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One of the biggest limitations I currently see with Figma’s AI-generated layouts is the lack of support for truly interlocked, overlapping, and dynamic section structures.At the moment, most generated websites tend to feel very block-based. Even when the typography, colors, branding, imagery, and overall visual direction are completely different, the underlying page structure often ends up looking very similar: one clearly separated section after another, stacked vertically in a predictable way.What is missing is stronger support for layouts where sections visually interact with each other.For example: content from the next section beginning before the previous section has fully ended images, typography, panels, or background elements crossing section boundaries layered compositions instead of isolated horizontal blocks asymmetrical transitions between sections elements that visually connect multiple sections editorial-style layouts with intentional overlap and spatial tensio
Why doesn’t autolayout support inline layout This kind of design of including rich text elements (spans), icons, emojis, chips, and images inside a block of text is becoming increasingly popular and seems like it would be straightforward to implement. Im currently contemplating building a Figma plugin that would split a text block into individual words, then wrap them in a ‘Wrap’ auto-layout frame. This way you could insert arbitrary elements inside the text. @Figma pls
My life will get easy if there will be animated zoom in Figma like:While Holding “Spacebar” then clicking “Ctrl” we get magnifying icon already but can we drag the mouse to left/right to Zoom In & Zoom Out.Rightnow, we have to drag multiple times to zoom out and while holding 3 buttons at a time (Spacebar + CTRL + ALT). In zoom in case we can make a selection in that particular area we wanna focus at but it gets hard to use this feature while zooming out😕
If Figma Motion gains the ability to work with imported video, especially to control the start and pause of the animation, it will greatly expand what’s possible for web animations — particularly for scroll‑based animations.
K shortcut for Scale should work in animate mode aswell
I’m a hybrid UI/UX designer, and part of my work includes creating digital assets (like instructional gifs / videos, product launch gif). Right now I design in Figma but then have to switch to other tools (Premiere or After Effects) just to put videos together. When it comes to prototyping, it requires higher effort to update these contents and makes collaboration harder. It would be amazing if Figma had some basic video editing features built in—nothing too heavy, but enough to:Trim and stitch clips together Add simple transitions or motion Layer text, images, or overlays Drop in audio tracks Dev friendlyIt’d be super useful for teams like mine that work on both design and content, and it could save us from jumping across multiple apps.
Bonjour,Je souhaite partager un retour concernant la liste des teams accessible depuis le sélecteur en haut à gauche (menu "Member of").Problème constaté :Cette liste mélange sans distinction les teams que j'ai moi-même créées et celles où j'ai simplement été invité(e). Avec le temps, cette liste s'allonge et devient difficile à parcourir, car je ne peux pas rapidement identifier mes propres teams parmi celles où je ne suis qu'un membre invité. Il est vrai que je n’ai pas upgrade mon plan. Donc ma préoccupation pourrait-être déjà prise en compte.Suggestion :Ajouter une distinction visuelle claire entre les deux catégories, par exemple :Un système d'onglets (tabs) permettant de basculer entre "Mes teams" et "Teams où je suis invité(e)" Ou à défaut, un simple regroupement/étiquetage dans la liste actuelle (ex. libellé "Invité" à côté du plan tarifaire)Cela permettrait de gagner en clarté, notamment pour les utilisateurs actifs dans de nombreux workspaces différents. (Pas besoin de mettre
Anyone having issue with search functionality for colour tokens that applied modified opacity values in the variable tables?Example from the screenshots when I was trying to search for the “colour/neutral-light” token but no result found when the scrim token has the opacity value modified. Once set back to 100%, it works.Might be great to have the search functionality include the token with match keywords and exclude the opacity values!Scrim token with modified opacity valueNo result foundResult found if opacity set back to 100%
Page dividers or spacing? 🤔 Cause this hack to use a page to fake it is in 99% of all Figma files I’m in. Does anyone else experience this?
I tried to make some geometric shapes, and I spent a bunch of time aligning all of the lines before I found out about flattening lines. When using the line tool, it’s edit points are not in the center And to do this, you have to flatten it by Ctrl + E: I think making the edit points centred by default would be better for the workflow!
hey there! variables seems to be super nice but what i am missing is that if i make a colour alias to a specific collection - i can’t set the opacity separately (e.g. colour 50 with 20% opacity) So basically i want the colouyr to be from another collection and i want to set the alpha seperatly (controlled as rgba - since i dont need it as opacity) Example how we can fix this in token studio: So what i want is that i can set blue/5 and then the opacity (which i dont want to capture in another colour variable) Now its only possible if i break the link with gray/75 - and then i loose the reference to that colour
There should be a direct export feature in figma to export PDS files. So that we can import the file in After Effects or in Canva and animate the layers because now we have to manually export in png or jpg file and again make the design in Photoshop or After Effects. I know there are some plugins but they are mostly Paid or not perfect in exporting the file. I would request to bring this feature in figma that will help all the motion graphics artists in their work.
