Hello!
I was wondering if I could request a more efficient rendering method for images in the canvas. I have noticed that when my file contains a large amount of any or a lesser number of high resolution images that performance of the file/canvas degrades significantly, sometimes debilitatingly so.
I suspect that this is because the rendering engine is doing a couple things:
- Treating every instance of an image to be unique in terms of memory utilization (the more I add of a single image = more performance decrease)
- Rendering every image at 100% resolution despite the canvas zoom level or image size
So I’m wondering if there are any plans for increasing efficiency of images/rasterized content for the canvas, this is pretty limiting right now in terms of my workflow and things are reallllly slow even though I have around 5 images that I reuse in my files.
I’d really love a better raster image rendering method :)