooooooow. There are other places to optimize, but the main bottleneck seems to be the one-by-one object updates.