I’ve been waiting for this so long:Thank you Figma!
Usamos o figma aqui há quase 2 anos e sempre usamos a visualização das pastas com thumbnails, hoje, depois de algumas atualizações do figma que removeram as thumbnails das pastas fica muito mais dificil e contraintuitivo de achar as pastas que queremos. Pois antes tinhamos o apoio visual, agora, temos apenas os nomes das pastas. Gostariamos muito que voltasse a ser com thumbnail como era antes.Visualização das pastas atualmente sem as thumbs👇🏻
When aliasing a color variable to another (img 1), or using it directly on an element (img 2), we should be able to override the opacity without the need to create a variable for each transparency variation: Cant override opacity in the alias: Example 2 Cant override the fill opacity:
The new in-built animation tool is an amazing upgrade. Ive already started to animate my hero sections and layouts further down the page. one thing would be absolutely amazing is if you could set the animation to start playing as it came into view. This way we could directly show clients scroll animations in the design stage. Atm you have to set the animation to loop and hope it’s at the start when someone scrolls down to it.
Right now the only option is Reset password, which revokes access for everyone who already has the link. If I lose the password and need to add one new person, I have to break access for the entire group and redistribute a new password to all of them.Either of these would fix it:1. Show the current password to the file owner2. Let the owner grant access to a new person without resetting the password for existing viewers
I have successfully rasterized last Friday. But two days later, which is now Jan 13 2026, the Rasterize selection disappeared in object menu. I can only find it by searching Actions… Is there anyone can help me look into it, thank you so much!i use macbook pro 15-inch, 2018, Vetura 13
Hello, im trying to connect my Account to the figma extension but im not using VSCode im using Qoder so when im trying to login and it asks to login as [my email] and click login with vscode it wants to open vscode and not my qoder so i can login, no i cannot use VSCode because its not for me.
why can’t figma make make components that we can import back into figma. It would be useful to us make to generate a design system, using prompting and be able to import thes eback into figma as components.
Recently a new member of our team (who was granted edit privileges) deleted our component library file, which led to a series of issues until I, the admin, realized what had happened and restored the file from trash. However, there was a chance that I never would have realized what happened, or that the user could have gone into the trash and permanently deleted that file, both of which are horrifying outcomes when it means re-creating the design system and all documentation from scratch and then replacing component instances across dozens of files with the new one. It would be FANTASTIC if I, as the admin, could prevent editors from deleting certain files, whether that’s on a per-file basis or with an across-the-board rule like “you can only delete files that belong to you” or “you can’t delete files in this project.” Such an option on all the paid plans and up would definitely help me sleep better at night!
It could be very interesting to save Figma Make code-driven interactions as “Custom Interactions” on the design canvas. There are some occasions where an interaction is difficult to mock in Design mode/would result in a lot of layer bulk to create the desired effect. In those cases, I am happy to navigate to Make and describe the interaction I’d like to see - but my options from there are very limited. I will have to either port the rest of my design into make, or display this interaction separately from the rest of the experience. If you are on Make and select Copy Design for a frame/section that fully hosts the interaction - no external interaction, would it be possible to copy the coded interaction steps into the element/display them in the interactions UI as “Custom Interaction”? Another pathway for something like this would be enabling the on-canvas agent to create interactions through code. This could enable faster interaction prototyping, more complicated interactions (persis
Please make it possible to approve specific changes and comment on each change screen.Ideally adding three actions to the branch review changes would be ideal:Go to the original design / canvas, Comment directly in the change screen (the comment gets added to the canvas where the design is), A "check" to indicate the change was reviewed, the check disappears if any changes happen to the design after it was "checked".When we ask some stakeholders to review the branch they have a hard time finding the design on the file itself. If they want to make a comment about the change, specifically, they need to find the original design and comment it there instead of doing it in the change review screen. And if they don't approve a merge and something else changes they are unable to see what was already reviewed and what was changed since the last time they reviewed.Please don't abandon this feature, it's been a long time since it has been updated.
As per this discussion - How to disable 'observe' mode - #5 by Dave2 - I think it would be useful to be able to turn off ‘observe mode’. It is very annoying being watched while I work, unless I specifically am trying to share/demonstrate something. It is the digital version of someone looking over your shoulder. I dont want to have to remove people’s permissions from the file just to stop them digitally stalking me.
This new bulk edit option is so painful for non designer marketing team memebers to edit on there own. The whole purpose of buzz make it simple for marketing team to edit content on there own. And with now with per frame editing option gone, it has become so difficult for anyone to update content now. Also this new bulk edit feature is too buggy and keeps crashing
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